Player Matchup

Cthulhu
Cthulhu
Asheltronic
Cthulhu
Level 16
God Stats
6W - 5L
1,669 SR
Queue Stats
441W - 467L
1,427 Elo+
Solo
Baron Samedi
Baron Samedi
Emersyss
Baron Samedi
Level 6
God Stats
6W - 5L
1,472 SR
Queue Stats
7W - 6L
1,332 Elo+
Party 2
Susano
Susano
Hoketa
Susano
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,362 Elo+
Party 2
Yemoja
Yemoja
Phiirens
Yemoja
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,376 Elo+
Party 2
Chiron
Chiron
VadeRetroSPQR
Chiron
Level 3
God Stats
2W - 1L
1,420 SR
Queue Stats
4W - 3L
1,460 Elo+
Party 2
Team Averages
Level 12
1,512 SR
1,391 Elo+

VS

Team Averages
Level 21
1,413 SR
1,314 Elo+
Nemesis
Nemesis
Ainz4win
Nemesis
Level 6
God Stats
0W - 1L
1,237 SR
Queue Stats
13W - 18L
1,396 Elo+
Party 1
Ra
Ra
Dantesindernos10
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,221 Elo+
Solo
Nike
Nike
Ferther
Nike
Level 5
God Stats
1W - 1L
1,652 SR
Queue Stats
4W - 8L
1,208 Elo+
Party 3
Rama
Rama
SchlafixD
Rama
Level 24
God Stats
1W - 2L
1,255 SR
Queue Stats
14W - 18L
1,396 Elo+
Party 1
Da Ji
Da Ji
ter05
Da Ji
Level 66
God Stats
3W - 5L
1,423 SR
Queue Stats
26W - 42L
1,349 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asheltronic
Cthulhu
9
2 / 2 / 0
5,636
512
3,274
5,936
4,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Emersyss
Baron Samedi
11
4 / 2 / 0
6,717
611
4,417
4,001
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Hoketa
Susano
8
1 / 4 / 2
5,547
504
1,603
8,623
1,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Phiirens
Yemoja
10
0 / 1 / 9
6,177
562
3,970
6,606
3,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
11 / 1 / 0
6,826
621
7,618
7,825
2,390
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ainz4win
Nemesis
10
0 / 2 / 1
5,377
489
946
4,876
1,402
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

7
0 / 5 / 0
4,523
411
4,375
6,321
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nike
Ferther
Nike
9
1 / 3 / 0
5,361
487
1,859
6,470
2,133
Boots

Boots

+6%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rama
9
1 / 5 / 1
5,260
478
2,612
6,739
1,809
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
ter05
Da Ji
9
8 / 5 / 1
6,519
593
10,166
7,392
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
18
Kills
10
10
Deaths
20
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ainz4win
Nemesis
0
2
1
0.25
W
Cthulhu
Asheltronic
Cthulhu
2
2
0
1
L
0
5
0
0
W
Baron Samedi
Emersyss
Baron Samedi
4
2
0
2
L
Nike
Ferther
Nike
1
3
0
0.33
W
Susano
Hoketa
Susano
1
4
2
0.5
W
Yemoja
Phiirens
Yemoja
0
1
9
4.5
L
Rama
1
5
1
0.3
W
11
1
0
11
L
Da Ji
ter05
Da Ji
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,882
Damage
19,958
32,991
Taken
31,798
13,656
Mitigated
9,450
9,829
Healing
6,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ainz4win
Nemesis
946
106
0
1,787
4,876
1,402
0
2,513
2,016
0
13,679
W
Cthulhu
Asheltronic
Cthulhu
3,274
409
0
748
5,936
4,663
0
0
5,906
20,065
0
L
4,375
102
290
1,591
6,321
1,620
343
2,277
4,044
20,228
0
W
Baron Samedi
Emersyss
Baron Samedi
4,417
394
0
321
4,001
1,208
616
0
4,001
27,026
0
L
Nike
Ferther
Nike
1,859
427
0
770
6,470
2,133
197
2,568
3,452
0
16,132
W
Susano
Hoketa
Susano
1,603
638
0
3,712
8,623
1,984
0
0
8,623
0
26,919
W
Yemoja
Phiirens
Yemoja
3,970
1,018
380
968
6,606
3,411
692
1,911
4,387
18,960
0
L
Rama
2,612
2,011
0
1,129
6,739
1,809
797
1,458
5,183
0
17,465
W
7,618
3,149
942
2,758
7,825
2,390
1,067
1,968
5,669
0
37,021
L
Da Ji
ter05
Da Ji
10,166
3,423
0
1,066
7,392
2,486
0
1,930
5,344
0
24,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,903
Gold Earned
27,040
255
Minions Killed
171
0
Camps Cleared
0
1,013,877
Distance Traveled
968,215
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,377
489
30
3
0
189,252
0
W
Cthulhu
5,636
512
38
3
0
215,011
4
L
Ra
4,523
411
28
3
0
182,187
3
W
Baron Samedi
6,717
611
60
5
0
205,481
4
L
Nike
5,361
487
37
3
0
190,390
1
W
Susano
5,547
504
62
6
0
209,021
1
W
Yemoja
6,177
562
30
3
0
194,996
2
L
Rama
5,260
478
45
4
0
205,988
3
W
Chiron
6,826
621
65
6
0
189,368
1
L
Da Ji
6,519
593
31
3
0
200,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role