Player Matchup

Arachne
Arachne
Masters
αlwaysmoody
Arachne
Masters
Level 119
God Stats
8W - 0L
2,156 SR
Queue Stats
12W - 2L
2,616 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 119
2,156 SR
2,616 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 159
1,596 SR
1,566 MMR
Nike
Nike
Bronze III
Redd_Vampyr
Nike
Bronze III
Level 159
God Stats
3W - 1L
1,596 SR
Queue Stats
13W - 10L
1,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
αlwaysmoody
Arachne
19
6 / 0 / 0
12,145
868
14,398
15,523
12,165
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
IzanamiCu ChulainnSkadiKing ArthurAh Muzen Cab

VS

Bans
HeraPoseidonTiamatChronosDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 0
10,989
785
8,530
18,554
14,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Arachne
αlwaysmoody
Arachne
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,398
Damage
8,530
15,523
Taken
18,554
12,165
Mitigated
14,906
9,832
Healing
1,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,530
2,627
0
1,175
18,554
14,906
0
726
17,828
838
75,586
W
Arachne
αlwaysmoody
Arachne
14,398
8,335
0
9,832
15,523
12,165
2,501
783
14,740
1,212
92,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,145
Gold Earned
10,989
140
Minions Killed
141
0
Camps Cleared
0
289,520
Distance Traveled
243,061
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,989
785
141
10
0
243,061
2
W
Arachne
12,145
868
140
10
0
289,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role