Player Matchup

Arachne
Arachne
CiRSii
Arachne
Level 24
God Stats
10W - 15L
1,398 SR
Queue Stats
70W - 95L
1,336 Elo+
Party 1
Baron Samedi
Baron Samedi
Grabh1
Baron Samedi
Level 15
God Stats
5W - 0L
1,805 SR
Queue Stats
46W - 60L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
IFaiTrz
Cthulhu
Level 10
God Stats
14W - 13L
1,422 SR
Queue Stats
24W - 23L
1,389 Elo+
Party 1
Bellona
Bellona
abdulelahf1
Bellona
Level 17
God Stats
23W - 24L
1,425 SR
Queue Stats
94W - 128L
1,371 Elo+
Party 1
Sobek
Sobek
lasvegas126
Sobek
Level 3
God Stats
1W - 1L
1,320 SR
Queue Stats
28W - 48L
1,341 Elo+
Party 1
Team Averages
Level 14
1,474 SR
1,370 Elo+

VS

Team Averages
Level 19
1,437 SR
1,296 Elo+
Danzaburou
Danzaburou
Darknessrebel68
Danzaburou
Level 24
God Stats
4W - 8L
1,670 SR
Queue Stats
39W - 54L
1,211 Elo+
Party 3
Ra
Ra
Platinium_SaTix
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
alfa-lolly1000--
Sol
Level 17
God Stats
1W - 3L
1,399 SR
Queue Stats
60W - 72L
1,242 Elo+
Party 3
Cu Chulainn
Cu Chulainn
borgmaxime13
Cu Chulainn
Level 8
God Stats
0W - 1L
1,118 SR
Queue Stats
0W - 3L
1,131 Elo+
Party 2
Hun Batz
Hun Batz
titansuper3641
Hun Batz
Level 45
God Stats
6W - 8L
1,500 SR
Queue Stats
236W - 242L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CiRSii
Arachne
19
7 / 2 / 6
13,719
528
14,239
22,088
14,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
Grabh1
Baron Samedi
20
18 / 5 / 2
16,187
623
24,648
18,877
10,602
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
IFaiTrz
Cthulhu
17
1 / 5 / 5
11,680
449
6,262
21,936
22,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
abdulelahf1
Bellona
20
5 / 2 / 5
14,342
552
12,928
17,912
21,168
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
1 / 5 / 4
11,214
431
2,823
23,328
27,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darknessrebel68
Danzaburou
17
2 / 8 / 8
11,339
436
9,587
19,428
5,688
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 6 / 0
6,885
265
827
4,065
1,156
20
5 / 4 / 7
12,889
496
25,583
19,240
11,097
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cu Chulainn
borgmaxime13
Cu Chulainn
13
0 / 10 / 0
8,973
345
4,804
16,403
9,767
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
20
12 / 5 / 4
14,554
560
21,764
20,832
9,533
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
38
32
Kills
19
19
Deaths
33
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
CiRSii
Arachne
7
2
6
5
L
Danzaburou
Darknessrebel68
Danzaburou
2
8
8
0.75
W
Baron Samedi
Grabh1
Baron Samedi
18
5
2
3.8
W
Cthulhu
IFaiTrz
Cthulhu
1
5
5
0.7
L
0
6
0
0
W
Bellona
abdulelahf1
Bellona
5
2
5
3.75
L
5
4
7
2.13
L
Cu Chulainn
borgmaxime13
Cu Chulainn
0
10
0
0
W
1
5
4
0.6
L
Hun Batz
12
5
4
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,900
Damage
62,565
104,141
Taken
79,968
95,310
Mitigated
37,241
20,139
Healing
16,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CiRSii
Arachne
14,239
8,858
0
6,933
22,088
14,473
1,252
4,216
17,872
0
123,329
L
Danzaburou
Darknessrebel68
Danzaburou
9,587
3,612
0
2,738
19,428
5,688
1,178
12,529
6,330
0
45,305
W
Baron Samedi
Grabh1
Baron Samedi
24,648
1,469
2,182
4,911
18,877
10,602
3,116
3,282
15,595
101,719
0
W
Cthulhu
IFaiTrz
Cthulhu
6,262
212
0
720
21,936
22,009
546
7,468
14,468
47,206
0
L
827
449
0
27
4,065
1,156
0
2,351
1,464
6,102
0
W
Bellona
abdulelahf1
Bellona
12,928
4,706
0
1,899
17,912
21,168
4,619
1,904
16,008
7,833
85,431
L
25,583
5,075
0
8,943
19,240
11,097
128
9,653
8,849
84,578
0
L
Cu Chulainn
borgmaxime13
Cu Chulainn
4,804
1,506
0
647
16,403
9,767
635
1,926
14,239
0
29,058
W
2,823
210
0
3,494
23,328
27,058
743
9,540
13,788
24,502
0
L
Hun Batz
21,764
9,714
521
3,466
20,832
9,533
0
7,189
13,080
0
87,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,142
Gold Earned
54,640
583
Minions Killed
390
0
Camps Cleared
0
2,555,834
Distance Traveled
1,892,903
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,719
528
128
5
0
562,665
0
L
Danzaburou
11,339
436
60
2
0
454,774
0
W
Baron Samedi
16,187
623
171
7
0
462,465
0
W
Cthulhu
11,680
449
76
3
0
514,451
0
L
Ra
6,885
265
7
0
0
139,711
0
W
Bellona
14,342
552
181
7
0
481,195
1
L
Sol
12,889
496
147
6
0
498,518
5
L
Cu Chulainn
8,973
345
56
2
0
275,963
0
W
Sobek
11,214
431
27
1
0
535,058
0
L
Hun Batz
14,554
560
120
5
0
523,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role