Player Matchup

Scylla
Scylla
Chrotar
Scylla
Level 4
God Stats
8W - 6L
1,500 SR
Queue Stats
141W - 111L
1,502 Elo+
Party 2
Ne Zha
Ne Zha
DeadlyAsBanana
Ne Zha
Level 24
God Stats
5W - 5L
1,500 SR
Queue Stats
102W - 104L
1,515 Elo+
Solo
Chronos
Chronos
Fayssal-_-TrQl
Chronos
Level 26
God Stats
2W - 2L
1,223 SR
Queue Stats
194W - 153L
1,610 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nissmu
Tsukuyomi
Level 11
God Stats
20W - 7L
1,721 SR
Queue Stats
238W - 138L
1,538 Elo+
Party 2
Chaac
Chaac
Yilmaz_Dilan
Chaac
Level 27
God Stats
1W - 2L
1,348 SR
Queue Stats
142W - 134L
1,563 Elo+
Solo
Team Averages
Level 18
1,458 SR
1,546 Elo+

VS

Team Averages
Level 29
1,658 SR
1,561 Elo+
Geb
Geb
Cainsy31
Geb
Level 26
God Stats
6W - 2L
1,748 SR
Queue Stats
82W - 68L
1,554 Elo+
Party 3
Freya
Freya
Enzo3011900
Freya
Level 25
God Stats
3W - 2L
1,640 SR
Queue Stats
103W - 68L
1,550 Elo+
Party 1
Neith
Neith
Naxau
Neith
Level 33
God Stats
8W - 2L
1,814 SR
Queue Stats
339W - 258L
1,666 Elo+
Party 1
Cthulhu
Cthulhu
The_Haughton
Cthulhu
Level 35
God Stats
10W - 12L
1,453 SR
Queue Stats
170W - 142L
1,565 Elo+
Party 3
Tsukuyomi
Tsukuyomi
WezzaB
Tsukuyomi
Level 28
God Stats
12W - 9L
1,634 SR
Queue Stats
154W - 143L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Chrotar
Scylla
14
3 / 0 / 2
8,065
620
6,523
4,405
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 3
7,638
588
3,511
7,244
2,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 1 / 1
7,847
604
3,111
5,240
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Nissmu
Tsukuyomi
14
6 / 1 / 1
8,154
627
8,392
9,778
3,909
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 1 / 4
8,270
636
6,204
8,993
4,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
6,083
468
3,479
8,359
4,984
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 3 / 0
6,515
501
2,777
7,469
3,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Naxau
Neith
10
0 / 2 / 2
6,233
479
1,872
4,495
1,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
The_Haughton
Cthulhu
12
2 / 4 / 0
6,540
503
4,924
11,186
6,254
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
WezzaB
Tsukuyomi
11
0 / 4 / 1
6,263
482
2,937
10,465
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
16
Kills
5
5
Deaths
16
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Scylla
Chrotar
Scylla
3
0
2
4
W
1
2
3
1.25
L
2
3
0
0.67
W
2
1
1
2.5
L
Neith
Naxau
Neith
0
2
2
0.5
W
Tsukuyomi
Nissmu
Tsukuyomi
6
1
1
6.5
L
Cthulhu
The_Haughton
Cthulhu
2
4
0
0.5
L
Tsukuyomi
WezzaB
Tsukuyomi
0
4
1
0.13
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,741
Damage
15,989
35,660
Taken
41,974
14,062
Mitigated
18,657
13,755
Healing
13,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,479
1,298
0
2,491
8,359
4,984
0
3,111
5,160
12,707
0
W
Scylla
Chrotar
Scylla
6,523
466
0
1,439
4,405
1,372
0
1,446
2,959
49,189
0
W
3,511
841
0
2,027
7,244
2,453
0
2,349
4,895
0
31,611
L
2,777
1,137
0
2,697
7,469
3,163
0
2,112
5,199
28,516
2,275
W
3,111
781
0
2,945
5,240
2,028
0
1,521
3,719
47,917
4,845
L
Neith
Naxau
Neith
1,872
711
0
1,858
4,495
1,062
0
1,020
3,475
0
33,528
W
Tsukuyomi
Nissmu
Tsukuyomi
8,392
1,877
0
2,652
9,778
3,909
28
3,399
6,379
0
48,484
L
Cthulhu
The_Haughton
Cthulhu
4,924
516
74
3,126
11,186
6,254
0
1,653
9,473
33,049
0
L
Tsukuyomi
WezzaB
Tsukuyomi
2,937
787
0
3,282
10,465
3,194
0
1,209
9,148
0
39,139
W
6,204
1,021
0
4,692
8,993
4,300
753
2,293
6,700
0
51,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,974
Gold Earned
31,634
445
Minions Killed
303
0
Camps Cleared
0
1,298,949
Distance Traveled
1,155,109
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,083
468
22
2
0
245,465
0
W
Scylla
8,065
620
106
8
0
262,813
6
W
Ne Zha
7,638
588
53
4
0
266,370
4
L
Freya
6,515
501
60
5
0
226,379
4
W
Chronos
7,847
604
100
8
0
230,577
9
L
Neith
6,233
479
62
5
0
186,404
5
W
Tsukuyomi
8,154
627
84
6
0
283,828
2
L
Cthulhu
6,540
503
75
6
0
222,025
1
L
Tsukuyomi
6,263
482
84
6
0
274,836
0
W
Chaac
8,270
636
102
8
0
255,361
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role