Player Matchup

Ravana
Ravana
 
Ravana
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
ArkWright_25
Kuzenbo
Level 31
God Stats
28W - 26L
1,312 SR
Queue Stats
195W - 305L
1,255 Elo+
Party 1
Cthulhu
Cthulhu
Catsonic16
Cthulhu
Level 2
God Stats
1W - 1L
1,253 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
RedCyanide16
Zhong Kui
Level 30
God Stats
169W - 188L
1,378 SR
Queue Stats
294W - 476L
1,295 Elo+
Party 1
Neith
Neith
Stitches_2
Neith
Level 29
God Stats
14W - 43L
1,298 SR
Queue Stats
196W - 337L
1,252 Elo+
Party 1
Team Averages
Level 21
1,348 SR
1,361 Elo+

VS

Team Averages
Level 16
1,464 SR
1,354 Elo+
Chernobog
Chernobog
Arel_Squid51
Chernobog
Level 28
God Stats
2W - 4L
1,481 SR
Queue Stats
46W - 58L
1,325 Elo+
Solo
Cerberus
Cerberus
Destroyermak
Cerberus
Level 3
God Stats
19W - 33L
1,500 SR
Queue Stats
142W - 196L
1,500 Elo+
Solo
Nemesis
Nemesis
llLTomazll
Nemesis
Level 21
God Stats
12W - 19L
1,690 SR
Queue Stats
110W - 158L
1,302 Elo+
Solo
Danzaburou
Danzaburou
theGabaghoul
Danzaburou
Level 26
God Stats
3W - 4L
1,148 SR
Queue Stats
20W - 25L
1,145 Elo+
Solo
Ra
Ra
vignesh4558
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
5
1 / 2 / 1
7,662
284
112
1,604
361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kuzenbo
ArkWright_25
Kuzenbo
20
7 / 0 / 13
13,505
500
16,357
23,047
33,380
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Catsonic16
Cthulhu
5
0 / 4 / 1
7,426
275
1,342
3,637
1,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
RedCyanide16
Zhong Kui
20
22 / 1 / 8
15,763
584
26,617
18,844
16,662
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
20
13 / 1 / 11
14,838
550
29,206
21,015
8,825
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Arel_Squid51
Chernobog
17
1 / 7 / 0
11,130
412
7,981
20,358
7,569
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Destroyermak
Cerberus
16
0 / 9 / 1
10,852
402
4,717
24,632
18,116
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
llLTomazll
Nemesis
20
2 / 3 / 1
12,784
473
4,936
22,119
11,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
theGabaghoul
Danzaburou
17
1 / 10 / 0
12,715
471
17,350
22,904
9,369
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 14 / 2
11,005
408
6,086
15,968
5,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
12
43
Kills
8
8
Deaths
43
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
1
2
1
0.75
L
Chernobog
Arel_Squid51
Chernobog
1
7
0
0.14
W
Kuzenbo
ArkWright_25
Kuzenbo
7
0
13
13.5
W
Cthulhu
Catsonic16
Cthulhu
0
4
1
0.13
L
Cerberus
Destroyermak
Cerberus
0
9
1
0.06
W
Zhong Kui
RedCyanide16
Zhong Kui
22
1
8
26
W
Neith
13
1
11
18.5
L
Nemesis
llLTomazll
Nemesis
2
3
1
0.83
L
Danzaburou
theGabaghoul
Danzaburou
1
10
0
0.1
L
4
14
2
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,634
Damage
41,070
68,147
Taken
105,981
60,751
Mitigated
51,879
24,257
Healing
23,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
112
26
0
196
1,604
361
110
137
1,451
0
4,754
L
Chernobog
Arel_Squid51
Chernobog
7,981
4,588
0
2,255
20,358
7,569
1,238
6,973
13,385
0
80,780
W
Kuzenbo
ArkWright_25
Kuzenbo
16,357
5,701
0
3,674
23,047
33,380
384
3,588
19,318
64,058
0
W
Cthulhu
Catsonic16
Cthulhu
1,342
373
0
290
3,637
1,523
0
922
2,603
6,591
0
L
Cerberus
Destroyermak
Cerberus
4,717
252
0
6,116
24,632
18,116
921
9,374
15,258
43,913
0
W
Zhong Kui
RedCyanide16
Zhong Kui
26,617
1,118
188
12,891
18,844
16,662
2,048
3,220
15,308
100,457
0
W
Neith
29,206
14,427
0
7,018
21,015
8,825
3,861
2,327
18,664
0
123,072
L
Nemesis
llLTomazll
Nemesis
4,936
1,541
0
9,010
22,119
11,046
0
5,308
16,751
0
105,429
L
Danzaburou
theGabaghoul
Danzaburou
17,350
9,043
0
4,561
22,904
9,369
4,679
11,460
11,444
0
80,932
L
6,086
1,938
606
1,100
15,968
5,779
730
10,991
4,827
44,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,194
Gold Earned
58,486
426
Minions Killed
555
0
Camps Cleared
0
1,679,098
Distance Traveled
2,023,110
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,662
284
10
0
0
78,604
0
L
Chernobog
11,130
412
106
4
0
407,209
0
W
Kuzenbo
13,505
500
87
3
0
548,592
4
W
Cthulhu
7,426
275
12
0
0
110,659
1
L
Cerberus
10,852
402
83
3
0
398,750
0
W
Zhong Kui
15,763
584
145
5
0
473,894
7
W
Neith
14,838
550
172
6
0
467,349
1
L
Nemesis
12,784
473
155
6
0
534,899
0
L
Danzaburou
12,715
471
125
5
0
401,175
1
L
Ra
11,005
408
86
3
0
281,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role