Player Matchup

Chaac
Chaac
Silver II
KRATOSDEAD
Chaac
Silver II
Level 154
God Stats
99W - 70L
1,508 SR
Queue Stats
200W - 208L
1,034 MMR
Solo
Cernunnos
Cernunnos
Silver III
KrissG17
Cernunnos
Silver III
Level 104
God Stats
18W - 13L
1,542 SR
Queue Stats
407W - 414L
882 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
Lorcort
Nu Wa
Gold IV
Level 101
God Stats
61W - 55L
1,608 SR
Queue Stats
414W - 427L
1,238 MMR
Party 2
Kuzenbo
Kuzenbo
Silver II
Ujosu
Kuzenbo
Silver II
Level 160
God Stats
480W - 491L
1,511 SR
Queue Stats
596W - 614L
994 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
cristobalfm
Sun Wukong
Silver IV
Level 106
God Stats
4W - 2L
1,571 SR
Queue Stats
53W - 64L
1,042 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,548 SR
1,038 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 89
1,553 SR
1,144 MMR
Sobek
Sobek
Silver III
AFKayd
Sobek
Silver III
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 26L
1,094 MMR
Party 1
Anhur
Anhur
Silver I
Apexzy
Anhur
Silver I
Level 59
God Stats
3W - 7L
1,388 SR
Queue Stats
168W - 165L
989 MMR
Solo
Hera
Hera
Silver II
JUCA21
Hera
Silver II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver II
claaro125
Arachne
Silver II
Level 140
God Stats
14W - 10L
1,796 SR
Queue Stats
208W - 213L
1,093 MMR
Solo
Tyr
Tyr
Silver III
jcat38
Tyr
Silver III
Level 84
God Stats
10W - 7L
1,580 SR
Queue Stats
23W - 33L
1,043 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
9 / 2 / 9
14,920
574
20,879
22,066
20,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cernunnos
KrissG17
Cernunnos
20
9 / 3 / 4
17,222
662
21,625
24,446
11,080
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Lorcort
Nu Wa
20
4 / 6 / 13
13,805
531
21,323
13,335
5,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
Ujosu
Kuzenbo
20
3 / 2 / 11
15,245
586
18,796
19,929
27,273
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
cristobalfm
Sun Wukong
20
4 / 3 / 7
14,271
549
17,327
24,559
21,914
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
AthenaTsukuyomiGilgameshSetDanzaburou

VS

Bans
ApolloThanatosKing ArthurCupidCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AFKayd
Sobek
17
1 / 6 / 5
11,006
423
4,981
29,405
26,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
Apexzy
Anhur
19
2 / 3 / 4
12,958
498
14,223
22,150
8,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hera
JUCA21
Hera
20
5 / 5 / 1
13,347
513
16,414
18,289
7,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
claaro125
Arachne
19
4 / 9 / 9
12,283
472
16,110
31,241
14,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tyr
jcat38
Tyr
18
4 / 6 / 6
12,503
481
17,426
29,647
31,421
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
41
29
Kills
16
16
Deaths
29
44
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sobek
AFKayd
Sobek
1
6
5
0.58
L
Anhur
Apexzy
Anhur
2
3
4
1.33
L
Hera
JUCA21
Hera
5
5
1
1.1
W
Chaac
9
2
9
6.75
W
Cernunnos
KrissG17
Cernunnos
9
3
4
3.67
W
Nu Wa
Lorcort
Nu Wa
4
6
13
1.75
W
Kuzenbo
Ujosu
Kuzenbo
3
2
11
4.25
L
Arachne
claaro125
Arachne
4
9
9
0.94
W
Sun Wukong
cristobalfm
Sun Wukong
4
3
7
2.5
L
Tyr
jcat38
Tyr
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,950
Damage
69,154
104,335
Taken
130,732
86,014
Mitigated
88,122
32,564
Healing
43,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AFKayd
Sobek
4,981
134
1,009
12,044
29,405
26,360
100
9,713
19,274
41,378
0
L
Anhur
Apexzy
Anhur
14,223
7,609
0
7,711
22,150
8,366
142
5,879
15,991
0
97,508
L
Hera
JUCA21
Hera
16,414
4,227
321
4,424
18,289
7,485
122
3,995
14,098
125,946
0
W
Chaac
20,879
2,185
0
8,461
22,066
20,528
0
6,753
15,313
0
108,089
W
Cernunnos
KrissG17
Cernunnos
21,625
12,993
0
13,119
24,446
11,080
1,805
3,437
21,009
0
195,907
W
Nu Wa
Lorcort
Nu Wa
21,323
3,033
154
1,768
13,335
5,219
1,518
3,300
10,035
95,287
0
W
Kuzenbo
Ujosu
Kuzenbo
18,796
4,396
0
1,889
19,929
27,273
379
4,741
15,188
80,654
0
L
Arachne
claaro125
Arachne
16,110
9,970
0
10,864
31,241
14,490
0
11,562
19,203
0
78,111
W
Sun Wukong
cristobalfm
Sun Wukong
17,327
3,097
0
7,173
24,559
21,914
775
4,028
20,531
0
93,205
L
Tyr
jcat38
Tyr
17,426
1,460
0
6,957
29,647
31,421
1,268
7,269
22,047
0
86,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,463
Gold Earned
62,097
818
Minions Killed
686
0
Camps Cleared
0
2,513,119
Distance Traveled
2,301,420
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,006
423
50
2
0
493,418
5
L
Anhur
12,958
498
167
6
0
423,435
10
L
Hera
13,347
513
209
8
0
465,062
4
W
Chaac
14,920
574
151
6
0
587,146
3
W
Cernunnos
17,222
662
246
9
0
448,098
4
W
Nu Wa
13,805
531
152
6
0
476,852
8
W
Kuzenbo
15,245
586
103
4
0
506,693
7
L
Arachne
12,283
472
117
5
0
441,921
3
W
Sun Wukong
14,271
549
166
6
0
494,330
2
L
Tyr
12,503
481
143
6
0
477,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role