Player Matchup

Thor
Thor
Dobý
Thor
Level 4
God Stats
1W - 1L
1,676 SR
Queue Stats
21W - 19L
1,500 Elo+
Party 1
Yemoja
Yemoja
MC你八哥
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Awilix
Awilix
SlGH
Awilix
Level 15
God Stats
2W - 2L
1,715 SR
Queue Stats
45W - 33L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
ThunderihS
Ah Puch
Level 97
God Stats
3W - 2L
1,823 SR
Queue Stats
29W - 25L
1,404 Elo+
Party 1
Ares
Ares
东风门露
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,486 Elo+
Party 2
Team Averages
Level 24
1,643 SR
1,478 Elo+

VS

Team Averages
Level 26
1,449 SR
1,456 Elo+
Bacchus
Bacchus
Bazingabandit
Bacchus
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
130W - 144L
1,291 Elo+
Solo
King Arthur
King Arthur
EthanOsvik
King Arthur
Level 25
God Stats
2W - 2L
1,370 SR
Queue Stats
29W - 25L
1,608 Elo+
Solo
Arachne
Arachne
Kolosochek
Arachne
Level 26
God Stats
2W - 2L
1,375 SR
Queue Stats
3W - 2L
1,407 Elo+
Solo
Janus
Janus
Ultimate9889
Janus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 4L
1,474 Elo+
Solo
Skadi
Skadi
XXshayanXXmrdXX
Skadi
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Dobý
Thor
8
1 / 5 / 4
5,371
537
2,370
8,195
2,178
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
6
0 / 5 / 1
4,312
431
591
5,023
1,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
SlGH
Awilix
9
3 / 5 / 2
6,108
611
3,209
5,572
1,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
ThunderihS
Ah Puch
11
4 / 0 / 2
6,775
678
4,113
4,422
1,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 7 / 1
4,694
469
921
8,250
3,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
4 / 1 / 6
6,526
653
4,365
5,333
3,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
EthanOsvik
King Arthur
11
5 / 1 / 1
6,826
683
3,147
7,007
2,625
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Kolosochek
Arachne
9
1 / 2 / 1
5,631
563
1,681
5,394
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 4 / 1
5,994
599
4,224
4,551
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
7 / 1 / 6
7,480
748
6,329
4,385
1,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
8
Kills
21
22
Deaths
9
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
4
1
6
7
L
Thor
Dobý
Thor
1
5
4
0.6
W
King Arthur
EthanOsvik
King Arthur
5
1
1
5.5
W
Arachne
Kolosochek
Arachne
1
2
1
0.75
L
Yemoja
0
5
1
0.1
L
Awilix
SlGH
Awilix
3
5
2
0.8
L
Ah Puch
ThunderihS
Ah Puch
4
0
2
5
W
4
4
1
1.13
W
7
1
6
10
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,204
Damage
19,746
31,462
Taken
26,670
10,744
Mitigated
10,663
4,955
Healing
6,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
4,365
686
0
536
5,333
3,275
433
511
4,822
17,317
0
L
Thor
Dobý
Thor
2,370
1,007
0
2,346
8,195
2,178
0
2,059
6,014
0
20,179
W
King Arthur
EthanOsvik
King Arthur
3,147
824
0
2,125
7,007
2,625
819
774
6,233
0
32,767
W
Arachne
Kolosochek
Arachne
1,681
652
0
1,948
5,394
2,057
154
850
4,544
0
25,471
L
Yemoja
591
395
130
54
5,023
1,659
0
1,892
3,131
7,590
0
L
Awilix
SlGH
Awilix
3,209
1,188
0
82
5,572
1,894
0
1,468
4,036
0
13,214
L
Ah Puch
ThunderihS
Ah Puch
4,113
234
0
2,150
4,422
1,240
533
1,240
3,000
29,207
0
W
4,224
253
0
496
4,551
1,444
0
2,888
1,663
20,980
0
W
6,329
3,655
417
1,001
4,385
1,262
2,520
602
3,783
0
40,753
L
921
231
0
193
8,250
3,773
0
1,558
6,692
9,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,260
Gold Earned
32,457
189
Minions Killed
279
0
Camps Cleared
0
894,641
Distance Traveled
1,002,440
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,526
653
22
2
0
234,458
0
L
Thor
5,371
537
45
5
0
187,019
3
W
King Arthur
6,826
683
75
8
0
197,493
0
W
Arachne
5,631
563
59
6
0
190,712
0
L
Yemoja
4,312
431
10
1
0
138,064
0
L
Awilix
6,108
611
30
3
0
202,588
1
L
Ah Puch
6,775
678
84
8
0
185,153
2
W
Janus
5,994
599
48
5
0
196,964
0
W
Skadi
7,480
748
75
8
0
182,813
0
L
Ares
4,694
469
20
2
0
181,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role