Player Matchup

Ullr
Ullr
ElFinTonto
Ullr
Level 126
God Stats
1W - 1L
1,318 SR
Queue Stats
137W - 119L
1,527 Elo+
Solo
Chang'e
Chang'e
HughJanus990
Chang'e
Level 31
God Stats
9W - 8L
1,723 SR
Queue Stats
158W - 175L
1,508 Elo+
Solo
Bellona
Bellona
RandomCelery18
Bellona
Level 41
God Stats
1W - 3L
1,165 SR
Queue Stats
154W - 168L
1,394 Elo+
Solo
Kukulkan
Kukulkan
WarlordAku
Kukulkan
Level 67
God Stats
2W - 5L
1,290 SR
Queue Stats
351W - 357L
1,486 Elo+
Solo
Ymir
Ymir
xShinigami Kun
Ymir
Level 114
God Stats
0W - 1L
1,460 SR
Queue Stats
155W - 173L
1,502 Elo+
Solo
Team Averages
Level 76
1,391 SR
1,484 Elo+

VS

Team Averages
Level 81
1,414 SR
1,450 Elo+
Neith
Neith
Cbett0712
Neith
Level 64
God Stats
4W - 3L
1,446 SR
Queue Stats
85W - 85L
1,423 Elo+
Solo
Olorun
Olorun
MiG D Triforce
Olorun
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,372 Elo+
Party 1
Hera
Hera
Onearm83
Hera
Level 94
God Stats
8W - 5L
1,558 SR
Queue Stats
48W - 35L
1,462 Elo+
Solo
Achilles
Achilles
Os Comemos
Achilles
Level 49
God Stats
13W - 20L
1,320 SR
Queue Stats
409W - 367L
1,626 Elo+
Solo
Cthulhu
Cthulhu
Scorched Eros
Cthulhu
Level 129
God Stats
1W - 1L
1,247 SR
Queue Stats
15W - 25L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
5,867
978
2,286
4,940
1,704
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
HughJanus990
Chang'e
11
1 / 4 / 3
6,466
1,078
3,397
8,730
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 1
6,072
1,012
2,879
6,490
4,761
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
WarlordAku
Kukulkan
11
1 / 2 / 3
6,282
1,047
5,084
6,378
3,628
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 2 / 3
6,560
1,093
2,143
6,281
3,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

262

VS

Team 2 Tickets

383

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cbett0712
Neith
12
3 / 1 / 6
7,205
1,201
4,945
4,565
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 1 / 7
6,325
1,054
3,662
1,940
701
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
12
2 / 1 / 6
7,015
1,169
4,339
2,428
774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Os Comemos
Achilles
12
4 / 1 / 5
7,289
1,215
8,540
5,615
3,043
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
13
3 / 0 / 8
7,341
1,224
9,035
5,693
3,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
4
Kills
12
12
Deaths
4
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
Cbett0712
Neith
3
1
6
6
L
0
2
4
1
L
Chang'e
HughJanus990
Chang'e
1
4
3
0.63
W
0
1
7
3.5
W
Hera
2
1
6
5
W
Achilles
Os Comemos
Achilles
4
1
5
6.5
L
1
2
1
0.75
W
Cthulhu
3
0
8
7
L
Kukulkan
WarlordAku
Kukulkan
1
2
3
1.25
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,789
Damage
30,521
32,819
Taken
20,241
16,254
Mitigated
9,859
8,478
Healing
7,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Cbett0712
Neith
4,945
1,548
0
1,179
4,565
1,670
0
3,010
1,505
0
20,046
L
2,286
1,119
564
827
4,940
1,704
0
2,559
2,381
0
5,904
L
Chang'e
HughJanus990
Chang'e
3,397
273
1,411
1,848
8,730
3,071
0
2,781
5,949
21,122
0
W
3,662
1,757
664
598
1,940
701
0
1,105
817
8,532
0
W
Hera
4,339
983
576
399
2,428
774
0
1,131
1,297
22,190
0
W
Achilles
Os Comemos
Achilles
8,540
2,346
0
677
5,615
3,043
0
2,670
2,825
0
15,400
L
2,879
471
0
1,548
6,490
4,761
0
3,410
3,080
0
7,995
W
Cthulhu
9,035
824
119
2,846
5,693
3,671
0
2,367
3,173
18,540
0
L
Kukulkan
WarlordAku
Kukulkan
5,084
866
369
306
6,378
3,628
0
4,555
1,823
11,043
0
L
2,143
296
0
1,605
6,281
3,090
0
3,731
2,550
7,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,247
Gold Earned
35,175
86
Minions Killed
130
3
Camps Cleared
9
424,553
Distance Traveled
535,336
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,205
1,201
43
7
1
111,470
0
L
Ullr
5,867
978
9
2
1
71,352
0
L
Chang'e
6,466
1,078
36
6
0
100,508
0
W
Olorun
6,325
1,054
11
2
0
99,627
0
W
Hera
7,015
1,169
36
6
5
104,148
0
W
Achilles
7,289
1,215
17
3
1
93,291
2
L
Bellona
6,072
1,012
13
2
0
91,692
1
W
Cthulhu
7,341
1,224
23
4
2
126,800
1
L
Kukulkan
6,282
1,047
23
4
2
91,645
0
L
Ymir
6,560
1,093
5
1
0
69,356
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role