Player Matchup

Camazotz
Camazotz
KenseiScorpius
Camazotz
Level 89
God Stats
1W - 1L
1,597 SR
Queue Stats
8W - 13L
1,691 Elo+
Party 1
Zhong Kui
Zhong Kui
NinjaClutch05
Zhong Kui
Level 112
God Stats
1W - 1L
1,405 SR
Queue Stats
4W - 9L
1,691 Elo+
Party 1
Ymir
Ymir
Wolly Koolaid32
Ymir
Level 108
God Stats
0W - 1L
1,705 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Arachne
Arachne
codeWizardJ
Arachne
Level 27
God Stats
0W - 1L
1,734 SR
Queue Stats
47W - 46L
1,412 Elo+
Solo
Team Averages
Level 84
1,610 SR
1,573 Elo+

VS

Team Averages
Level 75
1,607 SR
1,523 Elo+
Tiamat
Tiamat
 
Tiamat
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
AlwaysFaded8358
Bakasura
Level 16
God Stats
1W - 0L
1,655 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tyr
Tyr
JuliusCaesar214
Tyr
Level 26
God Stats
4W - 3L
1,606 SR
Queue Stats
25W - 23L
1,559 Elo+
Party 2
Aphrodite
Aphrodite
NRT Karma4799
Aphrodite
Level 126
God Stats
1W - 0L
1,666 SR
Queue Stats
17W - 11L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
14
0 / 5 / 3
8,749
625
6,527
13,521
7,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
NinjaClutch05
Zhong Kui
16
2 / 4 / 3
10,105
722
13,332
12,956
8,928
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 5 / 3
9,134
652
5,938
19,120
10,100
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
codeWizardJ
Arachne
15
5 / 5 / 0
9,873
705
9,702
14,389
6,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
4 / 1 / 6
11,464
819
14,050
8,348
7,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
16
1 / 5 / 0
10,430
745
3,341
10,061
4,479
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
5 / 1 / 9
11,331
809
15,374
19,677
16,598
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
NRT Karma4799
Aphrodite
19
9 / 1 / 3
12,071
862
15,107
14,568
6,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
8
Kills
19
19
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
1
6
7
W
Bakasura
1
5
0
0.2
W
5
1
9
9.5
L
Camazotz
0
5
3
0.3
W
Aphrodite
NRT Karma4799
Aphrodite
9
1
3
10.5
L
Zhong Kui
NinjaClutch05
Zhong Kui
2
4
3
0.88
L
1
5
3
0.5
L
Arachne
codeWizardJ
Arachne
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,499
Damage
47,872
59,986
Taken
52,654
32,877
Mitigated
35,154
16,902
Healing
28,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
14,050
1,430
84
3,988
8,348
7,168
2,203
2,880
5,354
55,134
0
W
Bakasura
3,341
2,268
0
907
10,061
4,479
3,888
3,706
6,265
0
28,587
W
15,374
4,755
402
5,750
19,677
16,598
1,109
5,943
13,434
0
32,384
L
Camazotz
6,527
1,302
332
3,670
13,521
7,537
0
6,192
7,259
0
20,477
W
Aphrodite
NRT Karma4799
Aphrodite
15,107
658
6,773
10,169
14,568
6,909
560
7,906
6,662
49,958
0
L
Zhong Kui
NinjaClutch05
Zhong Kui
13,332
2,252
0
3,375
12,956
8,928
570
6,323
6,608
50,659
0
L
5,938
219
757
5,952
19,120
10,100
42
10,263
8,857
23,889
0
L
Arachne
codeWizardJ
Arachne
9,702
6,504
0
2,816
14,389
6,312
0
6,721
7,528
0
23,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,861
Gold Earned
45,296
216
Minions Killed
292
5
Camps Cleared
19
909,729
Distance Traveled
1,079,150
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,464
819
95
7
5
266,828
2
W
Bakasura
10,430
745
68
5
8
257,962
0
W
Tyr
11,331
809
33
2
3
304,419
1
L
Camazotz
8,749
625
40
3
2
226,405
0
W
Aphrodite
12,071
862
96
7
3
249,941
0
L
Zhong Kui
10,105
722
94
7
2
227,466
1
L
Ymir
9,134
652
49
4
0
189,945
0
L
Arachne
9,873
705
33
2
1
265,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role