Player Matchup

Cerberus
Cerberus
Abbathisa
Cerberus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
FrenchKiss98
Heimdallr
Level 28
God Stats
6W - 8L
1,868 SR
Queue Stats
94W - 81L
1,558 Elo+
Party 1
Set
Set
MaxiPesFyk
Set
Level 18
God Stats
3W - 8L
1,313 SR
Queue Stats
73W - 71L
1,593 Elo+
Solo
Loki
Loki
vokokiller
Loki
Level 27
God Stats
10W - 5L
1,226 SR
Queue Stats
78W - 69L
1,575 Elo+
Party 1
Baron Samedi
Baron Samedi
Яzva
Baron Samedi
Level 6
God Stats
1W - 1L
1,292 SR
Queue Stats
26W - 20L
1,795 Elo+
Party 2
Team Averages
Level 32
1,440 SR
1,604 Elo+

VS

Team Averages
Level 20
1,536 SR
1,631 Elo+
Merlin
Merlin
DJOGGERZ
Merlin
Level 21
God Stats
1W - 3L
1,487 SR
Queue Stats
153W - 150L
1,621 Elo+
Party 3
Bakasura
Bakasura
ElMark0012
Bakasura
Level 29
God Stats
4W - 2L
1,666 SR
Queue Stats
240W - 232L
1,585 Elo+
Solo
Anhur
Anhur
Raneuan
Anhur
Level 8
God Stats
28W - 34L
1,524 SR
Queue Stats
840W - 742L
1,752 Elo+
Solo
Bellona
Bellona
hummell1
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,589 Elo+
Party 3
Hel
Hel
vipXdragonzX
Hel
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
192W - 165L
1,609 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Abbathisa
Cerberus
17
6 / 6 / 17
11,081
462
15,732
22,523
20,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heimdallr
FrenchKiss98
Heimdallr
18
7 / 6 / 7
11,872
495
11,172
15,951
9,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
10 / 1 / 6
13,847
577
16,241
20,378
10,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 3 / 4
12,736
531
5,983
18,497
7,892
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Яzva
Baron Samedi
18
10 / 7 / 14
12,681
528
22,914
27,799
14,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DJOGGERZ
Merlin
15
1 / 12 / 4
9,756
407
14,438
16,765
5,825
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
ElMark0012
Bakasura
20
14 / 6 / 4
13,715
571
27,665
20,853
10,930
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Raneuan
Anhur
11
1 / 5 / 4
8,710
363
2,906
10,595
2,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
hummell1
Bellona
16
1 / 6 / 6
10,033
418
9,698
20,070
15,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 8 / 6
10,453
436
17,528
21,778
8,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
46
37
Kills
22
23
Deaths
37
48
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Abbathisa
Cerberus
6
6
17
2.42
L
Merlin
DJOGGERZ
Merlin
1
12
4
0.25
L
Bakasura
ElMark0012
Bakasura
14
6
4
2.67
W
Heimdallr
FrenchKiss98
Heimdallr
7
6
7
1.75
W
10
1
6
13
L
Anhur
Raneuan
Anhur
1
5
4
0.6
L
Bellona
hummell1
Bellona
1
6
6
0.67
L
5
8
6
1
W
4
3
4
2
W
Baron Samedi
Яzva
Baron Samedi
10
7
14
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,042
Damage
72,235
105,148
Taken
90,061
61,783
Mitigated
43,822
39,230
Healing
21,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Abbathisa
Cerberus
15,732
658
1,238
6,862
22,523
20,300
277
6,425
13,952
47,294
0
L
Merlin
DJOGGERZ
Merlin
14,438
415
0
500
16,765
5,825
881
9,570
7,195
59,466
0
L
Bakasura
ElMark0012
Bakasura
27,665
18,779
0
2,796
20,853
10,930
207
9,218
11,635
0
98,342
W
Heimdallr
FrenchKiss98
Heimdallr
11,172
4,362
0
2,616
15,951
9,194
4,581
3,782
11,509
0
66,316
W
16,241
7,917
0
9,737
20,378
10,241
1,979
7,544
12,250
0
91,007
L
Anhur
Raneuan
Anhur
2,906
1,221
0
970
10,595
2,608
0
1,968
8,627
0
23,230
L
Bellona
hummell1
Bellona
9,698
2,014
0
3,128
20,070
15,713
0
6,432
13,638
505
41,932
L
17,528
659
4,026
10,064
21,778
8,746
696
11,458
10,320
49,414
0
W
5,983
1,265
0
7,810
18,497
7,892
0
2,280
15,649
0
110,277
W
Baron Samedi
Яzva
Baron Samedi
22,914
1,769
2,812
8,155
27,799
14,156
726
12,395
14,872
73,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,217
Gold Earned
52,667
628
Minions Killed
473
0
Camps Cleared
0
2,131,906
Distance Traveled
1,899,227
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,081
462
79
3
0
429,043
2
L
Merlin
9,756
407
109
5
0
372,577
0
L
Bakasura
13,715
571
167
7
0
464,261
0
W
Heimdallr
11,872
495
116
5
0
403,155
1
W
Set
13,847
577
133
6
0
495,126
4
L
Anhur
8,710
363
47
2
0
272,591
0
L
Bellona
10,033
418
85
4
0
378,086
6
L
Hel
10,453
436
65
3
0
411,712
1
W
Loki
12,736
531
182
8
0
428,964
5
W
Baron Samedi
12,681
528
118
5
0
375,618
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role