Player Matchup

Nemesis
Nemesis
II dogus II
Nemesis
Level 29
God Stats
9W - 13L
1,471 SR
Queue Stats
88W - 118L
1,387 Elo+
Solo
Guan Yu
Guan Yu
Mosco1
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,660 Elo+
Solo
Sobek
Sobek
NearOx420475523
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,207 Elo+
Solo
The Morrigan
The Morrigan
dicarential
The Morrigan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
king_theo99
Baron Samedi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,653 Elo+
Solo
Team Averages
Level 14
1,494 SR
1,482 Elo+

VS

Team Averages
Level 13
1,461 SR
1,408 Elo+
Cerberus
Cerberus
GContess
Cerberus
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,135 Elo+
Solo
Olorun
Olorun
GustavoK2015
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,687 Elo+
Solo
Nemesis
Nemesis
Tororo XD7906
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,397 Elo+
Solo
Gilgamesh
Gilgamesh
WizzKAh
Gilgamesh
Level 29
God Stats
23W - 16L
1,493 SR
Queue Stats
416W - 407L
1,509 Elo+
Solo
Neith
Neith
lordvalory52
Neith
Level 22
God Stats
4W - 1L
1,312 SR
Queue Stats
14W - 15L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
II dogus II
Nemesis
16
13 / 6 / 4
10,866
543
14,091
15,600
7,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Mosco1
Guan Yu
14
2 / 11 / 0
8,974
449
3,703
19,018
15,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 10 / 3
8,147
407
2,539
16,483
16,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
dicarential
The Morrigan
18
9 / 4 / 9
11,742
587
15,561
12,521
4,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
king_theo99
Baron Samedi
4
0 / 5 / 0
5,861
293
149
2,962
823

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GContess
Cerberus
15
7 / 3 / 3
11,166
558
7,323
15,862
13,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Olorun
13
4 / 8 / 7
9,827
491
8,058
13,107
4,011
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
15
2 / 11 / 6
10,066
503
4,763
15,669
8,527
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
WizzKAh
Gilgamesh
20
15 / 2 / 3
14,461
723
17,402
14,531
8,362
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 3 / 8
11,032
552
8,457
9,657
3,216
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
60
25
Kills
33
36
Deaths
27
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cerberus
GContess
Cerberus
7
3
3
2.83
W
Olorun
4
8
7
0.94
L
Nemesis
II dogus II
Nemesis
13
6
4
2.5
L
Guan Yu
Mosco1
Guan Yu
2
11
0
0.18
L
1
10
3
0.25
W
Nemesis
2
11
6
0.45
W
Gilgamesh
WizzKAh
Gilgamesh
15
2
3
8.25
L
The Morrigan
dicarential
The Morrigan
9
4
9
3.38
L
Baron Samedi
king_theo99
Baron Samedi
0
5
0
0
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,043
Damage
46,003
66,584
Taken
68,826
43,666
Mitigated
37,850
9,047
Healing
11,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
GContess
Cerberus
7,323
1,265
0
1,588
15,862
13,734
1,307
2,936
12,690
56,171
0
W
Olorun
8,058
5,541
291
3,730
13,107
4,011
3,085
3,386
9,657
32,706
0
L
Nemesis
II dogus II
Nemesis
14,091
6,920
0
2,026
15,600
7,112
0
2,609
12,991
0
58,468
L
Guan Yu
Mosco1
Guan Yu
3,703
1,150
255
1,313
19,018
15,256
348
3,062
15,956
0
30,007
L
2,539
865
0
616
16,483
16,274
112
6,145
10,338
17,392
0
W
Nemesis
4,763
1,969
0
2,382
15,669
8,527
1,214
4,065
11,314
0
44,929
W
Gilgamesh
WizzKAh
Gilgamesh
17,402
5,647
0
1,134
14,531
8,362
1,788
1,929
12,284
0
127,663
L
The Morrigan
dicarential
The Morrigan
15,561
3,882
0
4,837
12,521
4,201
632
2,758
9,536
79,551
4,408
L
Baron Samedi
king_theo99
Baron Samedi
149
149
0
0
2,962
823
134
807
2,155
3,540
0
W
8,457
3,702
0
2,241
9,657
3,216
5,684
3,663
5,842
0
48,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,590
Gold Earned
56,552
303
Minions Killed
471
0
Camps Cleared
0
1,385,687
Distance Traveled
1,820,593
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,166
558
84
4
0
347,871
3
W
Olorun
9,827
491
49
2
0
339,780
1
L
Nemesis
10,866
543
74
4
0
357,660
2
L
Guan Yu
8,974
449
55
3
0
351,190
1
L
Sobek
8,147
407
20
1
0
262,513
0
W
Nemesis
10,066
503
64
3
0
336,418
7
W
Gilgamesh
14,461
723
197
10
0
449,852
1
L
The Morrigan
11,742
587
151
8
0
294,632
1
L
Baron Samedi
5,861
293
3
0
0
119,692
2
W
Neith
11,032
552
77
4
0
346,672
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role