Player Matchup

King Arthur
King Arthur
Allnjarryd
King Arthur
Level 8
God Stats
3W - 5L
1,500 SR
Queue Stats
36W - 29L
1,704 Elo+
Party 3
Cthulhu
Cthulhu
Aqua ghost1068
Cthulhu
Level 4
God Stats
1W - 2L
1,755 SR
Queue Stats
50W - 63L
1,787 Elo+
Solo
Medusa
Medusa
STGxWIGGLES
Medusa
Level 7
God Stats
46W - 25L
1,688 SR
Queue Stats
105W - 74L
1,699 Elo+
Party 2
Sol
Sol
SpacePhoenix974
Sol
Level 7
God Stats
12W - 8L
1,942 SR
Queue Stats
100W - 69L
1,699 Elo+
Party 2
Thor
Thor
demonking321
Thor
Level 126
God Stats
3W - 2L
1,605 SR
Queue Stats
348W - 340L
1,553 Elo+
Party 3
Team Averages
Level 30
1,698 SR
1,688 Elo+

VS

Team Averages
Level 17
1,553 SR
1,815 Elo+
Thor
Thor
Angielewd
Thor
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
146W - 43L
1,907 Elo+
Party 1
Ra
Ra
CRT_Le-roro
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,879 Elo+
Solo
Anhur
Anhur
Duck_boi23
Anhur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 25L
1,743 Elo+
Party 1
Ares
Ares
Shadolphin
Ares
Level 7
God Stats
3W - 0L
1,763 SR
Queue Stats
361W - 45L
1,667 Elo+
Party 1
Bastet
Bastet
VertIsThicc
Bastet
Level 24
God Stats
6W - 3L
1,500 SR
Queue Stats
279W - 101L
1,881 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Allnjarryd
King Arthur
9
0 / 5 / 0
5,197
472
3,196
9,313
5,625
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 4 / 1
5,033
458
5,795
8,697
2,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
12
6 / 2 / 1
7,083
644
5,038
5,290
1,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 1
5,353
487
5,637
7,637
1,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
3 / 6 / 2
5,278
480
2,763
8,236
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
5 / 0 / 2
7,719
702
4,524
5,861
2,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 9 / 5
5,313
483
1,813
6,805
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
12
5 / 0 / 4
7,378
671
6,009
6,860
2,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 1 / 5
6,236
567
3,677
8,080
3,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
13
8 / 0 / 1
7,485
680
10,120
8,637
5,210
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
10
Kills
22
22
Deaths
10
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Allnjarryd
King Arthur
0
5
0
0
W
Thor
5
0
2
6
L
1
4
1
0.38
W
0
9
5
0.28
W
Anhur
5
0
4
7
L
Medusa
6
2
1
3.25
W
4
1
5
6.5
L
0
5
1
0.1
W
Bastet
8
0
1
8.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,429
Damage
26,143
39,173
Taken
36,243
13,412
Mitigated
14,735
8,926
Healing
7,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Allnjarryd
King Arthur
3,196
348
0
1,036
9,313
5,625
0
421
8,852
0
23,153
W
Thor
4,524
756
0
694
5,861
2,144
215
537
5,324
0
46,740
L
5,795
803
0
2,281
8,697
2,723
0
2,502
6,103
20,121
0
W
1,813
137
361
108
6,805
1,786
195
447
6,358
15,685
0
W
Anhur
6,009
3,975
0
2,893
6,860
2,129
910
4,559
2,301
0
41,059
L
Medusa
5,038
1,672
0
814
5,290
1,857
0
638
4,482
0
45,781
W
3,677
542
0
1,229
8,080
3,466
0
5,043
3,037
10,736
0
L
5,637
3,523
0
2,657
7,637
1,068
0
1,290
6,347
30,383
0
W
Bastet
10,120
3,051
0
2,440
8,637
5,210
43
846
7,791
0
41,669
L
2,763
1,132
0
2,138
8,236
2,139
0
289
7,899
0
19,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,944
Gold Earned
34,131
274
Minions Killed
315
0
Camps Cleared
0
997,078
Distance Traveled
1,071,036
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,197
472
53
5
0
182,119
0
W
Thor
7,719
702
110
10
0
225,980
4
L
Cthulhu
5,033
458
31
3
0
240,237
1
W
Ra
5,313
483
26
2
0
201,758
2
W
Anhur
7,378
671
89
8
0
200,475
1
L
Medusa
7,083
644
100
9
0
190,137
3
W
Ares
6,236
567
10
1
0
226,201
2
L
Sol
5,353
487
49
4
0
189,653
0
W
Bastet
7,485
680
80
7
0
216,622
2
L
Thor
5,278
480
41
4
0
194,932
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role