Player Matchup

Danzaburou
Danzaburou
SAOR64
Danzaburou
Level 7
God Stats
17W - 16L
1,275 SR
Queue Stats
19W - 21L
1,166 Elo+
Solo
Cupid
Cupid
SSGxSonGohan
Cupid
Level 24
God Stats
31W - 23L
1,568 SR
Queue Stats
137W - 140L
1,381 Elo+
Solo
Loki
Loki
T_CRADLE_SNACHER
Loki
Level 28
God Stats
11W - 13L
1,329 SR
Queue Stats
74W - 101L
1,270 Elo+
Solo
Hades
Hades
XxKaydenMxX
Hades
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 21L
1,247 Elo+
Solo
Ra
Ra
hyperchronic9
Ra
Level 13
God Stats
9W - 5L
1,591 SR
Queue Stats
22W - 17L
1,432 Elo+
Solo
Team Averages
Level 17
1,453 SR
1,299 Elo+

VS

Team Averages
Level 15
1,434 SR
1,275 Elo+
Neith
Neith
DBPlay95
Neith
Level 27
God Stats
0W - 1L
1,432 SR
Queue Stats
1W - 2L
1,250 Elo+
Solo
Hou Yi
Hou Yi
Jayden Lopez555
Hou Yi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Pele
Pele
Kurisutaru18
Pele
Level 27
God Stats
13W - 12L
1,397 SR
Queue Stats
22W - 24L
1,270 Elo+
Party 1
Fafnir
Fafnir
agthegamer6681
Fafnir
Level 10
God Stats
0W - 2L
1,341 SR
Queue Stats
7W - 26L
1,082 Elo+
Solo
Fenrir
Fenrir
vogeta
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SAOR64
Danzaburou
13
6 / 1 / 11
9,122
480
5,776
6,609
2,889
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
22 / 2 / 10
11,171
588
18,458
11,553
4,635
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 4 / 5
10,946
576
5,617
12,156
7,598
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 1 / 14
11,177
588
11,062
13,981
8,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
10 / 2 / 17
11,056
582
16,219
9,678
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DBPlay95
Neith
12
1 / 3 / 0
7,326
386
5,700
8,748
2,777
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 8 / 0
5,636
297
505
8,320
1,994
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 11 / 1
8,455
445
6,346
18,706
6,621
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 14 / 3
6,839
360
1,280
19,103
15,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
vogeta
Fenrir
9
1 / 18 / 3
6,718
354
4,313
18,611
6,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
13
51
Kills
6
10
Deaths
54
57
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
DBPlay95
Neith
1
3
0
0.33
L
0
8
0
0
L
4
11
1
0.41
W
Danzaburou
SAOR64
Danzaburou
6
1
11
11.5
W
22
2
10
13.5
W
4
4
5
1.63
W
9
1
14
16
L
0
14
3
0.11
W
10
2
17
9.25
L
Fenrir
vogeta
Fenrir
1
18
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,132
Damage
18,144
53,977
Taken
73,488
27,396
Mitigated
32,730
20,645
Healing
8,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DBPlay95
Neith
5,700
1,704
0
2,378
8,748
2,777
0
3,369
5,295
0
32,658
L
505
505
0
801
8,320
1,994
27
1,233
7,065
0
14,147
L
6,346
1,551
171
3,114
18,706
6,621
0
7,114
11,412
0
37,279
W
Danzaburou
SAOR64
Danzaburou
5,776
2,136
0
1,446
6,609
2,889
2,280
37
6,572
0
25,512
W
18,458
14,253
104
4,236
11,553
4,635
3,277
416
10,923
0
42,293
W
5,617
1,899
801
3,547
12,156
7,598
2,256
30
12,126
0
63,750
W
11,062
2,502
226
5,666
13,981
8,155
520
0
13,981
68,397
0
L
1,280
731
0
938
19,103
15,059
0
9,204
9,430
14,587
0
W
16,219
1,507
1,334
3,285
9,678
4,119
2,941
797
8,881
78,742
0
L
Fenrir
vogeta
Fenrir
4,313
1,839
0
664
18,611
6,279
0
5,550
13,005
0
15,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,472
Gold Earned
34,974
477
Minions Killed
156
0
Camps Cleared
0
1,631,374
Distance Traveled
1,235,232
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,326
386
38
2
0
272,358
0
L
Hou Yi
5,636
297
24
1
0
192,868
0
L
Pele
8,455
445
55
3
0
263,800
0
W
Danzaburou
9,122
480
46
2
0
350,758
2
W
Cupid
11,171
588
57
3
0
315,187
0
W
Loki
10,946
576
132
7
0
281,622
0
W
Hades
11,177
588
102
5
0
315,613
1
L
Fafnir
6,839
360
17
1
0
217,263
2
W
Ra
11,056
582
140
7
0
368,194
2
L
Fenrir
6,718
354
22
1
0
288,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role