Player Matchup

Raijin
Raijin
Gold III
CeeTee
Raijin
Gold III
Level 143
God Stats
18W - 16L
1,500 SR
Queue Stats
284W - 261L
1,384 MMR
Solo
Ravana
Ravana
Silver I
FearTriggFinger
Ravana
Silver I
Level 116
God Stats
11W - 11L
1,526 SR
Queue Stats
154W - 157L
1,042 MMR
Solo
Jormungandr
Jormungandr
Silver I
MC INFINITY
Jormungandr
Silver I
Level 123
God Stats
87W - 89L
1,549 SR
Queue Stats
328W - 346L
1,148 MMR
Solo
Vamana
Vamana
Silver II
OhYouThought-_-
Vamana
Silver II
Level 125
God Stats
3W - 2L
1,609 SR
Queue Stats
155W - 159L
958 MMR
Solo
Anhur
Anhur
Silver II
meninobomdemais
Anhur
Silver II
Level 96
God Stats
77W - 97L
1,414 SR
Queue Stats
971W - 981L
957 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,520 SR
1,098 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 84
1,439 SR
1,101 MMR
Pele
Pele
Gold IV
Dirtykillswitch
Pele
Gold IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 210L
1,326 MMR
Solo
Skadi
Skadi
Gold III
JhonnysGamers
Skadi
Gold III
Level 130
God Stats
50W - 50L
1,586 SR
Queue Stats
175W - 183L
1,287 MMR
Solo
Cthulhu
Cthulhu
Silver III
OfficialTT1577
Cthulhu
Silver III
Level 46
God Stats
0W - 2L
1,257 SR
Queue Stats
110W - 126L
952 MMR
Solo
Arachne
Arachne
Silver III
Zenqi_vQ
Arachne
Silver III
Level 68
God Stats
2W - 1L
1,407 SR
Queue Stats
80W - 87L
1,054 MMR
Party 1
Kukulkan
Kukulkan
Bronze I
cimbomlu28_28
Kukulkan
Bronze I
Level 48
God Stats
5W - 11L
1,443 SR
Queue Stats
52W - 75L
885 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CeeTee
Raijin
20
15 / 5 / 5
14,900
621
22,550
17,937
7,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
7 / 3 / 13
14,230
593
12,115
11,457
6,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jormungandr
MC INFINITY
Jormungandr
18
6 / 7 / 17
13,011
542
24,428
22,131
23,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
5 / 3 / 10
13,426
559
13,446
27,788
23,143
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
2 / 5 / 2
12,153
506
9,564
20,611
7,754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
TiamatAthenaGilgameshSetDanzaburou

VS

Bans
NemesisKing ArthurYmirCu ChulainnYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 3
12,244
510
13,699
25,815
16,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 7 / 6
10,270
428
12,131
21,410
6,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 6 / 9
10,475
436
12,199
19,680
18,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Zenqi_vQ
Arachne
18
14 / 7 / 5
13,340
556
16,545
21,410
7,850
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
cimbomlu28_28
Kukulkan
17
1 / 9 / 5
10,965
457
8,199
16,499
5,545
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
50
35
Kills
22
23
Deaths
35
47
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Raijin
CeeTee
Raijin
15
5
5
3.5
L
2
6
3
0.58
W
7
3
13
4.5
L
4
7
6
1
W
Jormungandr
MC INFINITY
Jormungandr
6
7
17
2.07
L
1
6
9
0.92
W
5
3
10
3.33
L
Arachne
Zenqi_vQ
Arachne
14
7
5
2.36
L
Kukulkan
cimbomlu28_28
Kukulkan
1
9
5
0.39
W
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,103
Damage
62,773
99,924
Taken
104,814
68,663
Mitigated
55,216
29,321
Healing
25,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
CeeTee
Raijin
22,550
1,782
458
3,436
17,937
7,943
1,971
4,547
13,360
103,431
0
L
13,699
2,542
0
9,677
25,815
16,889
0
6,027
19,672
0
91,319
W
12,115
2,480
0
1,559
11,457
6,258
2,297
2,497
8,876
0
94,475
L
12,131
5,520
0
5,157
21,410
6,045
1,072
8,505
12,806
0
59,336
W
Jormungandr
MC INFINITY
Jormungandr
24,428
6,297
1,235
3,356
22,131
23,565
803
4,495
17,606
73,965
0
L
12,199
1,057
205
2,446
19,680
18,887
0
9,065
10,411
39,798
0
W
13,446
6,415
0
9,613
27,788
23,143
3,087
4,046
22,962
0
84,967
L
Arachne
Zenqi_vQ
Arachne
16,545
12,590
256
4,636
21,410
7,850
0
12,186
9,020
0
64,317
L
Kukulkan
cimbomlu28_28
Kukulkan
8,199
349
0
2,885
16,499
5,545
240
10,090
5,927
76,090
0
W
9,564
3,309
0
9,664
20,611
7,754
4,456
4,813
15,798
0
86,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,720
Gold Earned
57,294
658
Minions Killed
530
0
Camps Cleared
0
2,125,116
Distance Traveled
2,129,184
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
14,900
621
162
7
0
422,592
8
L
Pele
12,244
510
175
7
0
444,644
6
W
Ravana
14,230
593
150
6
0
485,322
3
L
Skadi
10,270
428
78
3
0
372,282
3
W
Jormungandr
13,011
542
74
3
0
388,727
4
L
Cthulhu
10,475
436
46
2
0
453,123
1
W
Vamana
13,426
559
136
6
0
452,497
4
L
Arachne
13,340
556
90
4
0
491,559
0
L
Kukulkan
10,965
457
141
6
0
367,576
2
W
Anhur
12,153
506
136
6
0
375,978
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role