Player Matchup

Neith
Neith
CyckoMacacz
Neith
Level 3
God Stats
1W - 1L
1,704 SR
Queue Stats
2W - 2L
1,600 Elo+
Solo
Fenrir
Fenrir
Fly-Tha-Guy
Fenrir
Level 14
God Stats
33W - 44L
1,359 SR
Queue Stats
570W - 537L
1,482 Elo+
Solo
Athena
Athena
deluxed3900
Athena
Level 18
God Stats
2W - 1L
1,855 SR
Queue Stats
61W - 33L
1,675 Elo+
Solo
Bakasura
Bakasura
fratura_ilicita
Bakasura
Level 8
God Stats
9W - 12L
1,609 SR
Queue Stats
22W - 29L
1,563 Elo+
Solo
Raijin
Raijin
krauser 135
Raijin
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,597 Elo+
Solo
Team Averages
Level 10
1,605 SR
1,583 Elo+

VS

Team Averages
Level 16
1,568 SR
1,607 Elo+
Tiamat
Tiamat
FlukySuperset18
Tiamat
Level 21
God Stats
20W - 9L
1,709 SR
Queue Stats
24W - 13L
1,667 Elo+
Solo
Arachne
Arachne
Infernea
Arachne
Level 27
God Stats
79W - 59L
1,593 SR
Queue Stats
815W - 874L
1,417 Elo+
Solo
Anhur
Anhur
cracking-milk0
Anhur
Level 25
God Stats
11W - 12L
1,539 SR
Queue Stats
121W - 106L
1,724 Elo+
Solo
Kukulkan
Kukulkan
illiyanagang
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,629 Elo+
Solo
Ares
Ares
tania7777c
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 6
8,846
385
3,582
14,428
4,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
15
5 / 7 / 2
10,354
450
8,018
19,191
9,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Athena
14
1 / 5 / 6
8,893
387
4,001
23,981
21,031
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
15
3 / 9 / 2
10,081
438
6,847
18,386
9,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
14
6 / 9 / 0
9,688
421
7,848
16,730
5,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 7
15,021
653
22,621
17,630
17,278
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Infernea
Arachne
20
14 / 2 / 6
13,997
609
21,140
13,943
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
11 / 0 / 7
15,590
678
16,958
20,841
9,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
illiyanagang
Kukulkan
17
2 / 10 / 10
12,177
529
9,920
12,221
4,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
0 / 3 / 0
7,689
334
33
1,941
502
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
67
16
Kills
37
39
Deaths
17
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
9
6
0.44
W
10
2
7
6.75
L
Fenrir
5
7
2
0.86
W
Arachne
Infernea
Arachne
14
2
6
8.5
W
11
0
7
14.5
L
Athena
1
5
6
0.8
L
Bakasura
3
9
2
0.44
W
Kukulkan
illiyanagang
Kukulkan
2
10
10
0.7
L
Raijin
6
9
0
0.67
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,296
Damage
70,672
92,716
Taken
66,576
49,995
Mitigated
37,028
10,672
Healing
31,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,582
1,209
0
1,478
14,428
4,973
1,341
5,894
8,494
0
40,418
W
22,621
3,004
441
11,444
17,630
17,278
3,495
1,633
15,374
128,216
0
L
Fenrir
8,018
2,056
0
4,664
19,191
9,578
0
2,686
16,423
0
57,870
W
Arachne
Infernea
Arachne
21,140
14,967
243
4,625
13,943
5,509
815
1,593
12,222
0
103,733
W
16,958
9,988
0
14,528
20,841
9,158
9,508
2,023
18,028
0
140,089
L
Athena
4,001
1,382
0
2,642
23,981
21,031
87
10,342
13,397
37,208
0
L
Bakasura
6,847
4,212
0
1,580
18,386
9,319
2,504
5,769
12,559
0
36,858
W
Kukulkan
illiyanagang
Kukulkan
9,920
1,530
0
344
12,221
4,581
346
6,707
5,108
43,038
0
L
Raijin
7,848
886
0
308
16,730
5,094
473
7,171
9,269
48,348
0
W
33
33
0
0
1,941
502
112
169
1,772
483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,862
Gold Earned
64,474
425
Minions Killed
630
0
Camps Cleared
0
1,979,199
Distance Traveled
1,797,975
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,846
385
80
3
0
338,382
0
W
Tiamat
15,021
653
213
9
0
430,678
1
L
Fenrir
10,354
450
80
3
0
418,614
0
W
Arachne
13,997
609
136
6
0
510,425
1
W
Anhur
15,590
678
200
9
0
391,267
2
L
Athena
8,893
387
66
3
0
456,223
10
L
Bakasura
10,081
438
100
4
0
396,978
0
W
Kukulkan
12,177
529
81
4
0
408,607
2
L
Raijin
9,688
421
99
4
0
369,002
0
W
Ares
7,689
334
0
0
0
56,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role