Player Matchup

Ymir
Ymir
 
Ymir
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Crimson_Code0
King Arthur
Level 137
God Stats
11W - 10L
1,479 SR
Queue Stats
302W - 254L
1,603 Elo+
Party 1
Skadi
Skadi
Jojira
Skadi
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Not Nitz
Merlin
Level 23
God Stats
10W - 12L
1,522 SR
Queue Stats
35W - 44L
1,515 Elo+
Party 1
He Bo
He Bo
SimplyDarkrai-
He Bo
Level 160
God Stats
1W - 2L
1,460 SR
Queue Stats
200W - 178L
1,576 Elo+
Party 1
Team Averages
Level 80
1,492 SR
1,539 Elo+

VS

Team Averages
Level 79
1,582 SR
1,596 Elo+
Tyr
Tyr
BurgerCollecter
Tyr
Level 45
God Stats
3W - 1L
1,515 SR
Queue Stats
37W - 21L
1,678 Elo+
Party 3
Gilgamesh
Gilgamesh
ELITE_LOCK
Gilgamesh
Level 42
God Stats
20W - 8L
1,633 SR
Queue Stats
102W - 67L
1,574 Elo+
Party 2
Danzaburou
Danzaburou
Seer Of Anubis
Danzaburou
Level 149
God Stats
16W - 6L
1,711 SR
Queue Stats
674W - 527L
1,661 Elo+
Party 3
Janus
Janus
Tezhuu
Janus
Level 108
God Stats
19W - 22L
1,610 SR
Queue Stats
577W - 518L
1,553 Elo+
Party 2
Athena
Athena
XibalbaDreamer
Athena
Level 49
God Stats
9W - 2L
1,441 SR
Queue Stats
65W - 63L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 5 / 4
6,503
434
2,564
11,499
5,114
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Crimson_Code0
King Arthur
12
1 / 5 / 3
7,391
493
8,806
19,175
10,636
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Skadi
Jojira
Skadi
12
3 / 7 / 1
7,298
487
5,509
12,198
3,087
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Not Nitz
Merlin
13
4 / 3 / 5
8,066
538
6,734
8,444
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 5 / 1
7,704
514
5,262
9,042
2,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 3
9,682
645
8,529
10,398
7,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
ELITE_LOCK
Gilgamesh
14
3 / 4 / 5
8,425
562
7,554
11,500
4,852
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Seer Of Anubis
Danzaburou
15
9 / 1 / 2
10,305
687
11,291
7,896
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Tezhuu
Janus
15
3 / 2 / 11
9,226
615
8,472
6,974
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 12
8,569
571
6,560
13,313
7,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
10
Kills
25
25
Deaths
11
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
4
0.4
W
8
1
3
9.5
L
King Arthur
Crimson_Code0
King Arthur
1
5
3
0.5
W
Gilgamesh
ELITE_LOCK
Gilgamesh
3
4
5
1.38
L
Skadi
Jojira
Skadi
3
7
1
0.5
L
Merlin
Not Nitz
Merlin
4
3
5
2.17
W
Danzaburou
Seer Of Anubis
Danzaburou
9
1
2
10
L
2
5
1
0.5
W
Janus
Tezhuu
Janus
3
2
11
4.25
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,875
Damage
42,406
60,358
Taken
50,081
24,460
Mitigated
25,234
13,093
Healing
17,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,564
379
246
1,479
11,499
5,114
0
3,670
7,713
29,387
0
W
8,529
1,910
0
5,090
10,398
7,514
0
1,805
8,500
0
54,520
L
King Arthur
Crimson_Code0
King Arthur
8,806
1,273
0
5,742
19,175
10,636
66
4,573
14,433
0
44,229
W
Gilgamesh
ELITE_LOCK
Gilgamesh
7,554
2,302
0
3,052
11,500
4,852
1,815
3,292
8,042
0
45,874
L
Skadi
Jojira
Skadi
5,509
2,865
0
1,993
12,198
3,087
0
1,762
10,390
0
39,210
L
Merlin
Not Nitz
Merlin
6,734
241
75
1,358
8,444
2,902
40
2,765
5,537
38,818
0
W
Danzaburou
Seer Of Anubis
Danzaburou
11,291
6,035
0
4,555
7,896
3,012
2,595
1,567
6,281
0
59,937
L
5,262
53
0
2,200
9,042
2,721
0
1,697
7,253
49,379
0
W
Janus
Tezhuu
Janus
8,472
580
0
857
6,974
2,498
922
3,649
3,191
54,405
0
W
6,560
1,346
0
3,555
13,313
7,358
0
3,690
9,507
31,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,962
Gold Earned
46,207
396
Minions Killed
471
0
Camps Cleared
0
1,414,079
Distance Traveled
1,578,617
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,503
434
55
4
0
269,249
0
W
Tyr
9,682
645
113
8
0
333,249
3
L
King Arthur
7,391
493
90
6
0
327,435
2
W
Gilgamesh
8,425
562
74
5
0
341,980
0
L
Skadi
7,298
487
72
5
0
238,733
4
L
Merlin
8,066
538
88
6
0
285,973
0
W
Danzaburou
10,305
687
113
8
0
290,308
5
L
He Bo
7,704
514
91
6
0
292,689
1
W
Janus
9,226
615
117
8
0
307,041
2
W
Athena
8,569
571
54
4
0
306,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role