Player Matchup

Sol
Sol
Brionac50
Sol
Level 67
God Stats
36W - 18L
1,623 SR
Queue Stats
329W - 361L
1,499 Elo+
Party 1
Nemesis
Nemesis
CantPlayDoom241
Nemesis
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 112L
1,573 Elo+
Party 2
Zhong Kui
Zhong Kui
HisChild
Zhong Kui
Level 103
God Stats
13W - 16L
1,519 SR
Queue Stats
747W - 787L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
KidSwizz5318
Danzaburou
Level 40
God Stats
91W - 85L
1,553 SR
Queue Stats
167W - 140L
1,503 Elo+
Party 2
Bacchus
Bacchus
TheClinicalTrial
Bacchus
Level 28
God Stats
17W - 25L
1,574 SR
Queue Stats
229W - 223L
1,557 Elo+
Party 1
Team Averages
Level 57
1,554 SR
1,530 Elo+

VS

Team Averages
Level 54
1,491 SR
1,631 Elo+
Sylvanus
Sylvanus
Ritakus
Sylvanus
Level 16
God Stats
0W - 4L
1,500 SR
Queue Stats
21W - 17L
1,781 Elo+
Party 3
Bellona
Bellona
Sheepdogg97
Bellona
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,499 Elo+
Solo
Ra
Ra
StoneMan22
Ra
Level 44
God Stats
0W - 2L
1,255 SR
Queue Stats
74W - 69L
1,562 Elo+
Party 4
Kali
Kali
TheRiottoxion
Kali
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 22L
1,641 Elo+
Party 4
Hou Yi
Hou Yi
Viridict
Hou Yi
Level 49
God Stats
31W - 14L
1,698 SR
Queue Stats
241W - 178L
1,671 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 4
7,729
644
7,169
8,476
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
6 / 2 / 3
8,238
687
4,819
8,167
2,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
HisChild
Zhong Kui
11
5 / 1 / 2
6,920
577
5,678
4,070
2,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
KidSwizz5318
Danzaburou
13
1 / 0 / 1
7,744
645
2,688
1,121
349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 6
5,789
482
4,206
4,496
2,623
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ritakus
Sylvanus
9
0 / 3 / 3
5,775
481
920
7,625
2,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Bellona
Sheepdogg97
Bellona
10
0 / 2 / 0
5,709
476
142
5,521
3,748
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 6 / 1
6,383
532
3,976
7,684
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 4 / 2
6,906
576
5,882
10,031
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
Viridict
Hou Yi
11
2 / 2 / 1
6,611
551
3,565
5,793
1,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
17
Kills
7
7
Deaths
17
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
W
6
2
3
3.75
W
Zhong Kui
HisChild
Zhong Kui
5
1
2
6
W
Danzaburou
KidSwizz5318
Danzaburou
1
0
1
1.5
L
Sylvanus
Ritakus
Sylvanus
0
3
3
0.5
L
Bellona
Sheepdogg97
Bellona
0
2
0
0
L
2
6
1
0.42
W
0
1
6
3
L
3
4
2
1
L
Hou Yi
Viridict
Hou Yi
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,560
Damage
14,485
26,330
Taken
36,654
10,644
Mitigated
14,667
8,686
Healing
10,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,169
2,870
0
3,979
8,476
2,391
798
1,428
6,890
46,151
0
W
4,819
1,830
0
1,041
8,167
2,713
0
1,753
6,158
0
42,233
W
Zhong Kui
HisChild
Zhong Kui
5,678
2,279
0
1,624
4,070
2,568
751
547
3,523
34,455
6,377
W
Danzaburou
KidSwizz5318
Danzaburou
2,688
1,264
0
318
1,121
349
0
0
1,121
0
36,737
L
Sylvanus
Ritakus
Sylvanus
920
547
741
1,244
7,625
2,860
84
4,924
2,623
10,766
0
L
Bellona
Sheepdogg97
Bellona
142
0
0
1,464
5,521
3,748
361
0
5,521
279
23,328
L
3,976
407
79
2,002
7,684
2,349
320
4,144
3,498
33,407
0
W
4,206
1,011
225
1,499
4,496
2,623
305
720
3,742
15,148
0
L
5,882
2,782
0
3,113
10,031
4,001
0
3,631
6,400
0
38,010
L
Hou Yi
Viridict
Hou Yi
3,565
966
0
1,390
5,793
1,709
0
3,627
2,166
0
28,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,420
Gold Earned
31,384
351
Minions Killed
264
0
Camps Cleared
0
1,118,867
Distance Traveled
1,035,722
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,729
644
73
6
0
188,708
2
W
Nemesis
8,238
687
81
7
0
261,414
1
W
Zhong Kui
6,920
577
93
8
0
221,543
2
W
Danzaburou
7,744
645
87
7
0
202,353
0
L
Sylvanus
5,775
481
18
2
0
177,539
2
L
Bellona
5,709
476
51
4
0
193,746
0
L
Ra
6,383
532
71
6
0
211,025
6
W
Bacchus
5,789
482
17
1
0
244,849
2
L
Kali
6,906
576
69
6
0
246,339
1
L
Hou Yi
6,611
551
55
5
0
207,073
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role