Player Matchup

Chaac
Chaac
ChrisYahweh
Chaac
Level 104
God Stats
281W - 335L
1,497 SR
Queue Stats
640W - 662L
1,525 Elo+
Solo
Neith
Neith
Ike_Foyatier
Neith
Level 105
God Stats
5W - 9L
1,405 SR
Queue Stats
138W - 141L
1,494 Elo+
Party 2
Chang'e
Chang'e
KMarkos
Chang'e
Level 122
God Stats
26W - 27L
1,462 SR
Queue Stats
817W - 850L
1,477 Elo+
Party 2
Thor
Thor
Lauchester
Thor
Level 151
God Stats
2W - 8L
1,401 SR
Queue Stats
434W - 478L
1,481 Elo+
Party 2
Loki
Loki
LcsDefalt
Loki
Level 129
God Stats
3W - 4L
1,362 SR
Queue Stats
28W - 22L
1,539 Elo+
Solo
Team Averages
Level 122
1,425 SR
1,503 Elo+

VS

Team Averages
Level 117
1,537 SR
1,490 Elo+
Hera
Hera
 
Hera
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
BrMkMiNeIrO
Medusa
Level 159
God Stats
9W - 7L
1,509 SR
Queue Stats
378W - 393L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
T-apia
Danzaburou
Level 90
God Stats
3W - 2L
1,624 SR
Queue Stats
67W - 61L
1,504 Elo+
Party 3
Mercury
Mercury
Tkailer
Mercury
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
gurianlucas
Cerberus
Level 85
God Stats
12W - 8L
1,552 SR
Queue Stats
207W - 216L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,960
464
4,430
8,580
6,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
2 / 2 / 1
7,670
511
5,931
7,385
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
KMarkos
Chang'e
14
1 / 2 / 0
7,644
510
3,561
8,296
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 1 / 1
7,524
502
5,434
9,839
2,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
13
0 / 1 / 1
7,013
468
4,341
10,477
3,262
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
2 / 1 / 1
8,225
548
8,104
5,154
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
15
1 / 1 / 0
8,428
562
5,956
7,308
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
T-apia
Danzaburou
13
1 / 1 / 3
7,886
526
4,073
9,251
2,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Tkailer
Mercury
13
1 / 0 / 2
7,698
513
3,666
7,603
2,589
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
gurianlucas
Cerberus
12
3 / 3 / 3
7,788
519
6,071
8,868
4,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
6
Kills
8
8
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
1
1
2.5
W
Medusa
1
1
0
1
L
2
2
3
1.75
L
2
2
1
1.25
L
Chang'e
KMarkos
Chang'e
1
2
0
0.5
L
1
1
1
1.5
L
Loki
0
1
1
0.5
W
Danzaburou
T-apia
Danzaburou
1
1
3
2.5
W
Mercury
Tkailer
Mercury
1
0
2
2
W
Cerberus
gurianlucas
Cerberus
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,697
Damage
27,870
44,577
Taken
38,184
16,927
Mitigated
14,900
13,391
Healing
13,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,104
2,087
0
1,480
5,154
1,906
29
1,628
3,372
60,354
0
W
Medusa
5,956
2,246
0
4,058
7,308
2,592
1,442
0
7,308
0
56,386
L
4,430
477
0
2,971
8,580
6,058
0
3,744
4,712
0
24,243
L
5,931
2,707
0
3,216
7,385
2,417
27
1,073
6,312
0
43,610
L
Chang'e
KMarkos
Chang'e
3,561
47
424
3,629
8,296
2,311
0
5,242
2,808
50,568
0
L
5,434
1,421
0
500
9,839
2,879
0
2,823
6,950
0
56,098
L
Loki
4,341
789
0
2,651
10,477
3,262
0
857
9,620
0
44,773
W
Danzaburou
T-apia
Danzaburou
4,073
1,924
0
5,656
9,251
2,822
1,068
0
9,251
0
42,398
W
Mercury
Tkailer
Mercury
3,666
1,120
0
200
7,603
2,589
0
529
7,018
0
52,912
W
Cerberus
gurianlucas
Cerberus
6,071
350
0
2,593
8,868
4,991
0
1,113
7,674
22,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,811
Gold Earned
40,025
448
Minions Killed
451
0
Camps Cleared
0
1,416,640
Distance Traveled
1,456,500
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,225
548
142
9
0
290,181
5
W
Medusa
8,428
562
109
7
0
261,420
6
L
Chaac
6,960
464
31
2
0
287,910
3
L
Neith
7,670
511
101
7
0
236,839
5
L
Chang'e
7,644
510
122
8
0
298,836
7
L
Thor
7,524
502
108
7
0
278,571
6
L
Loki
7,013
468
86
6
0
314,484
0
W
Danzaburou
7,886
526
84
6
0
247,888
4
W
Mercury
7,698
513
91
6
0
355,096
4
W
Cerberus
7,788
519
25
2
0
301,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role