Player Matchup

Set
Set
ElPatofake
Set
Level 25
God Stats
4W - 2L
1,771 SR
Queue Stats
10W - 10L
1,515 Elo+
Party 1
Agni
Agni
HashiramaSenju79
Agni
Level 118
God Stats
27W - 29L
1,292 SR
Queue Stats
855W - 843L
1,457 Elo+
Party 1
Izanami
Izanami
RakuJapones
Izanami
Level 17
God Stats
0W - 2L
1,262 SR
Queue Stats
43W - 44L
1,470 Elo+
Solo
Osiris
Osiris
Zuke268
Osiris
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,632 Elo+
Party 1
Bacchus
Bacchus
etosagrado
Bacchus
Level 29
God Stats
1W - 3L
1,352 SR
Queue Stats
273W - 303L
1,417 Elo+
Solo
Team Averages
Level 39
1,435 SR
1,498 Elo+

VS

Team Averages
Level 19
1,655 SR
1,503 Elo+
Nu Wa
Nu Wa
Curinga3
Nu Wa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,593 Elo+
Solo
Fafnir
Fafnir
DaniBoyaLenda
Fafnir
Level 18
God Stats
18W - 12L
1,732 SR
Queue Stats
315W - 311L
1,417 Elo+
Solo
Chiron
Chiron
LuzDGeladeira
Chiron
Level 18
God Stats
5W - 0L
1,805 SR
Queue Stats
57W - 38L
1,627 Elo+
Solo
Osiris
Osiris
pan_con_chamcho
Osiris
Level 25
God Stats
10W - 10L
1,736 SR
Queue Stats
99W - 92L
1,457 Elo+
Solo
Baba Yaga
Baba Yaga
pedro_avila01
Baba Yaga
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 77L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 8 / 3
9,925
551
5,976
13,825
5,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
5 / 6 / 5
8,830
491
13,376
11,530
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
RakuJapones
Izanami
13
1 / 4 / 1
8,504
472
7,472
11,066
3,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
Zuke268
Osiris
14
2 / 5 / 1
7,845
436
1,442
10,605
5,113
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
etosagrado
Bacchus
10
1 / 6 / 2
7,055
392
5,471
13,934
11,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Curinga3
Nu Wa
17
5 / 3 / 6
10,399
578
12,928
7,514
2,773
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 1 / 4
10,120
562
5,769
12,301
10,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
14 / 1 / 1
11,496
639
14,556
15,143
6,265
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 1 / 8
9,809
545
5,586
10,617
8,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baba Yaga
pedro_avila01
Baba Yaga
14
2 / 8 / 10
9,099
506
6,217
10,690
4,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
14
Kills
29
29
Deaths
14
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Curinga3
Nu Wa
5
3
6
2.67
W
6
1
4
8
L
5
8
3
0.81
L
5
6
5
1.25
W
14
1
1
14.5
L
Izanami
RakuJapones
Izanami
1
4
1
0.38
L
Osiris
Zuke268
Osiris
2
5
1
0.5
L
Bacchus
etosagrado
Bacchus
1
6
2
0.33
W
2
1
8
6
W
Baba Yaga
pedro_avila01
Baba Yaga
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,737
Damage
45,056
60,960
Taken
56,265
29,007
Mitigated
32,895
5,298
Healing
18,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Curinga3
Nu Wa
12,928
4,722
0
1,047
7,514
2,773
3,768
1,207
6,233
66,904
0
W
5,769
1,317
0
4,634
12,301
10,506
904
2,777
9,444
42,244
0
L
5,976
2,820
0
92
13,825
5,640
0
5,307
8,104
0
67,294
L
13,376
618
0
1,173
11,530
3,620
0
4,012
7,200
44,385
0
W
14,556
8,523
678
6,588
15,143
6,265
2,904
7,007
7,748
0
89,292
L
Izanami
RakuJapones
Izanami
7,472
4,968
0
1,938
11,066
3,226
630
5,148
5,818
0
52,901
L
Osiris
Zuke268
Osiris
1,442
559
0
0
10,605
5,113
391
4,884
5,504
0
34,396
L
Bacchus
etosagrado
Bacchus
5,471
460
0
2,095
13,934
11,408
202
4,308
9,420
16,177
0
W
5,586
2,809
0
3,778
10,617
8,694
0
1,225
9,302
0
59,789
W
Baba Yaga
pedro_avila01
Baba Yaga
6,217
258
0
1,280
10,690
4,657
520
5,670
4,691
32,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,159
Gold Earned
50,923
402
Minions Killed
528
0
Camps Cleared
0
1,559,121
Distance Traveled
1,559,927
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,399
578
104
6
0
253,345
3
W
Fafnir
10,120
562
74
4
0
307,393
2
L
Set
9,925
551
125
7
0
314,643
0
L
Agni
8,830
491
83
5
0
325,552
8
W
Chiron
11,496
639
160
9
0
326,431
6
L
Izanami
8,504
472
101
6
0
287,603
2
L
Osiris
7,845
436
73
4
0
308,133
0
L
Bacchus
7,055
392
20
1
0
323,190
6
W
Osiris
9,809
545
132
7
0
351,475
4
W
Baba Yaga
9,099
506
58
3
0
321,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role