Player Matchup

Thoth
Thoth
Gold V
DuSable
Thoth
Gold V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 215L
1,301 MMR
Party 1
Cernunnos
Cernunnos
Gold II
OMG iitz DADDY
Cernunnos
Gold II
Level 149
God Stats
8W - 5L
1,507 SR
Queue Stats
190W - 175L
1,533 MMR
Party 2
Athena
Athena
Gold II
STEELERSCHICK20
Athena
Gold II
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 41L
1,695 MMR
Party 1
Bacchus
Bacchus
Silver I
Xeros91
Bacchus
Silver I
Level 130
God Stats
1W - 1L
1,715 SR
Queue Stats
49W - 42L
1,409 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
darkstrider23
Guan Yu
Bronze III
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 27L
1,466 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,544 SR
1,481 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,565 SR
1,481 MMR
Hun Batz
Hun Batz
Gold IV
AntMan197
Hun Batz
Gold IV
Level 125
God Stats
1W - 1L
1,741 SR
Queue Stats
54W - 43L
1,472 MMR
Solo
Bellona
Bellona
Bronze III
Ethox
Bellona
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum IV
LUcK_07
Tiamat
Platinum IV
Level 160
God Stats
2W - 1L
1,471 SR
Queue Stats
176W - 174L
1,499 MMR
Solo
Hachiman
Hachiman
Gold V
MrBaisden
Hachiman
Gold V
Level 85
God Stats
6W - 9L
1,539 SR
Queue Stats
288W - 256L
1,476 MMR
Solo
Terra
Terra
Bronze III
RecurringSilence
Terra
Bronze III
Level 147
God Stats
0W - 1L
1,574 SR
Queue Stats
12W - 15L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DuSable
Thoth
18
2 / 3 / 4
12,269
491
5,756
10,349
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
OMG iitz DADDY
Cernunnos
20
2 / 3 / 5
13,404
536
12,417
19,685
9,262
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
1 / 2 / 6
11,821
473
7,026
28,717
32,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
Xeros91
Bacchus
20
9 / 1 / 3
14,211
568
15,466
20,083
14,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
19
2 / 0 / 8
12,663
507
6,658
21,526
29,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
FenrirKukulkanGilgameshKing Arthur

VS

Bans
ScyllaAh Muzen CabDanzaburouSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AntMan197
Hun Batz
20
2 / 1 / 1
12,302
492
6,192
9,620
4,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
Ethox
Bellona
10
0 / 4 / 0
8,348
334
3,712
8,384
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
LUcK_07
Tiamat
18
1 / 3 / 3
11,439
458
9,802
11,872
6,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
MrBaisden
Hachiman
19
4 / 4 / 1
11,758
470
16,689
20,784
7,980
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
2 / 4 / 2
10,344
414
11,889
17,865
14,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
16
Kills
9
9
Deaths
16
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AntMan197
Hun Batz
2
1
1
2.5
W
Thoth
DuSable
Thoth
2
3
4
1.33
L
Bellona
Ethox
Bellona
0
4
0
0
L
Tiamat
LUcK_07
Tiamat
1
3
3
0.83
L
Hachiman
MrBaisden
Hachiman
4
4
1
1.13
W
Cernunnos
OMG iitz DADDY
Cernunnos
2
3
5
1.5
L
2
4
2
0.75
W
1
2
6
2
W
Bacchus
Xeros91
Bacchus
9
1
3
10.5
W
Guan Yu
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,323
Damage
48,284
100,360
Taken
68,525
88,846
Mitigated
37,152
40,005
Healing
21,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AntMan197
Hun Batz
6,192
579
0
642
9,620
4,125
0
3,246
6,334
0
110,950
W
Thoth
DuSable
Thoth
5,756
0
0
2,992
10,349
3,581
1,438
4,052
6,151
67,274
0
L
Bellona
Ethox
Bellona
3,712
1,401
0
1,465
8,384
4,038
47
2,881
5,053
0
29,466
L
Tiamat
LUcK_07
Tiamat
9,802
990
0
2,482
11,872
6,913
1,343
7,111
4,527
83,364
0
L
Hachiman
MrBaisden
Hachiman
16,689
8,002
0
8,792
20,784
7,980
168
5,381
15,278
0
102,353
W
Cernunnos
OMG iitz DADDY
Cernunnos
12,417
5,063
0
8,593
19,685
9,262
8,094
3,660
16,025
0
130,662
L
11,889
996
2,764
4,876
17,865
14,096
55
9,215
8,334
36,467
0
W
7,026
1,979
0
8,580
28,717
32,736
1,204
8,337
20,134
44,547
0
W
Bacchus
Xeros91
Bacchus
15,466
1,878
0
6,018
20,083
14,132
0
3,372
16,546
104,694
0
W
Guan Yu
6,658
617
2,755
11,067
21,526
29,135
1,641
5,610
15,765
0
62,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,368
Gold Earned
54,191
660
Minions Killed
639
0
Camps Cleared
0
2,414,316
Distance Traveled
1,947,189
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,302
492
192
8
0
449,957
6
W
Thoth
12,269
491
141
6
0
394,221
7
L
Bellona
8,348
334
58
2
0
242,567
1
L
Tiamat
11,439
458
173
7
0
405,318
0
L
Hachiman
11,758
470
158
6
0
420,696
4
W
Cernunnos
13,404
536
178
7
0
426,794
11
L
Terra
10,344
414
58
2
0
428,651
3
W
Athena
11,821
473
69
3
0
505,251
1
W
Bacchus
14,211
568
148
6
0
546,402
2
W
Guan Yu
12,663
507
124
5
0
541,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role