Player Matchup

Ganesha
Ganesha
Gold IV
Dirtykillswitch
Ganesha
Gold IV
Level 128
God Stats
9W - 6L
1,653 SR
Queue Stats
209W - 210L
1,233 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
PancrialUpercut
Sun Wukong
Gold IV
Level 160
God Stats
43W - 31L
1,560 SR
Queue Stats
418W - 432L
1,438 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
TodayAcrobat464
Erlang Shen
Gold III
Level 118
God Stats
41W - 37L
1,630 SR
Queue Stats
563W - 590L
1,389 MMR
Solo
Cupid
Cupid
Gold V
UndeadWorrier
Cupid
Gold V
Level 106
God Stats
4W - 1L
1,524 SR
Queue Stats
9W - 9L
1,533 MMR
Party 2
Agni
Agni
Gold I
panda_loko686
Agni
Gold I
Level 88
God Stats
9W - 3L
1,629 SR
Queue Stats
108W - 87L
1,422 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,599 SR
1,403 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 138
1,480 SR
1,414 MMR
Cthulhu
Cthulhu
Gold II
BinomialMoon
Cthulhu
Gold II
Level 159
God Stats
6W - 8L
1,572 SR
Queue Stats
268W - 279L
1,385 MMR
Solo
Da Ji
Da Ji
Bronze III
Kambama
Da Ji
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 40L
1,459 MMR
Party 1
Scylla
Scylla
Bronze III
Makaberw
Scylla
Bronze III
Level 139
God Stats
0W - 1L
1,368 SR
Queue Stats
13W - 20L
1,500 MMR
Party 3
Cu Chulainn
Cu Chulainn
Bronze III
Sir Vibin
Cu Chulainn
Bronze III
Level 122
God Stats
2W - 2L
1,497 SR
Queue Stats
39W - 42L
1,459 MMR
Party 1
Neith
Neith
Silver V
android777god
Neith
Silver V
Level 125
God Stats
0W - 2L
1,463 SR
Queue Stats
89W - 91L
1,265 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 18
11,793
513
4,962
16,674
16,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
PancrialUpercut
Sun Wukong
20
6 / 4 / 6
13,938
606
14,537
23,131
18,901
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Erlang Shen
TodayAcrobat464
Erlang Shen
20
6 / 2 / 9
13,614
592
8,150
21,635
15,078
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
2 / 1 / 6
14,074
612
8,992
15,565
6,402
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
18 / 2 / 5
14,502
631
18,686
13,600
6,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TiamatBellonaGilgameshAthenaTsukuyomi

VS

Bans
AnubisJanusDanzaburouYemojaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BinomialMoon
Cthulhu
14
3 / 2 / 0
10,703
465
5,299
11,120
6,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Da Ji
Kambama
Da Ji
15
1 / 8 / 2
9,694
421
7,137
14,674
6,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Makaberw
Scylla
15
1 / 8 / 1
9,844
428
4,017
12,889
4,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Sir Vibin
Cu Chulainn
17
3 / 7 / 3
10,916
475
17,616
24,471
18,438
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
2 / 7 / 3
11,113
483
9,251
15,284
6,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
19
32
Kills
10
12
Deaths
32
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BinomialMoon
Cthulhu
3
2
0
1.5
W
0
3
18
3
L
Da Ji
Kambama
Da Ji
1
8
2
0.25
L
Scylla
Makaberw
Scylla
1
8
1
0.19
W
Sun Wukong
PancrialUpercut
Sun Wukong
6
4
6
2.25
L
Cu Chulainn
Sir Vibin
Cu Chulainn
3
7
3
0.64
W
Erlang Shen
TodayAcrobat464
Erlang Shen
6
2
9
5.25
W
2
1
6
5
L
2
7
3
0.5
W
18
2
5
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,327
Damage
43,320
90,605
Taken
78,438
63,339
Mitigated
41,760
31,390
Healing
13,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BinomialMoon
Cthulhu
5,299
719
72
2,590
11,120
6,364
0
5,078
5,938
32,724
0
W
4,962
1,090
0
5,102
16,674
16,921
335
4,289
12,265
24,771
0
L
Da Ji
Kambama
Da Ji
7,137
1,932
0
1,135
14,674
6,610
0
4,638
9,847
0
69,443
L
Scylla
Makaberw
Scylla
4,017
291
0
786
12,889
4,188
0
5,928
6,631
53,143
0
W
Sun Wukong
PancrialUpercut
Sun Wukong
14,537
4,066
0
9,309
23,131
18,901
282
1,719
21,368
0
102,218
L
Cu Chulainn
Sir Vibin
Cu Chulainn
17,616
4,224
0
4,408
24,471
18,438
0
4,710
19,676
628
75,978
W
Erlang Shen
TodayAcrobat464
Erlang Shen
8,150
4,351
0
4,968
21,635
15,078
972
3,829
17,677
0
134,910
W
8,992
6,626
137
8,621
15,565
6,402
4,714
2,081
13,484
0
127,327
L
9,251
3,879
0
4,455
15,284
6,160
1,026
2,486
12,698
0
67,072
W
18,686
2,353
15
3,238
13,600
6,037
1,477
3,334
10,222
97,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,921
Gold Earned
52,270
754
Minions Killed
527
0
Camps Cleared
0
2,350,615
Distance Traveled
1,924,380
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,703
465
56
2
0
405,908
3
W
Ganesha
11,793
513
13
1
0
437,038
9
L
Da Ji
9,694
421
106
5
0
425,383
3
L
Scylla
9,844
428
102
4
0
375,103
4
W
Sun Wukong
13,938
606
175
8
0
475,451
0
L
Cu Chulainn
10,916
475
138
6
0
375,716
0
W
Erlang Shen
13,614
592
177
8
0
533,165
4
W
Cupid
14,074
612
207
9
0
427,559
4
L
Neith
11,113
483
125
5
0
342,270
5
W
Agni
14,502
631
182
8
0
477,402
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role