Player Matchup

Chang'e
Chang'e
Ankadur
Chang'e
Level 24
God Stats
18W - 11L
1,484 SR
Queue Stats
61W - 38L
1,334 Elo+
Party 1
Neith
Neith
Candylaand
Neith
Level 13
God Stats
12W - 9L
1,367 SR
Queue Stats
26W - 20L
1,476 Elo+
Party 1
Fenrir
Fenrir
Razethos
Fenrir
Level 123
God Stats
6W - 7L
1,595 SR
Queue Stats
109W - 98L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
Sabel21210
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,454 Elo+
Party 3
Kukulkan
Kukulkan
Shawnbean
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Team Averages
Level 38
1,489 SR
1,455 Elo+

VS

Team Averages
Level 10
1,401 SR
1,399 Elo+
Heimdallr
Heimdallr
AngelicMess
Heimdallr
Level 21
God Stats
2W - 5L
1,435 SR
Queue Stats
39W - 36L
1,473 Elo+
Solo
Ra
Ra
Gubbiss
Ra
Level 12
God Stats
1W - 4L
1,382 SR
Queue Stats
70W - 63L
1,446 Elo+
Party 2
Ymir
Ymir
JB-Henrik
Ymir
Level 5
God Stats
8W - 9L
1,404 SR
Queue Stats
10W - 11L
1,473 Elo+
Party 2
Odin
Odin
MexicanSasuke
Odin
Level 13
God Stats
2W - 10L
1,281 SR
Queue Stats
30W - 36L
1,105 Elo+
Solo
Thor
Thor
søpplekødd
Thor
Level 1
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ankadur
Chang'e
9
5 / 0 / 7
6,384
638
6,040
4,743
1,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
10
6 / 0 / 4
6,135
614
6,560
5,907
1,534
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Razethos
Fenrir
11
5 / 1 / 1
6,327
633
3,171
5,568
2,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Sabel21210
Cthulhu
9
2 / 4 / 2
5,488
549
3,030
6,738
4,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Shawnbean
Kukulkan
9
3 / 3 / 3
5,537
554
2,731
3,904
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AngelicMess
Heimdallr
7
0 / 5 / 0
4,531
453
3,998
7,170
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
3 / 6 / 1
5,367
537
3,416
4,990
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
7
0 / 5 / 0
4,220
422
1,655
6,356
3,245
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
5 / 1 / 0
5,786
579
4,774
5,408
2,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 4 / 2
4,774
477
806
5,872
1,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
21
Kills
8
8
Deaths
21
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AngelicMess
Heimdallr
0
5
0
0
W
Chang'e
Ankadur
Chang'e
5
0
7
8.5
W
Neith
6
0
4
8
L
3
6
1
0.58
L
Ymir
0
5
0
0
L
5
1
0
5
W
Fenrir
Razethos
Fenrir
5
1
1
5.5
W
Cthulhu
Sabel21210
Cthulhu
2
4
2
0.75
W
Kukulkan
Shawnbean
Kukulkan
3
3
3
1.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,532
Damage
14,649
26,860
Taken
29,796
10,846
Mitigated
11,304
11,819
Healing
3,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AngelicMess
Heimdallr
3,998
2,513
0
1,853
7,170
1,976
0
2,075
5,095
0
24,361
W
Chang'e
Ankadur
Chang'e
6,040
959
2,550
3,342
4,743
1,450
865
692
4,029
19,491
0
W
Neith
6,560
3,478
0
2,644
5,907
1,534
1,092
1,134
4,773
0
26,293
L
3,416
111
24
64
4,990
1,702
0
1,658
3,252
16,257
0
L
Ymir
1,655
386
0
434
6,356
3,245
0
1,883
4,473
11,020
0
L
4,774
1,506
0
285
5,408
2,761
121
3,571
1,525
0
13,758
W
Fenrir
Razethos
Fenrir
3,171
807
0
2,511
5,568
2,246
424
984
4,352
0
30,173
W
Cthulhu
Sabel21210
Cthulhu
3,030
602
190
582
6,738
4,481
0
829
5,586
14,973
0
W
Kukulkan
Shawnbean
Kukulkan
2,731
515
0
0
3,904
1,135
384
937
2,665
14,314
0
L
806
409
0
1,308
5,872
1,620
0
2,040
3,650
0
14,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,871
Gold Earned
24,678
212
Minions Killed
167
0
Camps Cleared
0
996,437
Distance Traveled
918,290
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,531
453
41
4
0
142,422
0
W
Chang'e
6,384
638
29
3
0
208,160
2
W
Neith
6,135
614
55
6
0
217,755
0
L
Ra
5,367
537
32
3
0
198,965
1
L
Ymir
4,220
422
26
3
0
198,694
0
L
Odin
5,786
579
31
3
0
198,772
0
W
Fenrir
6,327
633
57
6
0
197,894
1
W
Cthulhu
5,488
549
33
3
0
174,285
1
W
Kukulkan
5,537
554
38
4
0
198,343
0
L
Thor
4,774
477
37
4
0
179,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role