Player Matchup

Gilgamesh
Gilgamesh
MAJOR4JS
Gilgamesh
Level 46
God Stats
3W - 2L
1,692 SR
Queue Stats
39W - 42L
1,477 Elo+
Party 3
Hel
Hel
Majorjazz7
Hel
Level 65
God Stats
2W - 2L
1,756 SR
Queue Stats
39W - 41L
1,463 Elo+
Party 3
Sun Wukong
Sun Wukong
SeveredLizard29
Sun Wukong
Level 27
God Stats
7W - 9L
1,442 SR
Queue Stats
19W - 23L
1,453 Elo+
Party 3
Pele
Pele
Shockwave26319
Pele
Level 64
God Stats
2W - 1L
1,776 SR
Queue Stats
47W - 47L
1,494 Elo+
Party 3
Scylla
Scylla
WakefulGinger
Scylla
Level 51
God Stats
17W - 34L
1,394 SR
Queue Stats
69W - 103L
1,329 Elo+
Solo
Team Averages
Level 51
1,612 SR
1,443 Elo+

VS

Team Averages
Level 62
1,528 SR
1,421 Elo+
Ganesha
Ganesha
Faze Juanes9311
Ganesha
Level 39
God Stats
1W - 0L
1,723 SR
Queue Stats
29W - 19L
1,463 Elo+
Party 1
Horus
Horus
Montai4k
Horus
Level 61
God Stats
7W - 6L
1,351 SR
Queue Stats
707W - 627L
1,441 Elo+
Party 2
Izanami
Izanami
SilentKill6
Izanami
Level 55
God Stats
12W - 22L
1,416 SR
Queue Stats
17W - 35L
1,304 Elo+
Solo
Ah Puch
Ah Puch
jefemiguel
Ah Puch
Level 129
God Stats
3W - 1L
1,627 SR
Queue Stats
38W - 30L
1,488 Elo+
Party 1
Nemesis
Nemesis
joshtcal
Nemesis
Level 27
God Stats
72W - 54L
1,524 SR
Queue Stats
390W - 366L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MAJOR4JS
Gilgamesh
8
0 / 2 / 1
4,824
482
2,852
5,358
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 6 / 0
4,411
441
2,765
4,916
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
SeveredLizard29
Sun Wukong
7
0 / 0 / 1
4,248
425
1,959
4,689
2,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
5,352
535
2,269
6,184
1,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
2 / 3 / 1
4,872
487
3,363
5,243
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 2
4,483
448
1,114
4,118
1,587
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Montai4k
Horus
10
2 / 1 / 1
5,546
555
1,678
6,112
5,346
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
SilentKill6
Izanami
8
1 / 2 / 0
5,030
503
3,767
5,442
1,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
jefemiguel
Ah Puch
12
7 / 0 / 1
7,157
716
5,873
4,651
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
joshtcal
Nemesis
8
2 / 1 / 1
5,340
534
2,876
4,523
1,097
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
12
12
Deaths
6
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
Gilgamesh
MAJOR4JS
Gilgamesh
0
2
1
0.25
L
1
6
0
0.17
W
Horus
Montai4k
Horus
2
1
1
2.5
L
Sun Wukong
SeveredLizard29
Sun Wukong
0
0
1
0.5
L
1
1
0
1
W
Izanami
SilentKill6
Izanami
1
2
0
0.5
L
2
3
1
0.83
W
Ah Puch
jefemiguel
Ah Puch
7
0
1
7.5
W
Nemesis
joshtcal
Nemesis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,208
Damage
15,308
26,390
Taken
24,846
9,680
Mitigated
10,812
7,271
Healing
11,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,114
34
507
648
4,118
1,587
338
1,522
2,476
8,476
0
L
Gilgamesh
MAJOR4JS
Gilgamesh
2,852
780
0
1,549
5,358
2,653
0
0
5,358
0
18,445
L
2,765
339
387
584
4,916
1,557
0
3,201
1,511
11,120
0
W
Horus
Montai4k
Horus
1,678
871
515
3,090
6,112
5,346
0
180
5,892
0
21,245
L
Sun Wukong
SeveredLizard29
Sun Wukong
1,959
129
357
810
4,689
2,476
0
867
3,782
0
14,006
L
2,269
539
0
2,386
6,184
1,710
581
1,035
5,031
0
25,604
W
Izanami
SilentKill6
Izanami
3,767
3,073
99
1,286
5,442
1,396
188
1,956
3,216
0
30,059
L
3,363
310
123
1,075
5,243
1,284
0
1,446
3,721
21,127
0
W
Ah Puch
jefemiguel
Ah Puch
5,873
204
0
3,508
4,651
1,386
738
1,452
3,013
40,393
0
W
Nemesis
joshtcal
Nemesis
2,876
1,416
0
1,831
4,523
1,097
0
644
3,731
0
18,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,707
Gold Earned
27,556
179
Minions Killed
238
0
Camps Cleared
0
845,105
Distance Traveled
925,012
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
4,483
448
2
0
0
199,717
2
L
Gilgamesh
4,824
482
31
3
0
158,401
0
L
Hel
4,411
441
19
2
0
152,645
0
W
Horus
5,546
555
39
4
0
173,245
1
L
Sun Wukong
4,248
425
18
2
0
184,758
1
L
Pele
5,352
535
66
7
0
188,011
0
W
Izanami
5,030
503
66
7
0
175,488
0
L
Scylla
4,872
487
45
5
0
161,290
2
W
Ah Puch
7,157
716
89
9
0
176,037
1
W
Nemesis
5,340
534
42
4
0
200,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role