Player Matchup

Nike
Nike
Silver II
NK-Ism4x_x111
Nike
Silver II
Level 87
God Stats
0W - 1L
1,884 SR
Queue Stats
6W - 9L
1,425 MMR
Party 2
Tiamat
Tiamat
Silver I
T-_DORU-_-27_-T
Tiamat
Silver I
Level 90
God Stats
0W - 1L
1,586 SR
Queue Stats
5W - 10L
1,545 MMR
Party 2
Ne Zha
Ne Zha
Gold V
livivi0727
Ne Zha
Gold V
Level 116
God Stats
0W - 1L
1,378 SR
Queue Stats
16W - 18L
1,466 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,616 SR
1,479 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 94
1,595 SR
1,476 MMR
Gilgamesh
Gilgamesh
Gold V
Forelinho
Gilgamesh
Gold V
Level 48
God Stats
10W - 7L
1,680 SR
Queue Stats
165W - 163L
1,375 MMR
Party 1
Medusa
Medusa
Platinum V
LittleSmarty208
Medusa
Platinum V
Level 147
God Stats
6W - 10L
1,503 SR
Queue Stats
246W - 279L
1,491 MMR
Solo
Kukulkan
Kukulkan
Gold II
Perfect_StaR_92
Kukulkan
Gold II
Level 86
God Stats
49W - 45L
1,602 SR
Queue Stats
355W - 336L
1,562 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
10,590
662
10,757
19,583
13,629
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 8 / 2
10,382
649
10,929
13,522
8,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
livivi0727
Ne Zha
12
1 / 5 / 3
9,385
587
6,527
13,781
6,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
CerberusAphroditeHeraChang'eAnubis

VS

Bans
CabrakanDanzaburouAthenaYmirCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Forelinho
Gilgamesh
14
2 / 3 / 14
12,034
752
10,876
16,766
19,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
11 / 2 / 7
12,581
786
10,465
13,246
5,790
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kukulkan
17
5 / 2 / 11
11,954
747
17,590
9,970
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
7
Kills
18
19
Deaths
7
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Forelinho
Gilgamesh
2
3
14
3
W
11
2
7
7.25
L
3
6
3
0.75
W
Kukulkan
5
2
11
5.25
L
3
8
2
0.5
L
Ne Zha
livivi0727
Ne Zha
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,213
Damage
38,931
46,886
Taken
39,982
28,473
Mitigated
29,489
8,644
Healing
12,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Forelinho
Gilgamesh
10,876
2,889
1,359
6,197
16,766
19,435
78
3,840
12,926
0
30,602
W
10,465
4,806
0
1,740
13,246
5,790
2,589
4,055
9,191
0
52,541
L
10,757
1,318
0
1,443
19,583
13,629
0
8,537
11,046
0
47,778
W
Kukulkan
17,590
1,303
462
2,820
9,970
4,264
211
3,158
6,812
81,203
0
L
10,929
1,147
0
3,353
13,522
8,728
258
3,387
10,135
49,578
0
L
Ne Zha
livivi0727
Ne Zha
6,527
2,046
0
3,848
13,781
6,116
0
5,798
7,983
0
35,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,357
Gold Earned
36,569
189
Minions Killed
248
0
Camps Cleared
0
837,486
Distance Traveled
863,539
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,034
752
33
2
0
275,575
0
W
Medusa
12,581
786
55
3
0
299,394
0
L
Nike
10,590
662
60
4
0
272,290
2
W
Kukulkan
11,954
747
160
10
0
288,570
1
L
Tiamat
10,382
649
88
6
0
259,005
2
L
Ne Zha
9,385
587
41
3
0
306,191
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role