Player Matchup

Chaac
Chaac
Platinum III
Baellona adc
Chaac
Platinum III
Level 159
God Stats
37W - 26L
1,662 SR
Queue Stats
485W - 486L
1,676 MMR
Solo
Pele
Pele
Platinum V
OhhCrikeyItsJoe
Pele
Platinum V
Level 149
God Stats
5W - 7L
1,355 SR
Queue Stats
59W - 56L
1,710 MMR
Party 2
Sol
Sol
Platinum IV
ll-Brossetten-ll
Sol
Platinum IV
Level 149
God Stats
3W - 1L
1,740 SR
Queue Stats
146W - 130L
1,669 MMR
Solo
Scylla
Scylla
Gold II
the_isharnator
Scylla
Gold II
Level 79
God Stats
2W - 1L
1,735 SR
Queue Stats
28W - 25L
1,641 MMR
Party 2
Hercules
Hercules
Platinum V
v0rte_X-_-
Hercules
Platinum V
Level 107
God Stats
0W - 1L
1,315 SR
Queue Stats
432W - 421L
1,674 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,561 SR
1,674 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,615 SR
1,675 MMR
Ullr
Ullr
Platinum III
Arcangel_BJP69
Ullr
Platinum III
Level 127
God Stats
23W - 19L
1,568 SR
Queue Stats
252W - 246L
1,659 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
I3eLzebuTh59
Ao Kuang
Gold I
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
259W - 243L
1,665 MMR
Solo
Janus
Janus
Gold V
Jmolero_esp
Janus
Gold V
Level 154
God Stats
3W - 1L
1,637 SR
Queue Stats
11W - 5L
1,716 MMR
Party 1
Loki
Loki
Silver I
Like-Natsor
Loki
Silver I
Level 79
God Stats
5W - 1L
1,869 SR
Queue Stats
10W - 1L
1,671 MMR
Party 1
Nox
Nox
Gold V
wolverin2
Nox
Gold V
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
98W - 86L
1,664 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,433
403
3,142
6,972
2,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

5
0 / 7 / 1
4,318
393
2,496
8,048
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 4 / 0
5,380
489
3,333
7,033
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 2 / 0
5,395
490
2,154
6,251
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
v0rte_X-_-
Hercules
5
0 / 1 / 0
4,137
376
673
3,205
1,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
TiamatAthenaApolloGilgameshCu Chulainn

VS

Bans
Guan YuDanzaburouSobekGaneshaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
6,673
607
4,940
5,407
1,552
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
I3eLzebuTh59
Ao Kuang
10
6 / 0 / 1
6,411
583
3,383
4,763
1,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 1 / 3
6,033
548
4,383
4,128
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 0 / 1
7,341
667
5,415
7,230
2,774
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 7
6,270
570
4,463
4,593
1,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
17
17
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
0
3
0
0
W
Ao Kuang
I3eLzebuTh59
Ao Kuang
6
0
1
6.5
W
2
1
3
3.5
W
5
0
1
5.5
L
0
7
1
0.07
L
0
4
0
0
L
1
2
0
0.5
L
Hercules
v0rte_X-_-
Hercules
0
1
0
0
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,798
Damage
22,584
31,509
Taken
26,121
9,046
Mitigated
8,577
9,140
Healing
8,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,940
2,216
0
332
5,407
1,552
361
0
5,407
0
40,407
L
3,142
441
0
2,505
6,972
2,025
0
1,814
5,158
0
21,581
W
Ao Kuang
I3eLzebuTh59
Ao Kuang
3,383
759
0
1,840
4,763
1,431
0
709
3,974
30,483
0
W
4,383
272
0
1,263
4,128
1,109
851
1,169
2,817
35,219
0
W
5,415
1,386
0
2,535
7,230
2,774
0
3,159
4,071
0
44,198
L
2,496
881
0
1,466
8,048
2,013
0
2,886
5,162
0
12,922
L
3,333
1,295
0
2,644
7,033
1,711
0
831
6,202
26,834
0
L
2,154
267
0
1,940
6,251
2,166
27
5,221
1,030
29,335
0
L
Hercules
v0rte_X-_-
Hercules
673
70
0
585
3,205
1,131
0
1,477
1,728
0
5,828
W
4,463
728
0
2,299
4,593
1,711
820
188
4,365
23,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,663
Gold Earned
32,728
185
Minions Killed
354
0
Camps Cleared
0
901,997
Distance Traveled
1,032,439
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,673
607
95
9
0
183,182
5
L
Chaac
4,433
403
28
3
0
144,672
0
W
Ao Kuang
6,411
583
59
5
0
226,529
0
W
Janus
6,033
548
76
7
0
203,461
3
W
Loki
7,341
667
94
9
0
221,167
0
L
Pele
4,318
393
29
3
0
213,142
1
L
Sol
5,380
489
59
5
0
178,381
1
L
Scylla
5,395
490
55
5
0
189,268
4
L
Hercules
4,137
376
14
1
0
176,534
0
W
Nox
6,270
570
30
3
0
198,100
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role