Player Matchup

Fenrir
Fenrir
NeffCityy
Fenrir
Level 104
God Stats
7W - 8L
1,568 SR
Queue Stats
168W - 147L
1,597 Elo+
Party 1
Neith
Neith
Srosa
Neith
Level 152
God Stats
6W - 5L
1,686 SR
Queue Stats
231W - 185L
1,630 Elo+
Party 1
Achilles
Achilles
Study Movess
Achilles
Level 54
God Stats
1W - 1L
1,316 SR
Queue Stats
5W - 2L
1,733 Elo+
Party 1
He Bo
He Bo
gucci duffy
He Bo
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 48L
1,555 Elo+
Party 1
Ne Zha
Ne Zha
jit lol
Ne Zha
Level 126
God Stats
1W - 1L
1,316 SR
Queue Stats
188W - 165L
1,666 Elo+
Party 1
Team Averages
Level 111
1,477 SR
1,636 Elo+

VS

Team Averages
Level 128
1,552 SR
1,570 Elo+
Nemesis
Nemesis
Choppadown
Nemesis
Level 65
God Stats
24W - 18L
1,563 SR
Queue Stats
254W - 232L
1,574 Elo+
Solo
Hades
Hades
Happy Honolulu
Hades
Level 160
God Stats
0W - 3L
1,574 SR
Queue Stats
355W - 333L
1,573 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LuckyKingMO
Ah Muzen Cab
Level 122
God Stats
7W - 9L
1,399 SR
Queue Stats
1,218W - 1,157L
1,623 Elo+
Solo
King Arthur
King Arthur
MetalXeon
King Arthur
Level 148
God Stats
7W - 13L
1,514 SR
Queue Stats
415W - 389L
1,577 Elo+
Solo
Cthulhu
Cthulhu
WhaIIy
Cthulhu
Level 146
God Stats
2W - 4L
1,710 SR
Queue Stats
123W - 108L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NeffCityy
Fenrir
17
4 / 4 / 15
11,711
488
10,348
24,561
29,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Srosa
Neith
19
5 / 4 / 18
13,635
568
28,418
22,835
9,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Study Movess
Achilles
18
4 / 4 / 8
11,501
479
9,446
21,225
25,669
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
10 / 5 / 10
14,018
584
24,235
16,183
6,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
jit lol
Ne Zha
20
7 / 4 / 11
13,600
567
12,594
20,725
8,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Choppadown
Nemesis
20
9 / 3 / 1
13,478
562
10,848
18,874
12,672
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
2 / 5 / 3
12,243
510
13,042
20,464
17,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
LuckyKingMO
Ah Muzen Cab
19
4 / 8 / 4
12,528
522
19,303
19,954
7,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
MetalXeon
King Arthur
18
4 / 4 / 3
12,038
502
17,290
24,231
29,062
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
WhaIIy
Cthulhu
16
1 / 10 / 9
10,933
456
12,683
28,915
31,228
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
40
30
Kills
20
21
Deaths
30
62
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Choppadown
Nemesis
9
3
1
3.17
L
2
5
3
0.7
L
Ah Muzen Cab
LuckyKingMO
Ah Muzen Cab
4
8
4
0.75
L
King Arthur
MetalXeon
King Arthur
4
4
3
1.38
W
Fenrir
NeffCityy
Fenrir
4
4
15
2.88
W
Neith
Srosa
Neith
5
4
18
3.5
W
Achilles
Study Movess
Achilles
4
4
8
2
L
Cthulhu
WhaIIy
Cthulhu
1
10
9
0.55
W
10
5
10
3
W
Ne Zha
jit lol
Ne Zha
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,041
Damage
73,166
105,529
Taken
112,438
79,192
Mitigated
98,131
36,892
Healing
30,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Choppadown
Nemesis
10,848
4,896
0
5,028
18,874
12,672
0
2,929
15,787
0
116,086
L
13,042
1,227
471
8,582
20,464
17,279
177
6,469
13,564
105,454
3,736
L
Ah Muzen Cab
LuckyKingMO
Ah Muzen Cab
19,303
7,493
0
6,750
19,954
7,890
0
2,026
17,878
0
97,032
L
King Arthur
MetalXeon
King Arthur
17,290
1,477
0
7,262
24,231
29,062
105
5,210
18,854
0
81,374
W
Fenrir
NeffCityy
Fenrir
10,348
2,158
0
9,065
24,561
29,509
158
8,540
16,021
0
23,272
W
Neith
Srosa
Neith
28,418
20,606
0
12,568
22,835
9,505
4,879
5,202
17,097
0
112,610
W
Achilles
Study Movess
Achilles
9,446
3,310
0
1,568
21,225
25,669
838
3,101
18,124
0
34,337
L
Cthulhu
WhaIIy
Cthulhu
12,683
928
585
1,755
28,915
31,228
70
6,772
21,916
42,565
0
W
24,235
1,290
0
4,727
16,183
6,120
370
5,034
10,905
97,934
0
W
Ne Zha
jit lol
Ne Zha
12,594
4,732
0
8,964
20,725
8,389
2,714
6,139
14,586
0
85,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,465
Gold Earned
61,220
548
Minions Killed
699
0
Camps Cleared
0
2,209,317
Distance Traveled
2,259,280
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,478
562
161
7
0
510,118
1
L
Hades
12,243
510
190
8
0
438,442
6
L
Ah Muzen Cab
12,528
522
144
6
0
436,511
2
L
King Arthur
12,038
502
149
6
0
466,120
1
W
Fenrir
11,711
488
20
1
0
493,073
1
W
Neith
13,635
568
178
7
0
401,455
3
W
Achilles
11,501
479
55
2
0
391,640
1
L
Cthulhu
10,933
456
55
2
0
408,089
0
W
He Bo
14,018
584
147
6
0
444,543
5
W
Ne Zha
13,600
567
148
6
0
478,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role