Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CoooooChay
Ah Muzen Cab
Level 94
God Stats
24W - 21L
1,572 SR
Queue Stats
131W - 130L
1,511 Elo+
Party 2
Cthulhu
Cthulhu
Naeera
Cthulhu
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,692 Elo+
Party 2
Gilgamesh
Gilgamesh
TheBoah
Gilgamesh
Level 64
God Stats
6W - 2L
1,659 SR
Queue Stats
20W - 13L
1,575 Elo+
Party 2
Tiamat
Tiamat
oChristan
Tiamat
Level 39
God Stats
9W - 8L
1,499 SR
Queue Stats
357W - 369L
1,373 Elo+
Party 4
Set
Set
vTwigyy
Set
Level 29
God Stats
14W - 12L
1,539 SR
Queue Stats
64W - 70L
1,370 Elo+
Party 4
Team Averages
Level 52
1,554 SR
1,504 Elo+

VS

Team Averages
Level 65
1,527 SR
1,428 Elo+
Jormungandr
Jormungandr
Frank_VI_Belmont
Jormungandr
Level 47
God Stats
29W - 32L
1,510 SR
Queue Stats
35W - 44L
1,419 Elo+
Party 3
Danzaburou
Danzaburou
Skhelios
Danzaburou
Level 127
God Stats
24W - 40L
1,507 SR
Queue Stats
201W - 209L
1,474 Elo+
Party 3
Bakasura
Bakasura
killerGAPMAN
Bakasura
Level 63
God Stats
68W - 48L
1,578 SR
Queue Stats
613W - 526L
1,421 Elo+
Party 1
Tiamat
Tiamat
oH_VeeYo
Tiamat
Level 64
God Stats
56W - 40L
1,538 SR
Queue Stats
783W - 684L
1,401 Elo+
Party 1
Nu Wa
Nu Wa
triple-cactus7
Nu Wa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CoooooChay
Ah Muzen Cab
20
10 / 6 / 11
14,333
597
21,094
24,601
9,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Naeera
Cthulhu
20
8 / 1 / 14
13,870
578
23,414
28,234
25,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
TheBoah
Gilgamesh
17
3 / 5 / 15
13,434
560
12,227
32,393
23,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
oChristan
Tiamat
20
12 / 8 / 11
14,742
614
22,508
24,970
15,613
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
20
6 / 4 / 13
13,577
566
11,314
16,322
8,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Frank_VI_Belmont
Jormungandr
15
1 / 9 / 4
10,514
438
16,125
24,635
21,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Skhelios
Danzaburou
16
3 / 10 / 5
10,969
457
15,304
23,242
9,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
killerGAPMAN
Bakasura
20
7 / 6 / 10
13,183
549
19,811
24,370
11,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
oH_VeeYo
Tiamat
20
9 / 7 / 6
13,631
568
19,855
20,750
12,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 7 / 4
10,809
450
16,276
16,797
9,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
53
39
Kills
24
24
Deaths
39
64
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
CoooooChay
Ah Muzen Cab
10
6
11
2.58
L
Jormungandr
Frank_VI_Belmont
Jormungandr
1
9
4
0.33
W
Cthulhu
Naeera
Cthulhu
8
1
14
15
L
Danzaburou
Skhelios
Danzaburou
3
10
5
0.55
W
Gilgamesh
TheBoah
Gilgamesh
3
5
15
2.1
L
Bakasura
killerGAPMAN
Bakasura
7
6
10
2
W
Tiamat
oChristan
Tiamat
12
8
11
2.19
L
Tiamat
oH_VeeYo
Tiamat
9
7
6
1.71
L
4
7
4
0.86
W
Set
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,557
Damage
87,371
126,520
Taken
109,794
82,697
Mitigated
64,755
56,611
Healing
25,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
CoooooChay
Ah Muzen Cab
21,094
11,474
0
11,219
24,601
9,504
6,196
8,278
16,123
0
129,943
L
Jormungandr
Frank_VI_Belmont
Jormungandr
16,125
3,604
243
6,641
24,635
21,214
0
15,667
7,501
46,493
0
W
Cthulhu
Naeera
Cthulhu
23,414
1,958
1,887
17,276
28,234
25,851
1,378
13,809
13,089
77,975
0
L
Danzaburou
Skhelios
Danzaburou
15,304
4,457
0
3,977
23,242
9,500
3,360
4,784
18,244
0
64,896
W
Gilgamesh
TheBoah
Gilgamesh
12,227
3,683
0
12,415
32,393
23,042
1,830
12,099
18,464
0
40,607
L
Bakasura
killerGAPMAN
Bakasura
19,811
14,728
0
6,089
24,370
11,684
124
7,828
16,066
0
102,439
W
Tiamat
oChristan
Tiamat
22,508
3,589
957
10,963
24,970
15,613
991
11,439
12,841
75,875
0
L
Tiamat
oH_VeeYo
Tiamat
19,855
1,168
0
6,695
20,750
12,494
3,024
8,859
11,256
94,946
0
L
16,276
3,868
0
1,484
16,797
9,863
0
5,750
10,805
48,105
0
W
Set
11,314
5,952
0
1,894
16,322
8,687
1,145
7,471
8,451
0
73,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,956
Gold Earned
59,106
620
Minions Killed
618
0
Camps Cleared
0
2,234,632
Distance Traveled
1,988,883
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,333
597
176
7
0
458,016
3
L
Jormungandr
10,514
438
91
4
0
331,456
0
W
Cthulhu
13,870
578
135
6
0
457,113
4
L
Danzaburou
10,969
457
103
4
0
387,821
0
W
Gilgamesh
13,434
560
49
2
0
458,587
1
L
Bakasura
13,183
549
188
8
0
480,878
2
W
Tiamat
14,742
614
145
6
0
435,434
2
L
Tiamat
13,631
568
161
7
0
411,183
5
L
Nu Wa
10,809
450
75
3
0
377,545
3
W
Set
13,577
566
115
5
0
425,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role