Player Matchup

Izanami
Izanami
Kotbollen
Izanami
Level 27
God Stats
19W - 14L
1,954 SR
Queue Stats
433W - 395L
1,553 Elo+
Solo
Geb
Geb
NSK95II30
Geb
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 46L
1,408 Elo+
Solo
Eset
Eset
Tr1NiTE_mael
Eset
Level 19
God Stats
12W - 9L
1,487 SR
Queue Stats
43W - 51L
1,409 Elo+
Solo
Anhur
Anhur
WestIndies_M_972
Anhur
Level 28
God Stats
12W - 4L
1,735 SR
Queue Stats
132W - 135L
1,488 Elo+
Solo
Achilles
Achilles
alansilvaa10
Achilles
Level 29
God Stats
31W - 21L
1,535 SR
Queue Stats
70W - 65L
1,476 Elo+
Solo
Team Averages
Level 22
1,642 SR
1,467 Elo+

VS

Team Averages
Level 28
1,604 SR
1,525 Elo+
Nemesis
Nemesis
KostasZog-
Nemesis
Level 29
God Stats
24W - 28L
1,749 SR
Queue Stats
545W - 467L
1,608 Elo+
Party 1
Janus
Janus
TearingArrow415
Janus
Level 28
God Stats
41W - 45L
1,564 SR
Queue Stats
117W - 132L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
agente2764
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 244L
1,453 Elo+
Solo
Terra
Terra
antonis490
Terra
Level 26
God Stats
43W - 24L
1,749 SR
Queue Stats
277W - 215L
1,589 Elo+
Party 1
Ullr
Ullr
maticontador1972
Ullr
Level 28
God Stats
7W - 9L
1,459 SR
Queue Stats
177W - 150L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kotbollen
Izanami
19
4 / 1 / 4
12,136
552
14,022
15,576
5,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 3 / 4
9,016
410
5,219
11,132
8,566
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes

Shoes

+6%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
3 / 7 / 2
10,776
490
7,877
13,274
4,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
2 / 2 / 4
13,563
617
10,941
13,530
5,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
alansilvaa10
Achilles
17
6 / 3 / 6
11,142
506
15,441
14,157
9,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KostasZog-
Nemesis
16
6 / 3 / 5
10,498
477
9,018
13,405
7,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
3 / 6 / 6
10,278
467
11,927
13,498
5,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
agente2764
Sun Wukong
19
3 / 1 / 3
11,049
502
7,770
16,922
7,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Terra
13
1 / 4 / 5
8,623
392
4,942
17,841
19,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 3 / 4
9,204
418
11,698
11,963
4,853
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
39
17
Kills
16
16
Deaths
17
20
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
KostasZog-
Nemesis
6
3
5
2.83
W
Izanami
Kotbollen
Izanami
4
1
4
6
W
2
3
4
1.33
L
3
6
6
1
W
3
7
2
0.57
W
2
2
4
2
L
Sun Wukong
agente2764
Sun Wukong
3
1
3
4.5
W
Achilles
alansilvaa10
Achilles
6
3
6
3
L
Terra
1
4
5
0.88
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,500
Damage
45,355
67,669
Taken
73,629
33,650
Mitigated
44,253
21,783
Healing
10,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
KostasZog-
Nemesis
9,018
3,340
0
2,396
13,405
7,014
0
2,032
11,317
0
62,479
W
Izanami
Kotbollen
Izanami
14,022
9,405
0
9,236
15,576
5,766
802
1,792
13,784
0
118,044
W
5,219
1,017
0
250
11,132
8,566
68
3,307
7,825
12,618
0
L
11,927
841
0
641
13,498
5,080
0
3,509
9,725
66,692
0
W
7,877
637
0
2,249
13,274
4,236
784
4,415
8,859
62,077
0
W
10,941
6,184
0
4,538
13,530
5,176
2,156
2,725
10,805
0
118,054
L
Sun Wukong
agente2764
Sun Wukong
7,770
1,243
0
2,495
16,922
7,730
2,705
4,384
12,426
0
72,804
W
Achilles
alansilvaa10
Achilles
15,441
5,358
0
5,510
14,157
9,906
0
4,630
9,527
0
53,505
L
Terra
4,942
601
679
3,813
17,841
19,576
29
2,545
15,282
24,678
0
L
11,698
5,537
0
17
11,963
4,853
288
180
11,783
0
59,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,633
Gold Earned
49,652
629
Minions Killed
487
0
Camps Cleared
0
1,862,032
Distance Traveled
2,176,411
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,498
477
102
5
0
478,309
3
W
Izanami
12,136
552
180
8
0
392,393
8
W
Geb
9,016
410
19
1
0
365,646
0
L
Janus
10,278
467
119
5
0
449,664
3
W
Eset
10,776
490
123
6
0
317,820
2
W
Anhur
13,563
617
232
11
0
324,484
5
L
Sun Wukong
11,049
502
145
7
0
434,350
2
W
Achilles
11,142
506
75
3
0
461,689
10
L
Terra
8,623
392
33
2
0
418,007
0
L
Ullr
9,204
418
88
4
0
396,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role