Player Matchup

Nu Wa
Nu Wa
AxorDr
Nu Wa
Level 128
God Stats
2W - 10L
1,461 SR
Queue Stats
317W - 313L
1,550 Elo+
Solo
Cabrakan
Cabrakan
Burningspike94
Cabrakan
Level 156
God Stats
1W - 1L
1,885 SR
Queue Stats
67W - 80L
1,498 Elo+
Solo
Medusa
Medusa
Goodbye Tien
Medusa
Level 92
God Stats
9W - 10L
1,494 SR
Queue Stats
263W - 248L
1,567 Elo+
Solo
Terra
Terra
Krimson
Terra
Level 107
God Stats
17W - 10L
1,615 SR
Queue Stats
537W - 308L
1,741 Elo+
Solo
Osiris
Osiris
xDRCUDDLEzx
Osiris
Level 69
God Stats
16W - 17L
1,473 SR
Queue Stats
246W - 248L
1,456 Elo+
Solo
Team Averages
Level 110
1,586 SR
1,562 Elo+

VS

Team Averages
Level 113
1,387 SR
1,493 Elo+
Sobek
Sobek
AD0NIS91
Sobek
Level 104
God Stats
6W - 4L
1,443 SR
Queue Stats
343W - 324L
1,525 Elo+
Solo
The Morrigan
The Morrigan
Ekmyr
The Morrigan
Level 118
God Stats
80W - 75L
1,380 SR
Queue Stats
1,019W - 1,031L
1,535 Elo+
Solo
Cupid
Cupid
Heathcoate
Cupid
Level 67
God Stats
2W - 4L
1,342 SR
Queue Stats
5W - 9L
1,383 Elo+
Solo
Merlin
Merlin
KickAssPjBr
Merlin
Level 139
God Stats
14W - 14L
1,560 SR
Queue Stats
407W - 429L
1,544 Elo+
Solo
Danzaburou
Danzaburou
aphroditestoes
Danzaburou
Level 139
God Stats
8W - 15L
1,211 SR
Queue Stats
376W - 382L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AxorDr
Nu Wa
16
2 / 4 / 7
9,985
908
13,305
13,174
5,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
17
5 / 3 / 7
10,983
998
9,184
12,709
16,634
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
16
3 / 3 / 7
10,712
974
11,349
10,724
4,644
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Krimson
Terra
16
0 / 7 / 11
10,691
972
11,249
19,417
19,294
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Osiris
17
4 / 3 / 9
11,120
1,011
12,316
18,200
20,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

167

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AD0NIS91
Sobek
18
4 / 3 / 14
11,314
1,029
10,587
16,871
21,154
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
Ekmyr
The Morrigan
17
6 / 1 / 9
11,547
1,050
12,296
4,215
1,633
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
17
5 / 2 / 10
11,058
1,005
12,054
12,049
4,702
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
17
5 / 2 / 10
11,486
1,044
20,212
12,489
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
aphroditestoes
Danzaburou
17
0 / 6 / 11
10,780
980
13,694
15,172
5,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
74
14
Kills
20
20
Deaths
14
41
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Sobek
AD0NIS91
Sobek
4
3
14
3.67
L
Nu Wa
AxorDr
Nu Wa
2
4
7
1.38
L
Cabrakan
5
3
7
2.83
W
The Morrigan
Ekmyr
The Morrigan
6
1
9
10.5
L
Medusa
3
3
7
2.17
W
Cupid
5
2
10
5
W
Merlin
5
2
10
5
L
Terra
Krimson
Terra
0
7
11
0.79
W
Danzaburou
aphroditestoes
Danzaburou
0
6
11
0.92
L
Osiris
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,403
Damage
68,843
74,224
Taken
60,796
67,120
Mitigated
37,449
11,688
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AD0NIS91
Sobek
10,587
1,264
0
1,630
16,871
21,154
0
7,000
9,439
21,811
0
L
Nu Wa
AxorDr
Nu Wa
13,305
2,594
0
1,040
13,174
5,587
0
7,223
5,951
42,160
0
L
Cabrakan
9,184
1,164
0
0
12,709
16,634
0
6,421
6,288
26,615
0
W
The Morrigan
Ekmyr
The Morrigan
12,296
1,750
0
177
4,215
1,633
0
2,515
1,536
19,310
5,273
L
Medusa
11,349
4,295
0
0
10,724
4,644
0
6,649
4,075
0
35,922
W
Cupid
12,054
8,257
226
4,443
12,049
4,702
0
5,132
6,475
0
26,855
W
Merlin
20,212
934
0
599
12,489
4,251
0
8,587
3,492
49,449
0
L
Terra
Krimson
Terra
11,249
880
3,475
2,072
19,417
19,294
0
11,463
7,954
19,216
0
W
Danzaburou
aphroditestoes
Danzaburou
13,694
4,267
0
2,316
15,172
5,709
0
9,580
5,214
0
58,035
L
Osiris
12,316
2,014
785
4,316
18,200
20,961
0
8,604
9,596
0
27,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,491
Gold Earned
56,185
208
Minions Killed
243
4
Camps Cleared
12
1,054,668
Distance Traveled
1,013,375
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,314
1,029
23
2
0
219,282
0
L
Nu Wa
9,985
908
65
6
2
196,967
1
L
Cabrakan
10,983
998
42
4
0
214,578
0
W
The Morrigan
11,547
1,050
21
2
2
210,703
2
L
Medusa
10,712
974
65
6
1
201,636
0
W
Cupid
11,058
1,005
45
4
2
216,661
0
W
Merlin
11,486
1,044
62
6
4
191,502
1
L
Terra
10,691
972
11
1
1
198,263
0
W
Danzaburou
10,780
980
92
8
4
175,227
1
L
Osiris
11,120
1,011
25
2
0
243,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role