Player Matchup

Olorun
Olorun
CRIS_IS_BETTER
Olorun
Level 28
God Stats
4W - 4L
1,426 SR
Queue Stats
117W - 121L
1,618 Elo+
Party 1
Fenrir
Fenrir
IINunuII
Fenrir
Level 23
God Stats
8W - 9L
1,500 SR
Queue Stats
98W - 86L
1,354 Elo+
Party 1
Hou Yi
Hou Yi
WaterySockz
Hou Yi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,654 Elo+
Solo
Cthulhu
Cthulhu
ahmedhassan32002
Cthulhu
Level 6
God Stats
4W - 8L
1,734 SR
Queue Stats
14W - 24L
1,616 Elo+
Solo
Tyr
Tyr
hiddenassulte
Tyr
Level 26
God Stats
3W - 5L
1,298 SR
Queue Stats
54W - 48L
1,618 Elo+
Party 1
Team Averages
Level 17
1,492 SR
1,572 Elo+

VS

Team Averages
Level 12
1,433 SR
1,508 Elo+
King Arthur
King Arthur
JudiStz40
King Arthur
Level 17
God Stats
4W - 5L
1,187 SR
Queue Stats
61W - 67L
1,451 Elo+
Solo
Baron Samedi
Baron Samedi
Kretaketa
Baron Samedi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,639 Elo+
Solo
Ah Puch
Ah Puch
Pram40
Ah Puch
Level 29
God Stats
12W - 12L
1,500 SR
Queue Stats
230W - 197L
1,537 Elo+
Solo
Yemoja
Yemoja
Pulse Anarchy
Yemoja
Level 4
God Stats
2W - 0L
1,476 SR
Queue Stats
2W - 1L
1,495 Elo+
Solo
Thor
Thor
flogger-crack
Thor
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 15L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 11 / 2
11,245
489
15,295
23,435
8,816
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
IINunuII
Fenrir
15
4 / 5 / 5
10,127
440
9,024
17,105
13,496
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
15
6 / 6 / 4
10,874
473
9,824
14,662
6,400
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 5 / 5
10,795
469
13,053
22,876
18,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 9 / 3
10,074
438
9,472
18,987
16,924
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JudiStz40
King Arthur
20
9 / 3 / 10
12,661
550
21,548
30,751
40,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Kretaketa
Baron Samedi
13
1 / 12 / 6
9,215
401
6,661
13,974
5,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
Pram40
Ah Puch
20
19 / 2 / 7
13,832
601
34,459
20,334
8,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 3 / 13
11,778
512
7,142
17,259
15,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 16 / 4
8,921
388
2,071
17,995
6,154
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
76
30
Kills
36
36
Deaths
36
19
Assists
40
Player
Kills
Deaths
Assists
KDA
L
10
11
2
1
L
Fenrir
IINunuII
Fenrir
4
5
5
1.3
W
King Arthur
JudiStz40
King Arthur
9
3
10
4.67
W
Baron Samedi
Kretaketa
Baron Samedi
1
12
6
0.33
W
Ah Puch
Pram40
Ah Puch
19
2
7
11.25
W
6
3
13
4.17
L
Hou Yi
6
6
4
1.33
L
5
5
5
1.5
W
1
16
4
0.19
L
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,668
Damage
71,881
97,065
Taken
100,313
64,319
Mitigated
77,039
20,812
Healing
29,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,295
9,944
331
6,541
23,435
8,816
1,154
16,024
7,215
65,080
0
L
Fenrir
IINunuII
Fenrir
9,024
2,717
0
2,596
17,105
13,496
336
7,061
9,776
0
39,616
W
King Arthur
JudiStz40
King Arthur
21,548
2,882
0
13,768
30,751
40,897
416
7,611
22,913
0
82,417
W
Baron Samedi
Kretaketa
Baron Samedi
6,661
1,300
266
1,182
13,974
5,984
542
6,986
6,778
25,751
0
W
Ah Puch
Pram40
Ah Puch
34,459
1,321
317
12,404
20,334
8,449
2,405
4,098
16,116
114,642
0
W
7,142
1,804
588
649
17,259
15,555
993
6,687
10,272
43,420
0
L
Hou Yi
9,824
6,109
0
2,919
14,662
6,400
1,796
5,851
8,565
0
61,780
L
13,053
1,874
105
6,820
22,876
18,683
726
9,381
13,097
54,095
0
W
2,071
1,120
0
0
17,995
6,154
260
1,959
15,886
0
41,583
L
9,472
2,392
0
1,500
18,987
16,924
75
9,414
8,961
0
35,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,115
Gold Earned
56,407
419
Minions Killed
439
0
Camps Cleared
0
1,852,746
Distance Traveled
1,966,932
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,245
489
111
5
0
348,754
2
L
Fenrir
10,127
440
64
3
0
383,231
1
W
King Arthur
12,661
550
124
5
0
427,562
2
W
Baron Samedi
9,215
401
46
2
0
342,972
0
W
Ah Puch
13,832
601
142
6
0
447,302
0
W
Yemoja
11,778
512
74
3
0
416,643
0
L
Hou Yi
10,874
473
97
4
0
331,840
1
L
Cthulhu
10,795
469
90
4
0
406,773
4
W
Thor
8,921
388
53
2
0
332,453
0
L
Tyr
10,074
438
57
2
0
382,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role