Player Matchup

Zhong Kui
Zhong Kui
FryMaster96
Zhong Kui
Level 105
God Stats
2W - 0L
1,789 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Pele
Pele
LemmeEatJAnus
Pele
Level 129
God Stats
13W - 6L
1,838 SR
Queue Stats
534W - 419L
1,663 Elo+
Party 1
Neith
Neith
RivenOneTrick69
Neith
Level 23
God Stats
1W - 0L
1,719 SR
Queue Stats
20W - 7L
1,803 Elo+
Party 1
Sol
Sol
badema72
Sol
Level 108
God Stats
26W - 22L
1,388 SR
Queue Stats
396W - 445L
1,399 Elo+
Party 3
Sobek
Sobek
vikipiki
Sobek
Level 42
God Stats
46W - 62L
1,469 SR
Queue Stats
360W - 434L
1,404 Elo+
Party 3
Team Averages
Level 81
1,640 SR
1,554 Elo+

VS

Team Averages
Level 35
1,658 SR
1,624 Elo+
Mercury
Mercury
BronzeCarry
Mercury
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
319W - 264L
1,678 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Froztility
Cu Chulainn
Level 39
God Stats
9W - 12L
1,500 SR
Queue Stats
225W - 195L
1,570 Elo+
Solo
Tyr
Tyr
MrSchmood
Tyr
Level 23
God Stats
1W - 3L
1,753 SR
Queue Stats
49W - 47L
1,598 Elo+
Party 2
Anhur
Anhur
Stormzii
Anhur
Level 59
God Stats
23W - 19L
1,769 SR
Queue Stats
114W - 102L
1,614 Elo+
Party 2
Janus
Janus
WindyBois
Janus
Level 18
God Stats
18W - 11L
1,767 SR
Queue Stats
77W - 51L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FryMaster96
Zhong Kui
11
2 / 1 / 3
6,350
635
4,273
5,312
3,030
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
7 / 0 / 1
6,855
686
6,442
5,678
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 1 / 4
5,287
529
3,394
3,129
577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 1
5,667
567
2,318
3,907
1,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes

Shoes

+6%
Movement Speed

Sobek
vikipiki
Sobek
8
1 / 1 / 3
5,159
516
1,755
5,712
2,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BronzeCarry
Mercury
9
0 / 2 / 0
5,245
525
1,077
6,509
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
Froztility
Cu Chulainn
7
1 / 4 / 0
4,927
493
3,199
6,903
2,745
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 2 / 2
4,403
440
3,068
6,210
2,716
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Stormzii
Anhur
8
2 / 2 / 0
5,084
508
2,754
4,718
1,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
WindyBois
Janus
9
0 / 1 / 0
5,181
518
2,211
2,421
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
11
Kills
3
3
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
BronzeCarry
Mercury
0
2
0
0
L
Cu Chulainn
Froztility
Cu Chulainn
1
4
0
0.25
W
Zhong Kui
FryMaster96
Zhong Kui
2
1
3
3.5
W
7
0
1
7.5
L
0
2
2
0.5
W
0
1
4
2
L
Anhur
Stormzii
Anhur
2
2
0
1
L
Janus
WindyBois
Janus
0
1
0
0
W
1
0
1
1.5
W
Sobek
vikipiki
Sobek
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,182
Damage
12,309
23,738
Taken
26,761
8,509
Mitigated
8,970
11,634
Healing
6,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BronzeCarry
Mercury
1,077
356
0
2,283
6,509
1,697
0
648
5,861
0
24,866
L
Cu Chulainn
Froztility
Cu Chulainn
3,199
664
0
936
6,903
2,745
0
3,919
2,984
0
17,475
W
Zhong Kui
FryMaster96
Zhong Kui
4,273
774
0
3,240
5,312
3,030
612
0
5,312
34,901
0
W
6,442
1,763
0
2,750
5,678
1,534
0
572
5,064
0
39,491
L
3,068
415
0
1,651
6,210
2,716
0
1,905
4,305
0
15,788
W
3,394
1,855
0
864
3,129
577
306
0
3,129
0
23,893
L
Anhur
Stormzii
Anhur
2,754
1,515
0
1,072
4,718
1,191
0
874
3,844
0
20,594
L
Janus
WindyBois
Janus
2,211
126
0
552
2,421
621
0
894
1,527
27,487
0
W
2,318
713
0
2,272
3,907
1,306
0
821
2,970
28,379
2,167
W
Sobek
vikipiki
Sobek
1,755
58
0
2,508
5,712
2,062
0
591
5,052
10,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,318
Gold Earned
24,840
307
Minions Killed
245
0
Camps Cleared
0
917,795
Distance Traveled
894,841
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,245
525
70
7
0
194,028
3
L
Cu Chulainn
4,927
493
37
4
0
160,016
0
W
Zhong Kui
6,350
635
81
8
0
154,264
3
W
Pele
6,855
686
82
8
0
231,248
4
L
Tyr
4,403
440
22
2
0
187,120
3
W
Neith
5,287
529
60
6
0
167,040
1
L
Anhur
5,084
508
48
5
0
168,215
1
L
Janus
5,181
518
68
7
0
185,462
1
W
Sol
5,667
567
68
7
0
178,597
4
W
Sobek
5,159
516
16
2
0
186,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role