Player Matchup

Ares
Ares
AnxiousNax
Ares
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,212 Elo+
Solo
Thor
Thor
Beefsal
Thor
Level 29
God Stats
35W - 43L
1,408 SR
Queue Stats
245W - 295L
1,318 Elo+
Solo
Merlin
Merlin
BelAir
Merlin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,018 Elo+
Solo
Jormungandr
Jormungandr
Silverwolflb45
Jormungandr
Level 30
God Stats
4W - 9L
1,304 SR
Queue Stats
5W - 10L
1,229 Elo+
Solo
Neith
Neith
ivancifuentes12
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 16
1,442 SR
1,255 Elo+

VS

Team Averages
Level 26
1,256 SR
1,201 Elo+
Geb
Geb
Jayvien12
Geb
Level 22
God Stats
3W - 7L
1,196 SR
Queue Stats
27W - 44L
1,167 Elo+
Party 1
Arachne
Arachne
PhoenixLord121
Arachne
Level 29
God Stats
0W - 4L
1,096 SR
Queue Stats
1W - 6L
950 Elo+
Solo
Erlang Shen
Erlang Shen
Rattlesnake497
Erlang Shen
Level 22
God Stats
4W - 8L
1,382 SR
Queue Stats
30W - 45L
1,284 Elo+
Party 1
Anhur
Anhur
Reeyan11
Anhur
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 82L
1,288 Elo+
Party 1
Olorun
Olorun
g0lEm09
Olorun
Level 27
God Stats
0W - 5L
1,107 SR
Queue Stats
117W - 154L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 6
8,607
453
6,149
11,912
11,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

Thor
Beefsal
Thor
19
6 / 0 / 1
11,369
598
10,111
12,126
5,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
BelAir
Merlin
17
3 / 0 / 1
9,655
508
8,823
5,222
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Silverwolflb45
Jormungandr
14
3 / 1 / 4
8,524
449
11,296
11,658
10,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
1 / 9 / 0
6,530
344
665
6,973
2,076
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
7,613
401
3,633
11,686
9,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 4 / 0
8,558
450
6,933
13,318
5,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Rattlesnake497
Erlang Shen
13
1 / 1 / 0
8,380
441
4,214
8,847
4,789
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Reeyan11
Anhur
11
2 / 4 / 0
7,741
407
4,082
13,984
4,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
g0lEm09
Olorun
14
4 / 4 / 3
8,481
446
5,173
9,653
3,472
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
14
Kills
9
11
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Thor
Beefsal
Thor
6
0
1
6.5
W
Merlin
BelAir
Merlin
3
0
1
3.5
L
1
1
2
2
L
1
4
0
0.25
L
Erlang Shen
Rattlesnake497
Erlang Shen
1
1
0
1
L
Anhur
Reeyan11
Anhur
2
4
0
0.5
W
Jormungandr
Silverwolflb45
Jormungandr
3
1
4
5
L
Olorun
g0lEm09
Olorun
4
4
3
1.38
W
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,044
Damage
24,035
47,891
Taken
57,488
31,314
Mitigated
27,053
11,188
Healing
13,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,149
311
0
1,982
11,912
11,019
1,085
2,722
9,190
24,720
0
W
Thor
Beefsal
Thor
10,111
2,954
183
5,001
12,126
5,903
138
342
11,784
0
87,092
W
Merlin
BelAir
Merlin
8,823
498
0
2,483
5,222
2,107
483
583
4,639
67,114
0
L
3,633
345
0
933
11,686
9,417
567
6,935
4,237
20,322
0
L
6,933
4,036
0
2,785
13,318
5,142
0
4,145
8,985
0
62,120
L
Erlang Shen
Rattlesnake497
Erlang Shen
4,214
2,428
0
2,999
8,847
4,789
960
1,123
7,724
0
37,817
L
Anhur
Reeyan11
Anhur
4,082
2,636
0
3,753
13,984
4,233
1,408
9,659
3,589
0
35,520
W
Jormungandr
Silverwolflb45
Jormungandr
11,296
1,733
0
1,162
11,658
10,209
737
2,300
9,358
55,501
0
L
Olorun
g0lEm09
Olorun
5,173
3,050
144
2,967
9,653
3,472
1,748
2,764
6,685
46,183
0
W
665
375
0
377
6,973
2,076
80
2,859
4,114
0
5,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,685
Gold Earned
40,773
450
Minions Killed
365
0
Camps Cleared
0
1,608,905
Distance Traveled
1,577,867
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,607
453
38
2
0
315,331
3
W
Thor
11,369
598
183
10
0
371,806
3
W
Merlin
9,655
508
137
7
0
345,174
8
L
Geb
7,613
401
34
2
0
343,729
0
L
Arachne
8,558
450
113
6
0
387,185
1
L
Erlang Shen
8,380
441
71
4
0
265,511
1
L
Anhur
7,741
407
59
3
0
308,146
0
W
Jormungandr
8,524
449
85
4
0
343,880
2
L
Olorun
8,481
446
88
5
0
273,296
0
W
Neith
6,530
344
7
0
0
232,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role