Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
HeyyItsProf
Mulan
Level 16
God Stats
1W - 0L
1,856 SR
Queue Stats
3W - 0L
1,685 Elo+
Party 1
Team Averages
Level 69
1,619 SR
1,562 Elo+

VS

Team Averages
Level 44
1,587 SR
1,589 Elo+
Danzaburou
Danzaburou
ExtremelySharky
Danzaburou
Level 108
God Stats
8W - 7L
1,675 SR
Queue Stats
51W - 56L
1,542 Elo+
Solo
Ra
Ra
LtPants
Ra
Level 11
God Stats
2W - 2L
1,767 SR
Queue Stats
13W - 16L
1,477 Elo+
Solo
Chaac
Chaac
Not Jehci
Chaac
Level 14
God Stats
11W - 3L
1,317 SR
Queue Stats
276W - 67L
1,749 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
7 / 3 / 10
10,846
834
10,317
13,269
8,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
 
Chang'e
15
8 / 0 / 7
10,323
794
12,087
8,893
3,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 4 / 8
9,618
740
10,585
10,690
8,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ExtremelySharky
Danzaburou
12
1 / 4 / 6
8,748
673
11,361
11,703
4,204
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 8 / 4
8,334
641
4,454
9,401
3,174
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Not Jehci
Chaac
12
4 / 8 / 0
9,026
694
9,913
17,626
12,868
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
20
Kills
7
7
Deaths
20
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
3
10
4
W
Chang'e
 
Chang'e
8
0
7
11.5
L
Danzaburou
ExtremelySharky
Danzaburou
1
4
6
1
W
5
4
8
2.25
L
2
8
4
0.5
L
Chaac
Not Jehci
Chaac
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,989
Damage
25,728
32,852
Taken
38,730
19,638
Mitigated
20,246
10,647
Healing
7,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,317
2,595
0
1,133
13,269
8,273
209
1,270
11,999
0
22,865
W
Chang'e
 
Chang'e
12,087
1,410
1,891
6,331
8,893
3,297
1,043
799
8,094
58,410
0
L
Danzaburou
ExtremelySharky
Danzaburou
11,361
4,567
0
1,962
11,703
4,204
0
2,791
8,912
0
30,709
W
10,585
1,281
0
1,292
10,690
8,068
208
2,500
8,190
0
33,797
L
4,454
274
1,230
1,470
9,401
3,174
200
741
8,660
26,926
0
L
Chaac
Not Jehci
Chaac
9,913
1,253
0
2,932
17,626
12,868
0
8,629
8,997
0
35,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,787
Gold Earned
26,108
168
Minions Killed
130
0
Camps Cleared
0
744,939
Distance Traveled
616,386
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,846
834
21
2
0
260,093
1
W
Chang'e
10,323
794
101
8
0
265,575
2
L
Danzaburou
8,748
673
32
2
0
200,017
3
W
Mulan
9,618
740
46
4
0
219,271
5
L
Ra
8,334
641
53
4
0
200,532
2
L
Chaac
9,026
694
45
3
0
215,837
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role