Player Matchup

Baron Samedi
Baron Samedi
ChiefGaming
Baron Samedi
Level 10
God Stats
9W - 5L
1,616 SR
Queue Stats
12W - 9L
1,426 Elo+
Party 1
Bakasura
Bakasura
Dark9936
Bakasura
Level 22
God Stats
5W - 6L
1,748 SR
Queue Stats
69W - 46L
1,772 Elo+
Solo
Hel
Hel
DracoMultus
Hel
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 112L
1,413 Elo+
Party 1
Chaac
Chaac
SpellSellsBtw-
Chaac
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,420 Elo+
Party 1
Chernobog
Chernobog
cmiller278
Chernobog
Level 5
God Stats
1W - 3L
1,365 SR
Queue Stats
1W - 3L
1,320 Elo+
Party 1
Team Averages
Level 21
1,546 SR
1,470 Elo+

VS

Team Averages
Level 13
1,461 SR
1,470 Elo+
Zhong Kui
Zhong Kui
DIPALAMO
Zhong Kui
Level 9
God Stats
1W - 3L
1,216 SR
Queue Stats
4W - 8L
1,414 Elo+
Solo
Loki
Loki
Leeland8958
Loki
Level 6
God Stats
1W - 3L
1,284 SR
Queue Stats
3W - 8L
1,418 Elo+
Solo
Anubis
Anubis
Mindsetmadness
Anubis
Level 17
God Stats
12W - 16L
1,483 SR
Queue Stats
108W - 104L
1,543 Elo+
Solo
King Arthur
King Arthur
VonDoMagic
King Arthur
Level 22
God Stats
2W - 0L
1,823 SR
Queue Stats
24W - 32L
1,475 Elo+
Solo
Ymir
Ymir
ghostflip
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChiefGaming
Baron Samedi
8
0 / 3 / 3
5,038
560
2,090
5,880
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bakasura
Dark9936
Bakasura
13
4 / 2 / 0
7,050
783
5,470
7,806
2,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 2 / 0
5,226
581
573
4,975
1,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

3
0 / 0 / 0
3,358
373
0
307
73
Boots

Boots

+6%
Movement Speed

Chernobog
cmiller278
Chernobog
7
1 / 0 / 1
4,819
535
1,343
3,153
792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DIPALAMO
Zhong Kui
6
0 / 1 / 2
4,520
502
1,271
2,571
1,457
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

3
0 / 4 / 0
3,597
400
96
2,518
517
11
3 / 1 / 0
6,041
671
4,263
5,429
2,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
VonDoMagic
King Arthur
11
2 / 1 / 0
6,048
672
2,381
4,612
3,035
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ymir
8
2 / 1 / 0
4,969
552
3,070
4,960
2,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
6
Kills
7
7
Deaths
8
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ChiefGaming
Baron Samedi
0
3
3
0.5
W
Zhong Kui
DIPALAMO
Zhong Kui
0
1
2
1
L
Bakasura
Dark9936
Bakasura
4
2
0
2
L
1
2
0
0.5
W
0
4
0
0
W
3
1
0
3
L
0
0
0
0
W
King Arthur
VonDoMagic
King Arthur
2
1
0
2
L
Chernobog
cmiller278
Chernobog
1
0
1
1.5
W
Ymir
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,476
Damage
11,081
22,121
Taken
20,090
8,093
Mitigated
9,924
7,393
Healing
4,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ChiefGaming
Baron Samedi
2,090
140
0
965
5,880
2,770
84
2,446
3,434
19,033
0
W
Zhong Kui
DIPALAMO
Zhong Kui
1,271
58
0
799
2,571
1,457
0
33
2,518
11,277
0
L
Bakasura
Dark9936
Bakasura
5,470
4,189
0
3,127
7,806
2,836
0
2,936
4,870
0
46,536
L
573
149
576
2,062
4,975
1,622
0
1,401
3,574
19,678
0
W
96
56
0
0
2,518
517
231
152
2,311
0
1,231
W
4,263
511
0
2,522
5,429
2,745
294
1,012
3,968
37,418
0
L
0
0
0
0
307
73
0
0
307
0
0
W
King Arthur
VonDoMagic
King Arthur
2,381
188
0
210
4,612
3,035
420
835
3,491
0
27,086
L
Chernobog
cmiller278
Chernobog
1,343
959
0
663
3,153
792
95
1,821
1,332
0
12,716
W
Ymir
3,070
514
0
596
4,960
2,170
0
421
4,539
19,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,491
Gold Earned
25,175
233
Minions Killed
192
0
Camps Cleared
0
714,483
Distance Traveled
767,168
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,038
560
37
4
0
154,420
2
W
Zhong Kui
4,520
502
27
3
0
165,815
1
L
Bakasura
7,050
783
129
14
0
228,042
2
L
Hel
5,226
581
40
4
0
164,158
0
W
Loki
3,597
400
2
0
0
155,119
1
W
Anubis
6,041
671
79
9
0
149,981
0
L
Chaac
3,358
373
0
0
0
13,308
0
W
King Arthur
6,048
672
56
6
0
151,116
4
L
Chernobog
4,819
535
27
3
0
154,555
0
W
Ymir
4,969
552
28
3
0
145,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role