Player Matchup

Susano
Susano
BroBarbossa
Susano
Level 39
God Stats
2W - 2L
1,688 SR
Queue Stats
91W - 112L
1,490 Elo+
Solo
Khepri
Khepri
TheRealKingBBB
Khepri
Level 38
God Stats
1W - 3L
1,356 SR
Queue Stats
137W - 146L
1,540 Elo+
Solo
Hel
Hel
Your_BestieXOXO
Hel
Level 48
God Stats
7W - 5L
1,610 SR
Queue Stats
148W - 137L
1,514 Elo+
Solo
Medusa
Medusa
gostthemost
Medusa
Level 53
God Stats
3W - 3L
1,575 SR
Queue Stats
235W - 247L
1,550 Elo+
Party 2
Sol
Sol
izoli
Sol
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,679 Elo+
Party 2
Team Averages
Level 40
1,546 SR
1,555 Elo+

VS

Team Averages
Level 72
1,581 SR
1,565 Elo+
Skadi
Skadi
JustRaz0834
Skadi
Level 105
God Stats
23W - 20L
1,660 SR
Queue Stats
386W - 378L
1,529 Elo+
Solo
Kuzenbo
Kuzenbo
Mile1234567890
Kuzenbo
Level 18
God Stats
10W - 8L
1,500 SR
Queue Stats
60W - 44L
1,675 Elo+
Party 1
Horus
Horus
Ounslowe
Horus
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
390W - 333L
1,641 Elo+
Party 1
Raijin
Raijin
Prenir972
Raijin
Level 37
God Stats
4W - 4L
1,567 SR
Queue Stats
36W - 49L
1,385 Elo+
Solo
Tsukuyomi
Tsukuyomi
Spade501
Tsukuyomi
Level 93
God Stats
7W - 8L
1,676 SR
Queue Stats
259W - 217L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
7
0 / 2 / 0
4,188
524
957
4,502
1,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Boots

Boots

+6%
Movement Speed

7
0 / 2 / 0
3,889
486
1,890
5,381
2,642
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 3 / 0
4,293
537
2,149
3,628
975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
8
1 / 3 / 0
4,584
573
3,186
5,039
1,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sol
izoli
Sol
7
0 / 3 / 0
4,226
528
2,396
4,209
998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 1
5,410
676
3,732
3,313
848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 0 / 4
4,884
611
3,400
4,016
2,094
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Ounslowe
Horus
11
2 / 0 / 2
5,714
714
3,449
4,262
1,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
Prenir972
Raijin
10
2 / 0 / 4
5,613
702
3,108
3,769
1,084
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
Spade501
Tsukuyomi
10
4 / 0 / 2
5,773
722
2,545
4,819
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
13
13
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Susano
0
2
0
0
W
4
1
1
4.5
W
1
0
4
3
W
Horus
Ounslowe
Horus
2
0
2
3
W
Raijin
Prenir972
Raijin
2
0
4
4
W
Tsukuyomi
Spade501
Tsukuyomi
4
0
2
5
L
0
2
0
0
L
0
3
0
0
L
Medusa
1
3
0
0.33
L
Sol
izoli
Sol
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,578
Damage
16,234
22,759
Taken
20,179
7,318
Mitigated
7,264
5,814
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
957
137
0
1,372
4,502
1,091
0
670
3,728
0
13,682
W
3,732
1,940
0
756
3,313
848
0
842
2,471
0
29,731
W
3,400
1,349
0
0
4,016
2,094
0
714
3,302
7,880
0
W
Horus
Ounslowe
Horus
3,449
1,443
52
1,897
4,262
1,787
35
2,158
2,104
0
27,939
W
Raijin
Prenir972
Raijin
3,108
343
0
1,055
3,769
1,084
0
1,689
1,978
28,341
0
W
Tsukuyomi
Spade501
Tsukuyomi
2,545
678
0
2,856
4,819
1,451
58
736
4,011
0
26,685
L
1,890
378
309
751
5,381
2,642
0
2,196
3,139
14,029
0
L
2,149
433
253
1,121
3,628
975
0
1,202
2,254
19,061
0
L
Medusa
3,186
1,550
0
1,278
5,039
1,612
0
2,073
2,921
0
22,486
L
Sol
izoli
Sol
2,396
701
0
730
4,209
998
141
0
4,209
14,721
1,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,180
Gold Earned
27,394
192
Minions Killed
264
0
Camps Cleared
0
711,325
Distance Traveled
806,757
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
4,188
524
40
5
0
173,539
1
W
Skadi
5,410
676
55
7
0
148,223
2
W
Kuzenbo
4,884
611
13
2
0
178,506
0
W
Horus
5,714
714
62
8
0
162,714
2
W
Raijin
5,613
702
68
9
0
150,971
3
W
Tsukuyomi
5,773
722
66
8
0
166,343
3
L
Khepri
3,889
486
18
2
0
164,266
1
L
Hel
4,293
537
35
4
0
110,739
2
L
Medusa
4,584
573
60
8
0
128,608
3
L
Sol
4,226
528
39
5
0
134,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role