Player Matchup

Gilgamesh
Gilgamesh
Magmakid186
Gilgamesh
Level 49
God Stats
51W - 30L
1,598 SR
Queue Stats
149W - 142L
1,531 Elo+
Party 4
Merlin
Merlin
MoneybagsVI
Merlin
Level 148
God Stats
13W - 16L
1,588 SR
Queue Stats
81W - 86L
1,521 Elo+
Party 4
Sobek
Sobek
PimpChimpin69
Sobek
Level 28
God Stats
6W - 1L
1,761 SR
Queue Stats
35W - 31L
1,538 Elo+
Party 3
Hou Yi
Hou Yi
Stadler507
Hou Yi
Level 69
God Stats
10W - 6L
1,544 SR
Queue Stats
160W - 146L
1,597 Elo+
Party 3
Tsukuyomi
Tsukuyomi
xJiggs
Tsukuyomi
Level 103
God Stats
2W - 0L
1,801 SR
Queue Stats
250W - 238L
1,582 Elo+
Party 3
Team Averages
Level 79
1,658 SR
1,554 Elo+

VS

Team Averages
Level 87
1,614 SR
1,602 Elo+
Cthulhu
Cthulhu
Grendalif
Cthulhu
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 39L
1,650 Elo+
Party 2
Achilles
Achilles
Labrataur
Achilles
Level 43
God Stats
5W - 2L
1,946 SR
Queue Stats
35W - 34L
1,632 Elo+
Party 1
Cernunnos
Cernunnos
TheAblazeHawk
Cernunnos
Level 121
God Stats
4W - 3L
1,606 SR
Queue Stats
89W - 79L
1,595 Elo+
Party 1
The Morrigan
The Morrigan
Tibits
The Morrigan
Level 89
God Stats
1W - 3L
1,086 SR
Queue Stats
345W - 342L
1,513 Elo+
Solo
Serqet
Serqet
batskid
Serqet
Level 149
God Stats
6W - 6L
1,929 SR
Queue Stats
363W - 358L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Magmakid186
Gilgamesh
17
4 / 1 / 4
11,926
663
10,537
14,395
11,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
17
6 / 1 / 5
10,877
604
9,941
7,013
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 2 / 8
9,689
538
4,981
14,662
11,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
Stadler507
Hou Yi
16
6 / 2 / 5
10,187
566
10,087
15,263
4,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
xJiggs
Tsukuyomi
16
6 / 2 / 9
10,214
567
11,690
13,356
4,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Grendalif
Cthulhu
13
2 / 4 / 2
8,719
484
8,828
14,142
10,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Achilles
Labrataur
Achilles
14
0 / 5 / 1
8,107
450
5,741
15,830
10,922
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cernunnos
TheAblazeHawk
Cernunnos
15
4 / 7 / 0
9,259
514
8,587
13,241
4,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
Tibits
The Morrigan
14
1 / 6 / 1
8,576
476
6,224
10,140
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
batskid
Serqet
14
1 / 4 / 2
8,397
467
2,412
14,679
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
26
Kills
8
8
Deaths
26
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Grendalif
Cthulhu
2
4
2
0.75
L
Achilles
Labrataur
Achilles
0
5
1
0.1
W
Gilgamesh
Magmakid186
Gilgamesh
4
1
4
6
W
Merlin
6
1
5
8.5
W
4
2
8
4
W
Hou Yi
Stadler507
Hou Yi
6
2
5
4.25
L
Cernunnos
TheAblazeHawk
Cernunnos
4
7
0
0.57
L
The Morrigan
Tibits
The Morrigan
1
6
1
0.25
L
Serqet
batskid
Serqet
1
4
2
0.5
W
Tsukuyomi
xJiggs
Tsukuyomi
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,236
Damage
31,792
64,689
Taken
68,032
35,084
Mitigated
34,439
25,460
Healing
13,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Grendalif
Cthulhu
8,828
520
0
1,557
14,142
10,545
0
3,779
10,269
38,540
0
L
Achilles
Labrataur
Achilles
5,741
1,215
0
4,055
15,830
10,922
0
1,581
14,210
0
38,055
W
Gilgamesh
Magmakid186
Gilgamesh
10,537
2,629
0
5,155
14,395
11,655
1,392
2,034
11,859
381
60,031
W
Merlin
9,941
435
0
1,572
7,013
2,658
121
2,582
4,234
72,746
0
W
4,981
401
0
4,642
14,662
11,169
0
4,403
10,228
24,491
0
W
Hou Yi
Stadler507
Hou Yi
10,087
5,156
0
8,950
15,263
4,967
588
5,015
10,248
0
73,577
L
Cernunnos
TheAblazeHawk
Cernunnos
8,587
3,669
0
2,580
13,241
4,410
0
2,447
10,794
0
54,301
L
The Morrigan
Tibits
The Morrigan
6,224
254
0
750
10,140
3,368
0
3,784
5,757
51,398
3,906
L
Serqet
batskid
Serqet
2,412
547
0
4,916
14,679
5,194
0
2,667
11,859
0
51,178
W
Tsukuyomi
xJiggs
Tsukuyomi
11,690
3,130
0
5,141
13,356
4,635
170
3,445
9,731
0
58,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,893
Gold Earned
43,058
504
Minions Killed
457
0
Camps Cleared
0
1,774,142
Distance Traveled
1,661,633
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,719
484
63
4
0
350,579
5
L
Achilles
8,107
450
93
5
0
339,934
3
W
Gilgamesh
11,926
663
120
7
0
360,667
3
W
Merlin
10,877
604
139
8
0
342,201
7
W
Sobek
9,689
538
39
2
0
372,728
0
W
Hou Yi
10,187
566
112
6
0
319,185
3
L
Cernunnos
9,259
514
89
5
0
289,280
0
L
The Morrigan
8,576
476
107
6
0
300,168
6
L
Serqet
8,397
467
105
6
0
381,672
0
W
Tsukuyomi
10,214
567
94
5
0
379,361
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role