Player Matchup

Cernunnos
Cernunnos
DarthGrendel865
Cernunnos
Level 26
God Stats
0W - 1L
1,513 SR
Queue Stats
1W - 10L
1,075 Elo+
Party 1
Mercury
Mercury
MrGoodBar5411
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,238 Elo+
Party 1
Sol
Sol
Sionnon3
Sol
Level 86
God Stats
1W - 4L
1,187 SR
Queue Stats
28W - 38L
1,440 Elo+
Party 1
Cerberus
Cerberus
SirGannicus
Cerberus
Level 64
God Stats
4W - 4L
1,394 SR
Queue Stats
51W - 84L
1,328 Elo+
Party 1
Arachne
Arachne
THUMPERDEMONMJ
Arachne
Level 99
God Stats
2W - 4L
1,209 SR
Queue Stats
446W - 456L
1,361 Elo+
Party 1
Team Averages
Level 60
1,361 SR
1,289 Elo+

VS

Team Averages
Level 74
1,614 SR
1,410 Elo+
Arachne
Arachne
Flailing_Branch
Arachne
Level 66
God Stats
101W - 51L
1,621 SR
Queue Stats
308W - 315L
1,461 Elo+
Party 3
Sylvanus
Sylvanus
Miss Kyuti
Sylvanus
Level 109
God Stats
1W - 3L
1,222 SR
Queue Stats
544W - 551L
1,326 Elo+
Party 2
Chaac
Chaac
NightChubs
Chaac
Level 28
God Stats
47W - 35L
1,553 SR
Queue Stats
261W - 280L
1,438 Elo+
Party 3
Hades
Hades
TheIndqtGamer
Hades
Level 66
God Stats
7W - 3L
1,797 SR
Queue Stats
300W - 305L
1,470 Elo+
Party 3
Izanami
Izanami
xXvoyagerXx212
Izanami
Level 101
God Stats
8W - 1L
1,875 SR
Queue Stats
405W - 444L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DarthGrendel865
Cernunnos
15
5 / 5 / 4
10,003
476
16,428
13,460
5,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
15
0 / 5 / 2
9,146
436
4,939
11,589
5,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
0 / 7 / 1
8,228
392
5,201
11,567
5,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
SirGannicus
Cerberus
13
3 / 8 / 4
9,471
451
8,240
26,966
20,893
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 5 / 2
8,839
421
6,109
14,579
5,321
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 9
11,917
567
14,255
17,281
7,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
Miss Kyuti
Sylvanus
16
2 / 3 / 11
9,469
451
4,492
11,435
10,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
17
3 / 1 / 5
10,647
507
5,631
11,829
13,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
9 / 2 / 9
12,964
617
17,180
17,619
11,507
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 4 / 10
10,967
522
16,686
11,309
5,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
74
11
Kills
30
30
Deaths
11
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DarthGrendel865
Cernunnos
5
5
4
1.4
W
8
1
9
12.5
W
Sylvanus
Miss Kyuti
Sylvanus
2
3
11
2.5
L
Mercury
0
5
2
0.2
W
Chaac
3
1
5
5.5
L
0
7
1
0.07
L
Cerberus
SirGannicus
Cerberus
3
8
4
0.63
L
3
5
2
0.8
W
9
2
9
6.75
W
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,917
Damage
58,244
78,161
Taken
69,473
42,440
Mitigated
49,011
15,474
Healing
27,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DarthGrendel865
Cernunnos
16,428
7,441
255
997
13,460
5,734
40
6,730
6,700
0
55,491
W
14,255
9,613
0
4,718
17,281
7,732
391
2,554
14,727
0
85,502
W
Sylvanus
Miss Kyuti
Sylvanus
4,492
755
1,864
2,547
11,435
10,668
1,748
1,601
9,834
29,838
8,760
L
Mercury
4,939
2,923
0
1,217
11,589
5,406
568
948
10,401
0
39,595
W
Chaac
5,631
164
370
4,923
11,829
13,986
1,154
1,127
10,702
0
45,987
L
5,201
2,361
0
1,869
11,567
5,086
0
2,925
8,612
41,324
2,239
L
Cerberus
SirGannicus
Cerberus
8,240
617
0
7,833
26,966
20,893
0
9,021
17,916
31,100
0
L
6,109
4,485
0
3,303
14,579
5,321
0
1,842
12,661
0
49,505
W
17,180
2,138
880
11,263
17,619
11,507
1,870
3,751
13,868
104,780
0
W
16,686
13,355
0
474
11,309
5,118
3,662
4,176
7,133
0
76,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,687
Gold Earned
55,964
397
Minions Killed
597
0
Camps Cleared
0
1,854,873
Distance Traveled
1,935,845
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,003
476
73
3
0
342,205
2
W
Arachne
11,917
567
130
6
0
487,294
0
W
Sylvanus
9,469
451
49
2
0
325,274
0
L
Mercury
9,146
436
77
4
0
390,582
6
W
Chaac
10,647
507
87
4
0
363,877
1
L
Sol
8,228
392
84
4
0
333,642
4
L
Cerberus
9,471
451
62
3
0
350,690
0
L
Arachne
8,839
421
101
5
0
437,754
3
W
Hades
12,964
617
194
9
0
377,781
2
W
Izanami
10,967
522
137
7
0
381,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role