Player Matchup

Agni
Agni
LokiMainlmao
Agni
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
MMWHYY
Cernunnos
Level 19
God Stats
5W - 8L
1,767 SR
Queue Stats
46W - 74L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
Vicflair
Cthulhu
Level 16
God Stats
4W - 2L
1,767 SR
Queue Stats
50W - 86L
1,292 Elo+
Party 2
Team Averages
Level 47
1,678 SR
1,412 Elo+

VS

Team Averages
Level 27
1,330 SR
1,319 Elo+
Fafnir
Fafnir
Kenshinn12
Fafnir
Level 50
God Stats
2W - 9L
1,225 SR
Queue Stats
2W - 9L
1,198 Elo+
Solo
Cthulhu
Cthulhu
L_Gros_Jean
Cthulhu
Level 13
God Stats
7W - 9L
1,423 SR
Queue Stats
36W - 34L
1,258 Elo+
Party 1
Artemis
Artemis
frednatsu
Artemis
Level 18
God Stats
4W - 3L
1,343 SR
Queue Stats
27W - 25L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 9
13,515
676
22,200
15,070
6,649
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
MMWHYY
Cernunnos
18
10 / 3 / 4
13,907
695
21,606
13,705
6,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Vicflair
Cthulhu
16
1 / 3 / 12
12,248
612
6,998
16,250
18,210
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Kenshinn12
Fafnir
14
1 / 5 / 6
12,237
612
6,356
20,904
30,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
L_Gros_Jean
Cthulhu
15
4 / 4 / 4
13,321
666
15,447
20,890
21,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
frednatsu
Artemis
15
3 / 7 / 4
11,768
588
13,136
14,005
5,392
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
16
Kills
8
8
Deaths
16
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Kenshinn12
Fafnir
1
5
6
0.8
L
Cthulhu
L_Gros_Jean
Cthulhu
4
4
4
1.5
W
5
2
9
4.75
W
Cernunnos
MMWHYY
Cernunnos
10
3
4
4
W
Cthulhu
Vicflair
Cthulhu
1
3
12
2.33
L
Artemis
frednatsu
Artemis
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,804
Damage
34,939
45,025
Taken
55,799
31,241
Mitigated
57,288
9,424
Healing
7,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Kenshinn12
Fafnir
6,356
1,418
0
2,629
20,904
30,552
0
9,416
11,488
12,284
0
L
Cthulhu
L_Gros_Jean
Cthulhu
15,447
796
1,032
2,103
20,890
21,344
0
10,272
10,618
54,943
0
W
22,200
2,206
0
7,296
15,070
6,649
444
8,254
6,816
100,690
0
W
Cernunnos
MMWHYY
Cernunnos
21,606
12,421
0
1,544
13,705
6,382
1,223
7,494
6,211
0
77,705
W
Cthulhu
Vicflair
Cthulhu
6,998
845
0
584
16,250
18,210
0
6,640
9,610
28,777
0
L
Artemis
frednatsu
Artemis
13,136
5,943
0
1,949
14,005
5,392
0
9,526
4,479
0
47,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,670
Gold Earned
37,326
255
Minions Killed
154
0
Camps Cleared
0
1,027,790
Distance Traveled
997,535
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
12,237
612
12
1
0
346,070
7
L
Cthulhu
13,321
666
60
3
0
374,169
0
W
Agni
13,515
676
131
7
0
325,255
3
W
Cernunnos
13,907
695
91
5
0
338,706
1
W
Cthulhu
12,248
612
33
2
0
363,829
5
L
Artemis
11,768
588
82
4
0
277,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role