Player Matchup

Danzaburou
Danzaburou
Blank581
Danzaburou
Level 33
God Stats
3W - 3L
1,248 SR
Queue Stats
8W - 12L
1,303 Elo+
Party 4
Cthulhu
Cthulhu
DocWF
Cthulhu
Level 39
God Stats
3W - 3L
1,173 SR
Queue Stats
16W - 25L
1,379 Elo+
Party 4
Kukulkan
Kukulkan
PresentLotus851
Kukulkan
Level 14
God Stats
2W - 4L
1,044 SR
Queue Stats
9W - 14L
1,206 Elo+
Party 2
Jormungandr
Jormungandr
SuperLucky10
Jormungandr
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 39L
1,430 Elo+
Solo
Bakasura
Bakasura
camlo
Bakasura
Level 157
God Stats
1W - 1L
1,292 SR
Queue Stats
111W - 90L
1,591 Elo+
Party 2
Team Averages
Level 56
1,251 SR
1,382 Elo+

VS

Team Averages
Level 60
1,490 SR
1,413 Elo+
Nemesis
Nemesis
Pyonsuke
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,329 Elo+
Party 3
Kukulkan
Kukulkan
SP_Jay
Kukulkan
Level 153
God Stats
10W - 5L
1,646 SR
Queue Stats
166W - 161L
1,412 Elo+
Party 3
Cthulhu
Cthulhu
Volcom300
Cthulhu
Level 48
God Stats
7W - 8L
1,347 SR
Queue Stats
243W - 240L
1,544 Elo+
Solo
Ymir
Ymir
acoustic-cherry
Ymir
Level 13
God Stats
8W - 8L
1,397 SR
Queue Stats
32W - 42L
1,317 Elo+
Party 1
Heimdallr
Heimdallr
acousticlime
Heimdallr
Level 73
God Stats
22W - 21L
1,561 SR
Queue Stats
536W - 614L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blank581
Danzaburou
10
0 / 1 / 2
5,699
475
3,821
4,937
1,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
DocWF
Cthulhu
10
2 / 0 / 1
5,552
463
3,463
6,563
4,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
13
1 / 1 / 3
7,094
591
1,317
2,467
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jormungandr
SuperLucky10
Jormungandr
11
0 / 2 / 1
5,975
498
4,854
6,594
3,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
camlo
Bakasura
14
7 / 0 / 2
7,805
650
7,869
8,376
3,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Pyonsuke
Nemesis
8
0 / 3 / 0
5,313
443
1,877
7,109
2,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Kukulkan
SP_Jay
Kukulkan
11
1 / 3 / 0
6,369
531
1,123
4,980
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Volcom300
Cthulhu
11
2 / 1 / 0
6,739
562
4,349
6,474
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
0 / 0 / 0
5,070
423
865
5,660
1,918
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heimdallr
acousticlime
Heimdallr
9
0 / 3 / 0
5,449
454
1,517
6,845
1,747
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
10
Kills
3
4
Deaths
10
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Blank581
Danzaburou
0
1
2
1
W
Cthulhu
DocWF
Cthulhu
2
0
1
2.5
W
Kukulkan
1
1
3
2.5
L
Nemesis
Pyonsuke
Nemesis
0
3
0
0
L
Kukulkan
SP_Jay
Kukulkan
1
3
0
0.33
W
Jormungandr
SuperLucky10
Jormungandr
0
2
1
0.25
L
Cthulhu
Volcom300
Cthulhu
2
1
0
2
L
0
0
0
0
L
Heimdallr
acousticlime
Heimdallr
0
3
0
0
W
Bakasura
camlo
Bakasura
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,324
Damage
9,731
28,937
Taken
31,068
13,736
Mitigated
9,673
10,034
Healing
8,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Blank581
Danzaburou
3,821
1,600
0
1,576
4,937
1,431
687
264
4,673
0
33,581
W
Cthulhu
DocWF
Cthulhu
3,463
141
0
3,205
6,563
4,377
105
601
5,962
17,270
0
W
Kukulkan
1,317
192
0
750
2,467
872
576
848
1,619
43,845
0
L
Nemesis
Pyonsuke
Nemesis
1,877
912
0
2,300
7,109
2,187
0
1,222
4,944
0
22,598
L
Kukulkan
SP_Jay
Kukulkan
1,123
138
0
40
4,980
1,280
0
169
3,967
48,131
0
W
Jormungandr
SuperLucky10
Jormungandr
4,854
1,517
0
2,153
6,594
3,796
0
3,986
2,376
30,227
0
L
Cthulhu
Volcom300
Cthulhu
4,349
1,058
0
2,548
6,474
2,541
0
4,308
1,684
36,838
0
L
865
27
0
1,598
5,660
1,918
0
1,235
4,140
13,191
0
L
Heimdallr
acousticlime
Heimdallr
1,517
1,261
0
1,707
6,845
1,747
80
1,869
4,717
0
24,580
W
Bakasura
camlo
Bakasura
7,869
5,679
0
2,350
8,376
3,260
0
406
7,970
0
43,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,125
Gold Earned
28,940
359
Minions Killed
317
0
Camps Cleared
0
1,131,716
Distance Traveled
1,099,564
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,699
475
69
6
0
205,234
4
W
Cthulhu
5,552
463
24
2
0
254,304
4
W
Kukulkan
7,094
591
92
8
0
212,351
0
L
Nemesis
5,313
443
52
4
0
232,030
0
L
Kukulkan
6,369
531
107
9
0
207,644
5
W
Jormungandr
5,975
498
67
6
0
197,459
2
L
Cthulhu
6,739
562
78
7
0
216,115
7
L
Ymir
5,070
423
25
2
0
229,189
1
L
Heimdallr
5,449
454
55
5
0
214,586
4
W
Bakasura
7,805
650
107
9
0
262,368
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role