Player Matchup

Merlin
Merlin
MambaMentaIityYT
Merlin
Level 29
God Stats
10W - 11L
1,488 SR
Queue Stats
209W - 271L
1,405 Elo+
Party 2
Bellona
Bellona
Wniu jr
Bellona
Level 148
God Stats
1W - 6L
1,073 SR
Queue Stats
263W - 350L
1,435 Elo+
Party 2
Yemoja
Yemoja
guedria17
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,033 Elo+
Solo
Team Averages
Level 61
1,354 SR
1,291 Elo+

VS

Team Averages
Level 71
1,555 SR
1,369 Elo+
Merlin
Merlin
Kebsis
Merlin
Level 101
God Stats
3W - 1L
1,819 SR
Queue Stats
88W - 114L
1,347 Elo+
Party 1
Hou Yi
Hou Yi
ThiccBoi_Bubbles
Hou Yi
Level 102
God Stats
1W - 1L
1,348 SR
Queue Stats
16W - 19L
1,389 Elo+
Party 1
Jormungandr
Jormungandr
bafflingoblin
Jormungandr
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 25L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 3
15,426
593
21,121
24,871
12,115
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Wniu jr
Bellona
20
8 / 4 / 7
16,120
620
21,022
37,631
36,801
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
guedria17
Yemoja
12
0 / 13 / 5
12,354
475
801
17,957
6,066

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kebsis
Merlin
19
6 / 2 / 8
16,936
651
26,900
14,171
5,047
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
9 / 4 / 6
17,508
673
21,609
19,094
7,010
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jormungandr
bafflingoblin
Jormungandr
18
5 / 10 / 11
16,329
628
14,224
28,818
26,198
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
15
Kills
20
22
Deaths
16
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
Kebsis
Merlin
6
2
8
5
L
7
5
3
1.7
W
9
4
6
3
L
Bellona
Wniu jr
Bellona
8
4
7
2.88
W
Jormungandr
bafflingoblin
Jormungandr
5
10
11
1.05
L
Yemoja
guedria17
Yemoja
0
13
5
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,944
Damage
62,733
80,459
Taken
62,083
54,982
Mitigated
38,255
11,162
Healing
11,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Kebsis
Merlin
26,900
1,490
0
1,795
14,171
5,047
1,125
3,553
10,618
75,769
0
L
21,121
2,034
0
1,578
24,871
12,115
0
11,858
13,013
99,122
0
W
21,609
10,971
0
4,468
19,094
7,010
2,773
5,612
13,482
0
96,850
L
Bellona
Wniu jr
Bellona
21,022
3,246
0
9,088
37,631
36,801
0
20,257
17,374
0
92,299
W
Jormungandr
bafflingoblin
Jormungandr
14,224
5,813
401
4,900
28,818
26,198
1,107
13,906
14,912
64,354
0
L
Yemoja
guedria17
Yemoja
801
801
496
0
17,957
6,066
0
9,097
8,860
3,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,900
Gold Earned
50,773
220
Minions Killed
240
0
Camps Cleared
0
1,122,770
Distance Traveled
1,219,255
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
16,936
651
88
3
0
462,088
0
L
Merlin
15,426
593
129
5
0
420,035
1
W
Hou Yi
17,508
673
85
3
0
427,522
0
L
Bellona
16,120
620
87
3
0
481,077
4
W
Jormungandr
16,329
628
67
3
0
329,645
4
L
Yemoja
12,354
475
4
0
0
221,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role