Player Matchup

Olorun
Olorun
Grandmaster
 
Olorun
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond I
Chulainnn
Achilles
Diamond I
Level 128
God Stats
16W - 15L
1,946 SR
Queue Stats
238W - 236L
2,542 MMR
Party 2
Ravana
Ravana
Diamond II
ConGuh
Ravana
Diamond II
Level 155
God Stats
3W - 6L
1,603 SR
Queue Stats
510W - 480L
2,453 MMR
Party 2
Geb
Geb
Diamond I
RickCoperman37
Geb
Diamond I
Level 155
God Stats
7W - 4L
2,004 SR
Queue Stats
98W - 71L
2,581 MMR
Party 1
Raijin
Raijin
Diamond I
SlaughterToWin
Raijin
Diamond I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,711 SR
2,115 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 122
1,631 SR
2,148 MMR
Zhong Kui
Zhong Kui
Diamond I
SedgyM8
Zhong Kui
Diamond I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Merlin
Merlin
Grandmaster
Silver III Loki
Merlin
Grandmaster
Level 86
God Stats
18W - 12L
1,746 SR
Queue Stats
129W - 90L
2,574 MMR
Party 3
Medusa
Medusa
Diamond I
Slxndeer-
Medusa
Diamond I
Level 160
God Stats
3W - 1L
1,709 SR
Queue Stats
355W - 274L
2,658 MMR
Party 4
Sobek
Sobek
Diamond I
diоr
Sobek
Diamond I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Fenrir
Fenrir
Diamond I
ghgfddrt
Fenrir
Diamond I
Level 155
God Stats
6W - 8L
1,702 SR
Queue Stats
554W - 511L
2,510 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
3 / 7 / 2
10,750
512
13,161
20,484
7,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Chulainnn
Achilles
16
2 / 6 / 1
9,979
475
11,781
24,523
24,001
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ravana
ConGuh
Ravana
15
3 / 4 / 2
9,725
463
6,276
12,717
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
0 / 6 / 6
8,465
403
5,217
16,798
12,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
5 / 6 / 1
10,997
524
11,239
15,170
6,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AthenaSetGuan YuGilgameshApollo

VS

Bans
TiamatTsukuyomiCu ChulainnSun WukongNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
SedgyM8
Zhong Kui
19
8 / 2 / 7
12,641
602
23,227
20,515
23,840
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
5 / 3 / 6
11,829
563
13,238
9,150
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Slxndeer-
Medusa
20
7 / 3 / 6
13,324
634
17,681
15,983
6,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
diоr
Sobek
16
4 / 2 / 12
12,175
580
6,287
19,648
22,986
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fenrir
ghgfddrt
Fenrir
19
5 / 3 / 14
12,391
590
14,781
22,041
14,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
74
13
Kills
29
29
Deaths
13
12
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
7
2
0.57
L
Achilles
Chulainnn
Achilles
2
6
1
0.42
L
Ravana
ConGuh
Ravana
3
4
2
1
L
0
6
6
0.5
W
Zhong Kui
SedgyM8
Zhong Kui
8
2
7
5.75
W
5
3
6
2.67
L
5
6
1
0.92
W
Medusa
Slxndeer-
Medusa
7
3
6
3.33
W
Sobek
diоr
Sobek
4
2
12
5
W
Fenrir
ghgfddrt
Fenrir
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,674
Damage
75,214
89,692
Taken
87,337
56,534
Mitigated
72,305
20,584
Healing
34,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
13,161
6,508
91
6,886
20,484
7,704
0
7,360
13,124
78,966
0
L
Achilles
Chulainnn
Achilles
11,781
3,634
0
7,764
24,523
24,001
880
14,291
10,232
0
67,881
L
Ravana
ConGuh
Ravana
6,276
1,822
0
3,041
12,717
5,623
0
6,296
6,266
0
70,009
L
5,217
791
0
1,512
16,798
12,971
0
9,375
7,239
11,758
0
W
Zhong Kui
SedgyM8
Zhong Kui
23,227
2,672
0
13,896
20,515
23,840
503
2,897
17,550
81,762
0
W
13,238
344
0
3,200
9,150
4,068
2,279
2,664
6,358
108,955
0
L
11,239
670
0
1,290
15,170
6,235
0
5,091
10,079
80,912
0
W
Medusa
Slxndeer-
Medusa
17,681
8,984
0
4,272
15,983
6,535
3,212
9,025
6,772
0
126,808
W
Sobek
diоr
Sobek
6,287
537
0
3,887
19,648
22,986
288
6,912
12,482
22,263
0
W
Fenrir
ghgfddrt
Fenrir
14,781
6,243
0
9,092
22,041
14,876
488
8,226
13,445
0
79,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,916
Gold Earned
62,360
589
Minions Killed
632
0
Camps Cleared
0
1,963,858
Distance Traveled
2,072,718
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,750
512
153
7
0
332,260
5
L
Achilles
9,979
475
114
5
0
393,425
5
L
Ravana
9,725
463
137
7
0
443,487
5
L
Geb
8,465
403
10
0
0
434,012
5
W
Zhong Kui
12,641
602
144
7
0
415,339
3
W
Merlin
11,829
563
162
8
0
404,983
6
L
Raijin
10,997
524
175
8
0
360,674
6
W
Medusa
13,324
634
187
9
0
365,064
4
W
Sobek
12,175
580
32
2
0
418,188
8
W
Fenrir
12,391
590
107
5
0
469,144
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role