Player Matchup

Da Ji
Da Ji
ABottleofLean
Da Ji
Level 148
God Stats
0W - 2L
1,451 SR
Queue Stats
153W - 155L
1,612 Elo+
Party 2
Anhur
Anhur
AmpAlex
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Greggori
Cerberus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Lilnate1219
Eset
Level 60
God Stats
6W - 5L
1,535 SR
Queue Stats
187W - 171L
1,618 Elo+
Party 2
Ne Zha
Ne Zha
YaBoiCooleo
Ne Zha
Level 88
God Stats
46W - 39L
1,664 SR
Queue Stats
339W - 294L
1,596 Elo+
Solo
Team Averages
Level 118
1,530 SR
1,565 Elo+

VS

Team Averages
Level 116
1,447 SR
1,516 Elo+
Achilles
Achilles
BobScharffan01
Achilles
Level 118
God Stats
19W - 17L
1,547 SR
Queue Stats
146W - 138L
1,559 Elo+
Solo
Erlang Shen
Erlang Shen
JellyfishDreamer
Erlang Shen
Level 88
God Stats
4W - 5L
1,462 SR
Queue Stats
146W - 145L
1,498 Elo+
Solo
The Morrigan
The Morrigan
Kellobyte
The Morrigan
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 134L
1,534 Elo+
Solo
Danzaburou
Danzaburou
NíghtCry
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Tuneca
Ymir
Level 139
God Stats
16W - 9L
1,228 SR
Queue Stats
254W - 269L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,011
445
3,573
13,127
4,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
AmpAlex
Anhur
15
0 / 2 / 0
8,522
473
3,518
7,830
2,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Cerberus
Greggori
Cerberus
12
0 / 4 / 2
7,422
412
4,677
13,932
8,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 3 / 1
8,552
475
6,619
10,620
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
12
0 / 6 / 0
7,727
429
3,829
14,223
6,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
7 / 0 / 4
12,221
679
16,422
14,772
16,890
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Erlang Shen
JellyfishDreamer
Erlang Shen
16
6 / 1 / 4
10,252
570
6,533
9,678
6,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
Kellobyte
The Morrigan
16
0 / 4 / 4
10,186
566
9,111
8,858
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
NíghtCry
Danzaburou
17
4 / 0 / 4
11,422
635
6,909
6,954
3,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Tuneca
Ymir
15
2 / 0 / 7
10,308
573
5,120
11,405
8,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
19
19
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Anhur
AmpAlex
Anhur
0
2
0
0
W
Achilles
7
0
4
9
L
Cerberus
Greggori
Cerberus
0
4
2
0.25
W
Erlang Shen
JellyfishDreamer
Erlang Shen
6
1
4
8
W
The Morrigan
Kellobyte
The Morrigan
0
4
4
0.5
L
3
3
1
1.17
W
Danzaburou
NíghtCry
Danzaburou
4
0
4
6
W
Ymir
Tuneca
Ymir
2
0
7
5.5
L
Ne Zha
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,216
Damage
44,095
59,732
Taken
51,667
25,348
Mitigated
37,985
14,138
Healing
11,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,573
528
0
1,435
13,127
4,965
0
2,671
10,396
0
52,689
L
Anhur
AmpAlex
Anhur
3,518
1,204
0
2,939
7,830
2,112
0
814
6,996
0
56,828
W
Achilles
16,422
4,363
0
3,728
14,772
16,890
3,039
1,586
13,186
8,757
76,551
L
Cerberus
Greggori
Cerberus
4,677
262
0
2,528
13,932
8,627
0
3,931
9,921
29,149
0
W
Erlang Shen
JellyfishDreamer
Erlang Shen
6,533
3,349
0
2,445
9,678
6,518
634
1,863
7,815
0
67,651
W
The Morrigan
Kellobyte
The Morrigan
9,111
1,106
0
378
8,858
3,010
1,290
4,514
4,290
71,527
2,926
L
6,619
257
0
2,630
10,620
3,337
0
4,672
5,646
61,149
0
W
Danzaburou
NíghtCry
Danzaburou
6,909
2,905
0
3,872
6,954
3,158
5,129
687
6,267
0
71,065
W
Ymir
Tuneca
Ymir
5,120
972
0
1,393
11,405
8,409
423
2,627
8,778
31,895
0
L
Ne Zha
3,829
1,425
0
4,606
14,223
6,307
0
692
13,531
0
42,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,234
Gold Earned
54,389
483
Minions Killed
584
0
Camps Cleared
0
1,580,277
Distance Traveled
1,719,494
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,011
445
95
5
0
346,399
7
L
Anhur
8,522
473
112
6
0
317,965
8
W
Achilles
12,221
679
155
9
0
340,464
3
L
Cerberus
7,422
412
52
3
0
342,128
5
W
Erlang Shen
10,252
570
98
5
0
357,219
3
W
The Morrigan
10,186
566
156
9
0
328,557
3
L
Eset
8,552
475
128
7
0
312,683
4
W
Danzaburou
11,422
635
136
8
0
324,933
3
W
Ymir
10,308
573
39
2
0
368,321
3
L
Ne Zha
7,727
429
96
5
0
261,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role