Player Matchup

Jing Wei
Jing Wei
HWT285
Jing Wei
Level 25
God Stats
8W - 10L
1,356 SR
Queue Stats
68W - 99L
1,343 Elo+
Solo
Vamana
Vamana
NobleAscendance
Vamana
Level 22
God Stats
9W - 10L
1,401 SR
Queue Stats
96W - 93L
1,426 Elo+
Solo
Fafnir
Fafnir
TheOnlyFol
Fafnir
Level 22
God Stats
5W - 6L
1,500 SR
Queue Stats
112W - 115L
1,494 Elo+
Solo
Merlin
Merlin
farhadcochvali
Merlin
Level 18
God Stats
1W - 5L
1,409 SR
Queue Stats
10W - 15L
1,419 Elo+
Solo
Nemesis
Nemesis
polokooo1
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,149 Elo+
Solo
Team Averages
Level 18
1,433 SR
1,366 Elo+

VS

Team Averages
Level 39
1,522 SR
1,482 Elo+
Terra
Terra
Darkangel9236
Terra
Level 28
God Stats
3W - 9L
1,500 SR
Queue Stats
191W - 175L
1,473 Elo+
Party 1
Chaac
Chaac
Gilgory
Chaac
Level 18
God Stats
1W - 1L
1,693 SR
Queue Stats
10W - 10L
1,387 Elo+
Party 1
Merlin
Merlin
LordPuxero
Merlin
Level 25
God Stats
22W - 22L
1,158 SR
Queue Stats
309W - 308L
1,535 Elo+
Solo
Mercury
Mercury
NecrotizingFeces
Mercury
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
NotASmurf0
Artemis
Level 102
God Stats
28W - 15L
1,758 SR
Queue Stats
781W - 746L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HWT285
Jing Wei
1
0 / 0 / 0
3,099
182
0
0
0
14
12 / 5 / 0
9,220
542
17,388
22,839
24,299
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fafnir
TheOnlyFol
Fafnir
13
1 / 8 / 4
7,418
436
5,454
15,884
15,172
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 0 / 0
5,187
305
105
1,514
324
Shoes

Shoes

+6%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
polokooo1
Nemesis
1
0 / 0 / 0
3,099
182
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
8,657
509
2,152
11,196
8,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Gilgory
Chaac
13
3 / 4 / 5
8,619
507
9,724
16,604
9,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
LordPuxero
Merlin
13
2 / 3 / 4
8,828
519
8,825
7,020
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 4 / 5
8,821
519
2,851
12,873
4,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
NotASmurf0
Artemis
14
5 / 2 / 3
9,860
580
7,955
8,018
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
13
Kills
13
13
Deaths
15
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
W
Chaac
Gilgory
Chaac
3
4
5
1.38
L
Jing Wei
HWT285
Jing Wei
0
0
0
0
W
Merlin
LordPuxero
Merlin
2
3
4
1.33
W
2
4
5
1.13
L
12
5
0
2.4
W
Artemis
NotASmurf0
Artemis
5
2
3
3.25
L
Fafnir
TheOnlyFol
Fafnir
1
8
4
0.38
L
0
0
0
0
L
Nemesis
polokooo1
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,947
Damage
31,507
40,237
Taken
55,711
39,795
Mitigated
28,642
8,932
Healing
19,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,152
537
793
1,821
11,196
8,652
1,385
1,177
10,019
20,063
0
W
Chaac
Gilgory
Chaac
9,724
2,762
438
9,065
16,604
9,859
1,030
2,101
14,503
0
29,368
L
Jing Wei
HWT285
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
LordPuxero
Merlin
8,825
738
0
1,174
7,020
2,764
2,393
1,299
5,721
48,464
0
W
2,851
1,872
0
3,259
12,873
4,383
3,440
879
11,994
0
33,653
L
17,388
7,502
0
7,483
22,839
24,299
0
4,201
17,742
829
44,879
W
Artemis
NotASmurf0
Artemis
7,955
5,607
0
3,034
8,018
2,984
5,063
750
7,268
0
49,925
L
Fafnir
TheOnlyFol
Fafnir
5,454
1,503
0
949
15,884
15,172
0
5,764
9,419
24,086
0
L
105
0
0
500
1,514
324
0
463
985
7,218
0
L
Nemesis
polokooo1
Nemesis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,023
Gold Earned
44,785
111
Minions Killed
311
0
Camps Cleared
0
586,426
Distance Traveled
1,433,611
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,657
509
39
2
0
306,595
0
W
Chaac
8,619
507
47
3
0
305,284
0
L
Jing Wei
3,099
182
0
0
0
0
0
W
Merlin
8,828
519
86
5
0
243,369
0
W
Mercury
8,821
519
67
4
0
304,052
0
L
Vamana
9,220
542
74
4
0
307,169
0
W
Artemis
9,860
580
72
4
0
274,311
3
L
Fafnir
7,418
436
26
2
0
205,762
1
L
Merlin
5,187
305
11
1
0
73,495
0
L
Nemesis
3,099
182
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role