Player Matchup

Tyr
Tyr
 
Tyr
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BlackVenome
Neith
Level 100
God Stats
15W - 13L
1,483 SR
Queue Stats
127W - 130L
1,435 Elo+
Party 2
Sol
Sol
IDamixn
Sol
Level 27
God Stats
15W - 7L
1,565 SR
Queue Stats
54W - 57L
1,394 Elo+
Party 3
Cerberus
Cerberus
Owwen-
Cerberus
Level 63
God Stats
5W - 1L
1,709 SR
Queue Stats
47W - 61L
1,386 Elo+
Party 3
Arachne
Arachne
oBBRAD
Arachne
Level 28
God Stats
6W - 1L
1,660 SR
Queue Stats
32W - 25L
1,411 Elo+
Party 3
Team Averages
Level 66
1,583 SR
1,425 Elo+

VS

Team Averages
Level 41
1,367 SR
1,413 Elo+
Nike
Nike
HansiRK14
Nike
Level 52
God Stats
24W - 20L
1,514 SR
Queue Stats
199W - 207L
1,448 Elo+
Party 1
Ne Zha
Ne Zha
HolyPalarca
Ne Zha
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
266W - 248L
1,459 Elo+
Party 1
Freya
Freya
Kimuzoki
Freya
Level 41
God Stats
1W - 6L
1,196 SR
Queue Stats
161W - 163L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
gmxatt
Cthulhu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 226L
1,356 Elo+
Solo
Tiamat
Tiamat
pingouini_LAY
Tiamat
Level 44
God Stats
2W - 2L
1,123 SR
Queue Stats
228W - 268L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
4 / 1 / 18
11,594
504
16,356
22,547
21,846
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
10 / 2 / 4
12,872
560
12,673
13,899
5,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
20
16 / 3 / 10
14,005
609
49,105
27,728
10,190
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Owwen-
Cerberus
17
4 / 4 / 13
11,691
508
12,011
21,009
21,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
oBBRAD
Arachne
19
9 / 3 / 10
13,020
566
12,070
19,482
9,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
3 / 7 / 3
10,916
475
13,361
31,526
18,122
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
17
5 / 8 / 4
11,718
509
11,715
21,861
8,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Freya
Kimuzoki
Freya
18
3 / 4 / 2
10,612
461
13,909
16,858
6,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
gmxatt
Cthulhu
13
0 / 10 / 4
8,830
384
9,135
35,494
29,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 14 / 3
9,570
416
13,823
22,234
11,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
29
43
Kills
13
13
Deaths
43
55
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
1
18
13
W
10
2
4
6
L
Nike
3
7
3
0.64
L
Ne Zha
5
8
4
0.88
W
Sol
16
3
10
7
L
Freya
Kimuzoki
Freya
3
4
2
1
W
Cerberus
Owwen-
Cerberus
4
4
13
2.63
L
Cthulhu
gmxatt
Cthulhu
0
10
4
0.2
W
Arachne
oBBRAD
Arachne
9
3
10
4.67
L
2
14
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,215
Damage
61,943
104,665
Taken
127,973
68,490
Mitigated
74,902
53,255
Healing
30,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
16,356
1,214
0
9,823
22,547
21,846
43
7,980
14,445
0
50,941
W
12,673
7,443
0
7,991
13,899
5,671
4,657
4,180
9,683
0
100,042
L
Nike
13,361
937
0
6,603
31,526
18,122
327
13,856
16,662
0
61,970
L
Ne Zha
11,715
3,303
0
5,024
21,861
8,853
327
9,195
12,486
0
67,392
W
Sol
49,105
17,554
0
18,910
27,728
10,190
6,052
14,657
12,407
124,414
0
L
Freya
Kimuzoki
Freya
13,909
4,861
0
7,711
16,858
6,664
1,062
6,592
10,206
69,466
0
W
Cerberus
Owwen-
Cerberus
12,011
422
1,690
6,538
21,009
21,774
1,174
7,185
13,712
44,749
0
L
Cthulhu
gmxatt
Cthulhu
9,135
946
862
7,406
35,494
29,585
0
17,879
17,193
34,821
0
W
Arachne
oBBRAD
Arachne
12,070
8,986
0
8,303
19,482
9,009
99
4,409
14,937
0
81,887
L
13,823
528
0
2,866
22,234
11,678
0
12,736
9,438
49,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,182
Gold Earned
51,646
546
Minions Killed
477
0
Camps Cleared
0
2,161,891
Distance Traveled
1,911,400
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,594
504
70
3
0
499,781
3
W
Neith
12,872
560
145
6
0
361,874
5
L
Nike
10,916
475
115
5
0
388,871
2
L
Ne Zha
11,718
509
108
5
0
393,862
3
W
Sol
14,005
609
147
6
0
376,273
0
L
Freya
10,612
461
114
5
0
396,974
5
W
Cerberus
11,691
508
69
3
0
433,386
7
L
Cthulhu
8,830
384
53
2
0
383,555
0
W
Arachne
13,020
566
115
5
0
490,577
0
L
Tiamat
9,570
416
87
4
0
348,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role