Player Matchup

Merlin
Merlin
Steiner3758669
Merlin
Level 104
God Stats
17W - 16L
1,488 SR
Queue Stats
112W - 111L
1,577 Elo+
Party 3
Ymir
Ymir
Vehril
Ymir
Level 116
God Stats
19W - 20L
1,692 SR
Queue Stats
566W - 531L
1,491 Elo+
Party 2
Awilix
Awilix
bsmithcg
Awilix
Level 124
God Stats
1W - 2L
1,254 SR
Queue Stats
301W - 292L
1,578 Elo+
Party 3
Ravana
Ravana
getyomoneyup
Ravana
Level 40
God Stats
5W - 3L
1,839 SR
Queue Stats
90W - 57L
1,694 Elo+
Solo
Skadi
Skadi
shoelessjoe123
Skadi
Level 106
God Stats
13W - 8L
1,458 SR
Queue Stats
831W - 790L
1,535 Elo+
Party 2
Team Averages
Level 98
1,546 SR
1,575 Elo+

VS

Team Averages
Level 53
1,598 SR
1,588 Elo+
Sol
Sol
Goldensilver123
Sol
Level 47
God Stats
16W - 19L
1,640 SR
Queue Stats
123W - 122L
1,562 Elo+
Solo
Gilgamesh
Gilgamesh
KidLeo799
Gilgamesh
Level 87
God Stats
14W - 23L
1,450 SR
Queue Stats
187W - 133L
1,546 Elo+
Party 4
Ymir
Ymir
LT Clutch4043
Ymir
Level 24
God Stats
10W - 8L
1,516 SR
Queue Stats
123W - 100L
1,605 Elo+
Party 1
Mercury
Mercury
ixSoulsxi
Mercury
Level 88
God Stats
17W - 9L
1,788 SR
Queue Stats
881W - 809L
1,640 Elo+
Party 1
Kukulkan
Kukulkan
wa21507
Kukulkan
Level 21
God Stats
5W - 6L
1,598 SR
Queue Stats
73W - 52L
1,588 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 2
4,684
586
3,821
2,368
698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Vehril
Ymir
7
0 / 0 / 4
4,651
581
2,017
3,374
1,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
bsmithcg
Awilix
10
4 / 0 / 1
5,597
700
1,796
3,895
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
12
3 / 0 / 0
6,587
823
2,943
1,389
674
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
2 / 1 / 2
5,222
653
2,973
2,985
783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,428
679
2,400
3,290
557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
KidLeo799
Gilgamesh
7
0 / 3 / 0
4,106
513
174
4,654
1,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 2 / 1
4,129
516
795
6,167
2,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
ixSoulsxi
Mercury
8
1 / 3 / 0
4,792
599
703
6,675
1,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
wa21507
Kukulkan
7
0 / 2 / 1
4,300
538
1,842
3,287
920
Shoes

Shoes

+6%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
2
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Gilgamesh
KidLeo799
Gilgamesh
0
3
0
0
L
0
2
1
0.25
W
2
1
2
3
W
Ymir
Vehril
Ymir
0
0
4
2
W
Awilix
bsmithcg
Awilix
4
0
1
4.5
W
Ravana
3
0
0
3
L
Mercury
ixSoulsxi
Mercury
1
3
0
0.33
W
2
1
2
3
L
Kukulkan
wa21507
Kukulkan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,550
Damage
5,914
14,011
Taken
24,073
4,541
Mitigated
6,949
5,045
Healing
5,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,400
1,192
0
1,651
3,290
557
0
216
3,074
27,691
0
L
Gilgamesh
KidLeo799
Gilgamesh
174
0
0
621
4,654
1,351
0
0
4,654
0
14,506
L
795
85
0
2,062
6,167
2,278
31
2,796
3,190
6,320
0
W
3,821
269
0
219
2,368
698
371
1,002
1,366
15,435
0
W
Ymir
Vehril
Ymir
2,017
554
0
1,516
3,374
1,274
0
2,121
1,253
9,752
0
W
Awilix
bsmithcg
Awilix
1,796
800
0
1,971
3,895
1,112
0
625
3,270
0
23,841
W
Ravana
2,943
851
0
343
1,389
674
470
0
1,389
0
37,808
L
Mercury
ixSoulsxi
Mercury
703
335
0
560
6,675
1,843
0
556
6,041
0
25,124
W
2,973
1,206
0
996
2,985
783
0
1,289
1,696
0
27,414
L
Kukulkan
wa21507
Kukulkan
1,842
376
135
567
3,287
920
78
1,773
1,276
19,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,741
Gold Earned
22,755
254
Minions Killed
225
0
Camps Cleared
0
833,826
Distance Traveled
769,498
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,428
679
68
9
0
165,207
3
L
Gilgamesh
4,106
513
45
6
0
109,398
1
L
Ymir
4,129
516
10
1
0
158,256
1
W
Merlin
4,684
586
27
3
0
144,612
3
W
Ymir
4,651
581
19
2
0
159,808
4
W
Awilix
5,597
700
64
8
0
198,918
0
W
Ravana
6,587
823
91
11
0
183,081
0
L
Mercury
4,792
599
62
8
0
176,408
2
W
Skadi
5,222
653
53
7
0
147,407
3
L
Kukulkan
4,300
538
40
5
0
160,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role