Player Matchup

Yemoja
Yemoja
Anastacio11
Yemoja
Level 5
God Stats
0W - 2L
1,254 SR
Queue Stats
4W - 4L
1,506 Elo+
Solo
Nemesis
Nemesis
FaroeseGamer1604
Nemesis
Level 29
God Stats
3W - 3L
1,950 SR
Queue Stats
228W - 202L
1,647 Elo+
Solo
Gilgamesh
Gilgamesh
HandOfBlood69
Gilgamesh
Level 27
God Stats
1W - 3L
1,287 SR
Queue Stats
272W - 292L
1,479 Elo+
Solo
Poseidon
Poseidon
Loukasius
Poseidon
Level 18
God Stats
14W - 13L
1,500 SR
Queue Stats
272W - 292L
1,639 Elo+
Party 1
Chronos
Chronos
Meltras
Chronos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 126L
1,518 Elo+
Party 1
Team Averages
Level 17
1,498 SR
1,558 Elo+

VS

Team Averages
Level 27
1,585 SR
1,535 Elo+
King Arthur
King Arthur
CharlieRage
King Arthur
Level 50
God Stats
16W - 10L
1,574 SR
Queue Stats
27W - 28L
1,518 Elo+
Party 2
Yemoja
Yemoja
LunaTides
Yemoja
Level 6
God Stats
8W - 5L
1,746 SR
Queue Stats
8W - 7L
1,566 Elo+
Party 2
Nox
Nox
NoxiVentus
Nox
Level 27
God Stats
65W - 62L
1,582 SR
Queue Stats
204W - 226L
1,562 Elo+
Solo
Merlin
Merlin
RagnarLodbrooook
Merlin
Level 28
God Stats
8W - 9L
1,523 SR
Queue Stats
143W - 113L
1,527 Elo+
Solo
Heimdallr
Heimdallr
sanntcho
Heimdallr
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
0 / 2 / 4
10,952
996
3,793
13,407
13,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 6 / 5
10,333
939
10,901
20,780
8,641
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
HandOfBlood69
Gilgamesh
16
3 / 7 / 3
10,868
988
12,416
24,214
15,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Poseidon
Loukasius
Poseidon
17
2 / 6 / 4
10,667
970
12,997
12,195
4,881
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
Meltras
Chronos
15
1 / 9 / 3
9,695
881
3,612
16,708
8,042
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

99

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CharlieRage
King Arthur
18
7 / 1 / 17
12,200
1,109
17,652
18,706
23,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
LunaTides
Yemoja
18
0 / 1 / 21
11,672
1,061
6,242
7,472
6,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
9 / 3 / 13
12,040
1,095
17,632
7,462
3,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 2 / 14
12,212
1,110
23,986
7,748
3,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
sanntcho
Heimdallr
19
6 / 0 / 19
12,144
1,104
16,566
6,901
3,513
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
114
7
Kills
30
30
Deaths
7
19
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
2
4
1
W
King Arthur
CharlieRage
King Arthur
7
1
17
15.5
L
1
6
5
0.58
L
Gilgamesh
HandOfBlood69
Gilgamesh
3
7
3
0.64
L
Poseidon
Loukasius
Poseidon
2
6
4
0.67
W
Yemoja
LunaTides
Yemoja
0
1
21
10.5
L
Chronos
Meltras
Chronos
1
9
3
0.28
W
9
3
13
5.17
W
8
2
14
7.5
W
Heimdallr
sanntcho
Heimdallr
6
0
19
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,719
Damage
82,078
87,304
Taken
48,289
50,740
Mitigated
40,540
8,972
Healing
9,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,793
636
4,598
1,624
13,407
13,513
0
9,213
4,194
25,063
0
W
King Arthur
CharlieRage
King Arthur
17,652
1,268
0
4,453
18,706
23,224
0
6,551
12,155
7,679
33,664
L
10,901
4,850
0
1,694
20,780
8,641
0
11,661
9,118
0
34,312
L
Gilgamesh
HandOfBlood69
Gilgamesh
12,416
3,620
0
685
24,214
15,663
0
14,481
9,733
43
26,569
L
Poseidon
Loukasius
Poseidon
12,997
1,562
0
9
12,195
4,881
0
6,359
5,836
32,476
0
W
Yemoja
LunaTides
Yemoja
6,242
511
2,664
951
7,472
6,962
0
4,581
2,891
20,660
0
L
Chronos
Meltras
Chronos
3,612
1,261
0
362
16,708
8,042
0
9,154
7,554
21,669
0
W
17,632
436
0
0
7,462
3,300
0
3,330
4,132
39,145
0
W
23,986
2,383
0
0
7,748
3,541
0
3,040
4,708
37,501
0
W
Heimdallr
sanntcho
Heimdallr
16,566
9,160
0
1,420
6,901
3,513
0
2,943
3,958
0
32,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,515
Gold Earned
60,268
216
Minions Killed
213
5
Camps Cleared
9
1,141,507
Distance Traveled
1,073,381
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,952
996
38
3
1
234,918
1
W
King Arthur
12,200
1,109
56
5
2
240,850
0
L
Nemesis
10,333
939
53
5
1
260,619
0
L
Gilgamesh
10,868
988
31
3
1
221,600
0
L
Poseidon
10,667
970
56
5
1
226,696
0
W
Yemoja
11,672
1,061
38
3
0
199,297
1
L
Chronos
9,695
881
38
3
1
197,674
0
W
Nox
12,040
1,095
50
5
3
220,210
0
W
Merlin
12,212
1,110
40
4
1
202,515
0
W
Heimdallr
12,144
1,104
29
3
3
210,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role