Player Matchup

Scylla
Scylla
Knockout2511
Scylla
Level 29
God Stats
4W - 3L
1,520 SR
Queue Stats
74W - 85L
1,459 Elo+
Solo
Rama
Rama
NotixX_v2
Rama
Level 11
God Stats
8W - 1L
1,783 SR
Queue Stats
13W - 12L
1,426 Elo+
Party 1
Sun Wukong
Sun Wukong
Smo59260
Sun Wukong
Level 105
God Stats
2W - 0L
1,739 SR
Queue Stats
668W - 616L
1,533 Elo+
Party 1
Ymir
Ymir
babysteve03
Ymir
Level 28
God Stats
1W - 0L
1,340 SR
Queue Stats
17W - 28L
1,341 Elo+
Party 2
Fenrir
Fenrir
juanvm26
Fenrir
Level 28
God Stats
7W - 3L
1,497 SR
Queue Stats
18W - 19L
1,456 Elo+
Party 2
Team Averages
Level 40
1,576 SR
1,443 Elo+

VS

Team Averages
Level 20
1,475 SR
1,468 Elo+
Thor
Thor
Big_ramy1
Thor
Level 17
God Stats
2W - 3L
1,378 SR
Queue Stats
187W - 109L
1,623 Elo+
Solo
Ra
Ra
GameyMage668311
Ra
Level 29
God Stats
5W - 5L
1,451 SR
Queue Stats
498W - 484L
1,469 Elo+
Solo
Sol
Sol
Weedow69
Sol
Level 17
God Stats
10W - 14L
1,549 SR
Queue Stats
147W - 100L
1,563 Elo+
Solo
Izanami
Izanami
king-pro2009
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 99L
1,185 Elo+
Solo
Kukulkan
Kukulkan
oleasjustin2010
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
3 / 5 / 8
8,614
507
3,980
10,665
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Rama
13
2 / 5 / 3
8,330
490
4,957
11,353
3,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Smo59260
Sun Wukong
17
7 / 0 / 2
9,933
584
12,770
13,287
9,007
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 2 / 6
8,385
493
4,187
12,922
8,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
juanvm26
Fenrir
16
12 / 2 / 5
10,120
595
12,238
12,549
5,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
3 / 2 / 1
8,642
508
9,338
14,745
6,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
2 / 10 / 1
7,757
456
8,703
11,327
4,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 4 / 0
10,160
598
14,204
11,799
3,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
king-pro2009
Izanami
10
1 / 7 / 2
6,866
404
1,466
13,499
3,540
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
3
0 / 4 / 0
4,805
283
146
2,479
464

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
26
Kills
13
14
Deaths
27
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
3
2
1
1.75
L
2
10
1
0.25
W
Scylla
3
5
8
1.4
W
Rama
2
5
3
0.7
W
Sun Wukong
Smo59260
Sun Wukong
7
0
2
8
L
7
4
0
1.75
W
2
2
6
2.5
W
Fenrir
juanvm26
Fenrir
12
2
5
7.25
L
Izanami
king-pro2009
Izanami
1
7
2
0.29
L
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,132
Damage
33,857
60,776
Taken
53,849
29,881
Mitigated
17,541
18,850
Healing
16,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
9,338
3,792
0
4,487
14,745
6,354
0
1,479
13,226
0
53,718
L
8,703
1,691
421
1,436
11,327
4,021
740
2,431
8,790
43,545
0
W
Scylla
3,980
1,317
0
2,106
10,665
3,663
2,296
3,932
6,475
50,720
0
W
Rama
4,957
4,411
0
3,621
11,353
3,494
25
5,128
6,225
0
52,686
W
Sun Wukong
Smo59260
Sun Wukong
12,770
2,332
0
6,154
13,287
9,007
0
1,614
11,565
0
73,608
L
14,204
6,505
0
5,338
11,799
3,162
160
1,561
10,238
72,014
0
W
4,187
400
0
1,895
12,922
8,055
596
7,270
5,582
24,857
0
W
Fenrir
juanvm26
Fenrir
12,238
4,773
0
5,074
12,549
5,662
0
4,513
7,876
0
60,481
L
Izanami
king-pro2009
Izanami
1,466
823
147
4,491
13,499
3,540
24
2,112
11,311
0
25,062
L
Kukulkan
146
55
0
0
2,479
464
0
334
2,117
1,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,382
Gold Earned
38,230
483
Minions Killed
353
0
Camps Cleared
0
1,498,026
Distance Traveled
1,199,510
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,642
508
99
6
0
294,501
0
L
Ra
7,757
456
82
5
0
282,936
2
W
Scylla
8,614
507
107
6
0
267,126
1
W
Rama
8,330
490
96
6
0
270,028
3
W
Sun Wukong
9,933
584
137
8
0
340,356
1
L
Sol
10,160
598
131
8
0
271,931
0
W
Ymir
8,385
493
42
2
0
301,640
0
W
Fenrir
10,120
595
101
6
0
318,876
1
L
Izanami
6,866
404
39
2
0
238,182
0
L
Kukulkan
4,805
283
2
0
0
111,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role