Player Matchup

Bastet
Bastet
An0rektyk
Bastet
Level 28
God Stats
1W - 1L
1,282 SR
Queue Stats
51W - 35L
1,653 Elo+
Solo
Ra
Ra
MelyoSmith
Ra
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
157W - 163L
1,559 Elo+
Party 1
Hercules
Hercules
Mrdanharty
Hercules
Level 29
God Stats
4W - 8L
1,452 SR
Queue Stats
342W - 353L
1,627 Elo+
Party 1
Bacchus
Bacchus
Sharkarit1
Bacchus
Level 23
God Stats
7W - 4L
1,510 SR
Queue Stats
32W - 16L
1,681 Elo+
Party 1
Anhur
Anhur
SticksGemLittle
Anhur
Level 29
God Stats
29W - 27L
1,549 SR
Queue Stats
107W - 93L
1,642 Elo+
Party 1
Team Averages
Level 27
1,459 SR
1,633 Elo+

VS

Team Averages
Level 23
1,619 SR
1,628 Elo+
Ymir
Ymir
DwarfInAHoe
Ymir
Level 16
God Stats
1W - 3L
1,550 SR
Queue Stats
53W - 49L
1,640 Elo+
Party 2
Merlin
Merlin
FrenchKiss98
Merlin
Level 28
God Stats
30W - 20L
1,651 SR
Queue Stats
94W - 81L
1,585 Elo+
Party 3
Loki
Loki
Kyoujuro0
Loki
Level 29
God Stats
1W - 3L
1,477 SR
Queue Stats
130W - 98L
1,667 Elo+
Solo
Izanami
Izanami
puckinguts
Izanami
Level 17
God Stats
27W - 28L
1,664 SR
Queue Stats
61W - 53L
1,645 Elo+
Party 2
Vamana
Vamana
vokokiller
Vamana
Level 27
God Stats
1W - 3L
1,754 SR
Queue Stats
78W - 69L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
An0rektyk
Bastet
13
5 / 0 / 0
7,330
666
3,723
6,669
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 3
6,246
568
2,856
3,350
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
Mrdanharty
Hercules
12
1 / 1 / 0
6,731
612
3,233
6,387
2,643
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Sharkarit1
Bacchus
10
3 / 1 / 5
6,530
594
4,258
5,899
3,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
3 / 2 / 2
7,455
678
5,565
5,218
1,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 3
5,700
518
1,594
8,322
3,509
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
11
0 / 3 / 1
5,554
505
1,577
4,454
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
11
3 / 2 / 2
6,579
598
5,425
5,986
1,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
puckinguts
Izanami
11
1 / 3 / 2
6,724
611
2,795
5,845
1,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
vokokiller
Vamana
11
1 / 1 / 0
6,185
562
3,630
6,520
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
13
Kills
6
6
Deaths
13
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
An0rektyk
Bastet
5
0
0
5
L
1
4
3
0.63
L
Merlin
0
3
1
0.17
L
Loki
3
2
2
2
W
1
2
3
1.25
W
Hercules
Mrdanharty
Hercules
1
1
0
1
W
Bacchus
Sharkarit1
Bacchus
3
1
5
5.5
W
3
2
2
2
L
Izanami
puckinguts
Izanami
1
3
2
0.67
L
Vamana
vokokiller
Vamana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,635
Damage
15,021
27,523
Taken
31,127
10,491
Mitigated
11,895
8,246
Healing
8,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
An0rektyk
Bastet
3,723
994
0
3,962
6,669
2,363
0
391
6,230
0
44,508
L
1,594
793
0
1,555
8,322
3,509
0
3,108
5,120
14,204
0
L
Merlin
1,577
135
0
750
4,454
1,244
261
1,731
2,625
28,575
0
L
Loki
5,425
1,122
0
2,562
5,986
1,877
0
1,069
4,847
0
37,112
W
2,856
225
361
887
3,350
967
603
420
2,848
36,734
0
W
Hercules
Mrdanharty
Hercules
3,233
555
0
701
6,387
2,643
0
0
6,387
0
39,462
W
Bacchus
Sharkarit1
Bacchus
4,258
822
0
500
5,899
3,380
0
1,588
4,244
12,202
0
W
5,565
3,006
0
1,835
5,218
1,138
0
575
4,643
0
42,741
L
Izanami
puckinguts
Izanami
2,795
1,725
0
1,284
5,845
1,243
0
471
5,374
0
44,314
L
Vamana
vokokiller
Vamana
3,630
1,421
0
2,704
6,520
4,022
0
433
6,047
0
34,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,292
Gold Earned
30,742
367
Minions Killed
359
0
Camps Cleared
0
1,138,339
Distance Traveled
1,057,837
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,330
666
93
8
0
251,839
0
L
Ymir
5,700
518
27
2
0
220,722
2
L
Merlin
5,554
505
80
7
0
188,457
1
L
Loki
6,579
598
85
8
0
231,690
1
W
Ra
6,246
568
74
7
0
236,087
6
W
Hercules
6,731
612
89
8
0
217,366
1
W
Bacchus
6,530
594
22
2
0
236,472
5
W
Anhur
7,455
678
89
8
0
196,575
2
L
Izanami
6,724
611
92
8
0
186,066
1
L
Vamana
6,185
562
75
7
0
230,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role