Player Matchup

Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
Asianboy42068
Sobek
Level 29
God Stats
7W - 2L
1,708 SR
Queue Stats
93W - 82L
1,546 Elo+
Party 3
Arachne
Arachne
JimmyJohns226908
Arachne
Level 129
God Stats
4W - 5L
1,617 SR
Queue Stats
257W - 265L
1,484 Elo+
Party 3
Fenrir
Fenrir
Kamaligy
Fenrir
Level 85
God Stats
7W - 5L
1,619 SR
Queue Stats
71W - 62L
1,568 Elo+
Party 3
Zeus
Zeus
funkynutz21
Zeus
Level 80
God Stats
13W - 11L
1,520 SR
Queue Stats
81W - 73L
1,596 Elo+
Party 3
Team Averages
Level 97
1,593 SR
1,539 Elo+

VS

Team Averages
Level 94
1,607 SR
1,534 Elo+
Fafnir
Fafnir
 
Fafnir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
FaintColt640754
Danzaburou
Level 126
God Stats
2W - 3L
1,685 SR
Queue Stats
25W - 23L
1,535 Elo+
Party 2
Chaac
Chaac
Tsune_Akatsukid
Chaac
Level 29
God Stats
8W - 5L
1,573 SR
Queue Stats
162W - 190L
1,533 Elo+
Party 1
Hera
Hera
libra_947
Hera
Level 114
God Stats
10W - 13L
1,522 SR
Queue Stats
1,049W - 929L
1,555 Elo+
Party 1
Fenrir
Fenrir
twitchingJames1
Fenrir
Level 48
God Stats
0W - 1L
1,753 SR
Queue Stats
15W - 13L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
20
5 / 2 / 4
11,616
581
8,824
15,003
7,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
2 / 3 / 3
9,078
454
4,654
16,769
14,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
6 / 4 / 2
11,350
568
11,546
19,696
10,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
Kamaligy
Fenrir
19
1 / 0 / 2
11,118
556
13,187
17,602
15,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 1
9,508
475
10,114
11,344
4,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
4 / 0 / 3
10,629
531
8,265
11,540
14,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
FaintColt640754
Danzaburou
15
1 / 4 / 4
9,686
484
10,995
13,523
5,642
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
0 / 3 / 0
9,274
464
10,967
20,777
18,924
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
16
3 / 5 / 2
9,649
482
13,419
10,459
3,935
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
5 / 5 / 0
10,090
505
9,333
15,227
8,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
17
Kills
13
13
Deaths
17
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
2
4
3.5
L
Fafnir
 
Fafnir
4
0
3
5.5
W
2
3
3
1.17
L
Danzaburou
FaintColt640754
Danzaburou
1
4
4
0.75
W
6
4
2
1.75
W
Fenrir
Kamaligy
Fenrir
1
0
2
2
L
0
3
0
0
W
3
4
1
0.88
L
Hera
3
5
2
0.8
L
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,325
Damage
52,979
80,414
Taken
71,526
52,718
Mitigated
51,652
36,984
Healing
20,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
8,824
4,410
0
8,030
15,003
7,831
0
4,200
10,803
0
101,624
L
Fafnir
 
Fafnir
8,265
2,175
0
4,148
11,540
14,469
0
4,847
6,335
30,400
0
W
4,654
542
0
5,908
16,769
14,128
488
7,890
8,879
22,167
0
L
Danzaburou
FaintColt640754
Danzaburou
10,995
5,207
123
4,587
13,523
5,642
578
563
12,960
0
70,189
W
11,546
7,069
0
9,031
19,696
10,850
1,048
1,726
17,970
0
83,265
W
Fenrir
Kamaligy
Fenrir
13,187
3,447
0
11,075
17,602
15,789
518
50
17,552
0
79,113
L
10,967
1,641
0
5,410
20,777
18,924
512
0
20,777
0
65,974
W
10,114
370
176
2,764
11,344
4,120
377
7,818
3,526
62,686
0
L
Hera
13,419
4,218
0
725
10,459
3,935
0
5,683
4,406
83,005
0
L
9,333
764
441
4,986
15,227
8,682
291
2,823
12,280
0
75,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,670
Gold Earned
49,328
627
Minions Killed
563
0
Camps Cleared
0
1,980,782
Distance Traveled
1,718,798
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,616
581
175
9
0
428,831
3
L
Fafnir
10,629
531
51
3
0
343,608
5
W
Sobek
9,078
454
26
1
0
394,087
2
L
Danzaburou
9,686
484
128
6
0
311,411
4
W
Arachne
11,350
568
146
7
0
415,368
1
W
Fenrir
11,118
556
151
8
0
398,330
9
L
Chaac
9,274
464
89
4
0
330,081
0
W
Zeus
9,508
475
129
6
0
344,166
5
L
Hera
9,649
482
168
8
0
313,952
12
L
Fenrir
10,090
505
127
6
0
419,746
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role