Player Matchup

Artemis
Artemis
CwBacon5187
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 82L
1,286 Elo+
Solo
Sol
Sol
KR0DR
Sol
Level 18
God Stats
14W - 15L
1,491 SR
Queue Stats
30W - 34L
1,375 Elo+
Solo
Set
Set
RodriPati
Set
Level 17
God Stats
6W - 5L
1,516 SR
Queue Stats
100W - 116L
1,458 Elo+
Solo
Hercules
Hercules
SadDisplay
Hercules
Level 15
God Stats
7W - 9L
1,500 SR
Queue Stats
290W - 292L
1,196 Elo+
Solo
Fafnir
Fafnir
brunolago
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 78L
1,362 Elo+
Solo
Team Averages
Level 16
1,501 SR
1,335 Elo+

VS

Team Averages
Level 13
1,543 SR
1,460 Elo+
Heimdallr
Heimdallr
Curinga3
Heimdallr
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 11L
1,572 Elo+
Solo
Thor
Thor
GUI_DRONI
Thor
Level 8
God Stats
3W - 6L
1,346 SR
Queue Stats
77W - 106L
1,481 Elo+
Party 1
Ares
Ares
Godelinha
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Yuaruaru
Bellona
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,265 Elo+
Solo
Chaac
Chaac
vrs2013
Chaac
Level 27
God Stats
13W - 18L
1,868 SR
Queue Stats
54W - 85L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CwBacon5187
Artemis
7
1 / 7 / 2
5,769
385
4,068
6,387
2,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
KR0DR
Sol
10
0 / 10 / 1
6,255
417
7,031
10,965
3,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 5 / 0
7,680
512
4,871
11,664
4,462
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
SadDisplay
Hercules
13
5 / 2 / 1
7,931
529
7,720
12,653
7,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fafnir
brunolago
Fafnir
9
1 / 2 / 2
6,531
435
3,539
6,681
4,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Curinga3
Heimdallr
14
8 / 1 / 3
8,994
600
8,639
7,992
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
12
2 / 3 / 4
7,704
514
4,899
7,759
2,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
11
2 / 0 / 6
7,711
514
4,306
8,860
7,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

Bellona
Yuaruaru
Bellona
14
9 / 2 / 3
8,681
579
7,950
8,483
5,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
vrs2013
Chaac
13
4 / 4 / 0
7,818
521
6,336
10,894
7,155
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
10
Kills
25
26
Deaths
10
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Curinga3
Heimdallr
8
1
3
9.5
L
Artemis
CwBacon5187
Artemis
1
7
2
0.29
W
Thor
2
3
4
1.33
W
Ares
2
0
6
5
L
Sol
KR0DR
Sol
0
10
1
0.05
L
3
5
0
0.6
L
Hercules
SadDisplay
Hercules
5
2
1
2.75
W
Bellona
Yuaruaru
Bellona
9
2
3
5.25
L
Fafnir
brunolago
Fafnir
1
2
2
1
W
Chaac
vrs2013
Chaac
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,229
Damage
32,130
48,350
Taken
43,988
22,626
Mitigated
26,265
12,550
Healing
11,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Curinga3
Heimdallr
8,639
4,855
0
4,007
7,992
3,191
961
1,893
6,069
0
50,167
L
Artemis
CwBacon5187
Artemis
4,068
2,497
0
126
6,387
2,347
0
967
5,420
0
14,114
W
Thor
4,899
1,853
0
2,425
7,759
2,568
590
1,057
6,672
0
39,223
W
Ares
4,306
794
0
1,686
8,860
7,521
617
2,281
6,579
18,531
0
L
Sol
KR0DR
Sol
7,031
3,092
0
1,450
10,965
3,675
201
500
10,465
29,841
2,356
L
4,871
2,505
0
3,322
11,664
4,462
0
1,176
10,488
0
40,571
L
Hercules
SadDisplay
Hercules
7,720
3,517
0
6,305
12,653
7,903
263
0
12,653
0
35,295
W
Bellona
Yuaruaru
Bellona
7,950
3,547
0
1,380
8,483
5,830
2,331
3,919
4,564
130
31,889
L
Fafnir
brunolago
Fafnir
3,539
1,225
0
1,347
6,681
4,239
0
1,708
4,973
17,056
0
W
Chaac
vrs2013
Chaac
6,336
2,707
0
2,282
10,894
7,155
625
859
9,555
0
31,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,166
Gold Earned
40,908
264
Minions Killed
308
0
Camps Cleared
0
1,214,006
Distance Traveled
1,304,888
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,994
600
94
6
0
205,361
1
L
Artemis
5,769
385
26
2
0
179,992
0
W
Thor
7,704
514
72
5
0
274,069
0
W
Ares
7,711
514
20
1
0
278,484
1
L
Sol
6,255
417
66
4
0
244,476
1
L
Set
7,680
512
81
5
0
304,518
0
L
Hercules
7,931
529
64
4
0
298,963
4
W
Bellona
8,681
579
70
5
0
268,671
0
L
Fafnir
6,531
435
27
2
0
186,057
0
W
Chaac
7,818
521
52
3
0
278,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role